From this point of view, Lin Wan said that he could help to get himself a fire unicorn, which is actually quite a preferential treatment
After all, the market price of fire unicorn is 888...
However, Chen Sha quickly shook his head and dispelled this ridiculous thought from his mind.
What the 888 fire unicorn, this is just a bunch of codes in the game, how could someone really pay for it!
No one spends money to buy it, isn't the fire unicorn worthless
Well, as long as everyone doesn't buy Fire Unicorn, isn't this a very fair game...
Chen Sha really can't figure out the pulse of this game. He has seen FS games like "Anti-Terrorism Project" that only sell sales without any in-app purchase service, and he has also seen "Bullet Scar", which is free but with various in-app purchase settings. Ladder, one-level krypton gold FS game.
The only thing I haven't seen is "Fortress at Sea".
Curiosity drove Chen Sha to quit the mall and continue to check other modes of the game.
"There are many new ways to play in the battle mode, ghost mode, biochemical mode? I don't seem to have seen it before."
"Fuck, why is there a plot mode??"
When seeing ghost mode and biochemical mode, Chen Shaxiao was surprised, but not too surprised.
After all, it is a battle-type FS game, and it is not new to make some gameplay innovations.
But after seeing the plot mode, Chen Sha was shocked.
Because neither "Anti-Terrorism Plan" nor other domestic manufacturers of FS games have produced a plot mode!
Making plots in FS games is quite a thankless thing, and domestic manufacturers are basically unable to control it!
Some foreign masterpieces have plots, but those masterpieces often have a huge investment, and they are not the same concept as ordinary FS games!
Tianhuo Studio has been polishing "Bullet Scar" for so long, and strives to be the ultimate in all aspects, but has not added a plot mode to it.
Because Zhou Muyan felt that, firstly, it was unnecessary, and secondly, he lacked self-confidence!
Even Tianhuo Studio's "Bullet Scar" didn't dare to do the plot mode, but this little-known "Fortress at Sea" did it
This aroused Chen Sha's interest.
He didn't immediately close the game as he expected, but decided to play the story mode casually.
And ready to be boring and shit fed.
…
…
Enter story mode.
Black screen.
A slightly long black screen.
Chen Sha almost thought it was a bug in the game, but soon, a sound came from his headphones.
"already dead?"
"I don't know, there may be a breath left. However, with the G virus, there is a dead end."
"Just throw it here."
The voice is authentic English, but there are subtitles on the black screen.
In the darkness, the screen seemed to vibrate, representing the semi-conscious protagonist being thrown down.
Then, the sound of footsteps drifted away.
The screen was still dark, but it seemed to have a little bit of light, just like the vision that ordinary people get when they close their eyes in the daytime - the light passes through the eyelids and is perceived by the eyes.
There were more voices in Chen Sha's earphones.
There are heavy gasps and low moans, which are mostly from the protagonist;
There is a rustling sound, something is crawling or staggering;
There was a muffled sound in the throat, like pulling a broken bellows full of holes - it was a standard zombie roar, but it took a long time to come from a distant place.
Soon, two arcs appear on the screen, with a blurred field of vision between the arcs - an effect that mimics the protagonist's efforts to open his eyes.
After a few blinks, the protagonist's vision returned to normal, and Chen Sha also saw a clear game screen.
The first thing that catches the eye is a hand, a pale, blue-veined, dead man's hand!
Both the protagonist and Chen Sha were taken aback.
The protagonist struggled to get up, but then saw an even more terrifying scene. The place where he lay was not a soft bed, but a pile of corpses!
The corpses were in different states of death, some of which were bloody and horrific, enough to make people spit out the overnight meal;
Others are relatively intact, and no obvious trauma can be seen, but the skin is pale and the veins are exposed;
Some have begun to rot, or have grown strange flesh and blood tissue, and have undergone terrifying mutations!
A lot of blood has dried up and solidified, and these corpses seem to have been entangled together, and it is no longer difficult to separate them.
At this time, the protagonist is about to become one of them!
The protagonist is at the edge of the corpse pile. Obviously, the person who brought him here doesn't want to go deep here, so he just tossed him casually.
After a while, the protagonist rolled from the pile of corpses to the ground, took another breath and regained some physical strength, and finally barely stood up.
At this time, Chen Sha found that he had gained control over the protagonist, and at the same time, he had also gained the freedom to move his perspective and walk.
There is a fairly simple prompt message on the screen, you can move the mouse to observe the surroundings, and use the ASD key to move back and forth, left and right.
These are the basic operations of FS games, but considering that some people may be playing this type of game for the first time, "Fortress at Sea" has been carefully guided, which is completely in line with foreign 3A masterpieces.
From the first-person perspective, Chen Sha has completely substituted himself into the role in the game.
The surrounding light is very dim, but it is still vaguely able to tell that the protagonist is inside a building similar to a military base at this time.
There were originally several chairs, a large conference table, and several computers in the military base, but they were all abandoned and thrown aside at will, and there were also many corpses piled up on them.
And when looking at the largest corpse pile, Chen Sha couldn't be sure if his eyes were dazzled. He seemed to see an outstretched arm in the corpse pile, as if struggling to move...
This scene made Chen Sha a little hairy, and he began to look for an exit.
There are three exits, all with green lights on them, and one of them has the word "EXIT" written on it. The lights lit in the room are not on, and the protagonist can vaguely see the surrounding scene, completely relying on the light from the lights on these exits.
Chen Sha manipulated the protagonist to walk towards the nearest door.
The protagonist does not walk very fast, and his vision will be blurred from time to time. His right hand swings as he walks, but his left hand is pressed on the lower abdomen. Obviously, he is a little uncomfortable.
Came to the first door, pushed it hard, but couldn't open it, as if it was locked or resisted on the other side.
I came to the second door again. This door has access control and requires a special access control card to open it.
Chen Sha then manipulated the protagonist to approach the corpse pile again with heavy steps, and walked towards the third door farthest away.
From a distance, this door seems to be hidden and can be passed through.
The surrounding environment seems to have become very silent, only the protagonist's breathing and footsteps remain.
At this moment, a zombie suddenly jumped from the corpse pile, hugged the protagonist's right leg, opened his mouth and bit it!
The protagonist screamed, and a blood-red circle appeared around the screen, which meant that the protagonist was under attack!