He An, who took more than five hours to clear "Struggle" in one breath, fell into confusion.
Is there something wrong with this game
This is too depressing, too mourning, isn't it
Or is it that I'm just unlucky enough to choose every option seriously and just hit the most rubbish ending
He An subconsciously reflected on himself.
Hmm, maybe I opened it the wrong way.
After all, interactive movie games like this will have a lot of sideline options, and so will the game "Struggle".
He An took a look at the plot line in the game. It was like a dense network with many branches.
According to common sense, each version should have at least three or four endings to be worthy of the size of this game.
What's more, if you buy the rich version of the poor version together, there should be hidden endings and easter eggs
So He An decided to run all the remaining branches after the meal, and he should be able to get a good ending.
This kind of feeling is like a table with delicious and unpalatable dishes. If the last bite of unpalatable food is eaten, then you have to eat another delicious one and press down, otherwise this unpalatable taste will keep lingering.
"I have to say that Mr. Pei's skills are still quite deep. No matter whether the direction is right or not, the foundation is there."
"I originally thought that the realistic theme would be boring to play, but it doesn't feel like this after playing it. Although there are two bad endings, these contents are quite shocking."
"After all the endings are played out, we can analyze what the private goods Mr. Pei carried in this game based on these endings."
He An found that he seldom had such excitement, anticipation and excitement because of a domestic stand-alone game. He couldn't wait to eat, and continued to play other endings of the game after dinner.
…
…
Sunday, September 4th, noon.
He An sat in front of the computer, lit a cigarette, and thought about life silently.
Last night and this morning, he was in various branches of the game "Struggle".
For the rich version of the protagonist, choose different hobbies when they are young, choose different girls to marry and choose different careers when they are adults;
Give the poor version of the protagonist a different course in childhood, and try to be smart, save money, and find a better job as an adult...
However, no matter how hard he worked and how many branching plots he got through, there was still no change in the last two endings!
No matter what the rich do, they end up being killed at the signing.
No matter what the poor do, they end up in a cycle of poverty.
Of course, there are some subtle differences between the two versions:
Regardless of whether the rich make the right choice, it does not affect the progress of the game, because every time they fail, the funds will be replenished quickly, and choosing a different career is just a change from one kind of success to another kind of success;
As for the poor, whether the choice is correct or not still has an impact. If you keep choosing the wrong one, you will end in more than an hour. If you keep choosing the right one, you can stick to it for three hours. to the end.
As for the so-called hidden ending? Can't find it at all!
There is no hidden ending, and there is no connection between the poor version and the rich version.
He An originally thought subconsciously that most of the people who killed the rich protagonist were the poor protagonists whose dreams were shattered, or the poor sons, but he worked hard for a long time, but he could not find any connection between the two.
There is absolutely no connection between the poor protagonist, the poor son, and the rich protagonist.
In other words, buying or not buying the poor version has little effect on the game content of the rich version.
This is outrageous!
This seems to mean: you better not buy both, if you have to buy, then buy the rich version.
This is very unreasonable!
He An couldn't help but apply his game design theory to this game. He has told Mr. Ma four main points:
Select marketing methods for game content;
Choose a game type with a high market share;
Properly entrain private goods in the game;
Analyze and meet market needs.
From the current point of view, the game "Struggle" is really untouchable! All wrong!
He An previously thought that if one of these four mistakes is wrong, the game will not be complete; if two mistakes are made, the sales will be worrying; if three mistakes are made, the game will definitely die.
Four all wrong games? Unheard of!
At least, choosing a game type and choosing an appropriate marketing method are all bonus points, right? Isn't that a bit outrageous
As for the last two points, the approach of "Struggle" also seems to have a big problem.
He An said that the acceptance and affordability of the audience must be considered when entraining private goods.
And what are the private goods entrained in "Struggle"
Incite hatred? Or is it useless to struggle
Indeed, this game is really realistic enough as a realistic theme, including the details of the lives of the poor and the rich, which basically match some data in the United States.
However, this ending is too disgusting, right
More importantly, it is wrong to advocate that struggle is useless in any context.
This kind of illicit goods, dissecting the bloody reality, does not seem to have much guiding significance, but only causes people discomfort.
That's what the saying "kneeling in the truth" means.
Real life is miserable enough, and I also know that real life is miserable, and then you still have to speak in front of me with a loudspeaker
Isn't that disgusting
Therefore, He An's first feeling was that this was not an appropriate private product, because this private product had no guiding significance and could not be well accepted by people, but could easily arouse disgust.
As for analysis and meeting market demand, it is even more irrelevant.
Obviously, in the current mainstream market, games are still regarded as entertainment and leisure activities. You are so heavy, which obviously does not meet the needs of most players!
As for the highest level of creative needs...
He An thought that President Pei was a master of creating demand.
But for "Struggle", the difficulty of creating such a level of demand is beyond the table!
What's more, there are a total of four questions in this paper. You have answered the first three questions incorrectly, and you can still answer the last question correctly
If you can answer this right, I will take this paper on the spot...
Frame it!
He An originally wanted to set up an fg, but after thinking about it, he couldn't do it, and he couldn't underestimate President Pei.
I can think of the problem, can Pei always think of it
Absolutely thought of it.
And He An subconsciously felt that the game didn't actually disgust him that much. If you dig deeper into your deep feelings about the game, there are actually some special emotions in it.
After thinking about it, He An decided to temporarily forget the theories he had accumulated over the decades, re-examine the game from the perspective of an ordinary person, and analyze its deep meaning.
Maybe your theory is outdated
…
At the same time, Pei Qian was also at home, using a laptop to check the first batch of players' evaluation of "Struggle".
The game flow of "Struggle" is not long. I bought the game yesterday and I can get it through today. If I even burst my liver a little bit, I can clear all the branches.
Pei Qian is very clear that the feedback and word of mouth of these players will directly determine whether the game "Struggle" can lose money or not!
The best result, of course, is that players scolded the game so much, a group of players refunded, and more players refused to buy, or even refused to pay attention.
Of course, Pei Qian himself felt that this idea seemed too optimistic.
The almost result is that a few players blow up "Struggle", while most players don't buy it.
This kind of result was also very acceptable to Pei Qian, and it was the most probable result he felt.
Pei Qian began to check the players' comments.
"This game is false propaganda! I thought it was a large-scale action game, but after I came in, I found out that I was cheated!"
"However, the slogan is completely correct. It can only be said that the marketing genius... This is deliberately misleading at best, although it is indeed very uncomfortable. When did Tengda start to play this kind of cleverness? Are you afraid that the real publicity will not buy it? "
"But I don't think it's okay to advertise this as an interactive movie game, we'll still buy it and play it!"
"Don't stop me this time, I have to give a one-star bad review! I bought the game as soon as it was released, and then I kept thinking about a perfect ending until this morning, but what happened? I was disgusted several times. I've watched both endings three or four times!"
"I feel that my soul has been severely traumatized! The poor man's version gave me depression, so I thought about playing the rich man's version, but it turned out to be very good, but I never thought that I would get a hand wrapped in gold foil in the end!"
"Upstairs, you're not bad. I played the rich version first, and I was fed a mouthful at the end, and then I wondered if the poor version would be different. As a result, this time from the beginning to the end, I was not good. It's gone!"
"It's the same whichever you play together first, will you disgust yourself?"
"Is this a game? Why don't you make a documentary or a literary film if you want to do this?"
"Games are obviously more free forms of expression than documentaries or art films. You think about the characters in it, and then think about the separate pricing of the two versions, and there are many interactive experiences that movies can't give."
"Anyway, I blew this game! Especially these two endings, the 'liar' in the rich version, and the monologue that echoes the beginning and the end of the poor version, it's great!"
"Ok, those two paragraphs are really okay, but looking at the whole game, don't you feel lame? This seems to be a game made to reproduce reality. What about the fun of the game? And the entrainment of private goods is too serious Now, is this advocating fatalism, class theory, or futility of struggle?"
"Indeed, I think this game may sell better in the West. After all, they like this kind of moaning. Most players in China still recognize struggle and recognize 'God rewards hard work and self-improvement'. The theme of this game is similar to The thoughts of most people in China are actually contradictory, which will cause instinctual discomfort.”
"At this time, I think I should call Qiao Laoshi!"
"Indeed, there may be some points that I didn't notice? If Qiao Laoshi can interpret it in detail, it may be more comprehensive."
Pei Qian browsed the comments of a large number of players, and felt that the current situation was optimistic, but it was worse than what he estimated.
A large number of players have been stimulated by the cruel reality reflected in the game, which is in line with Pei Qian's expectations, but the problem is that Tengda's long-standing reputation has withstood this trend of public opinion collapse!
If it is another manufacturer, it is estimated that the person who is currently scolding will occupy an absolute advantage.
But there are too many die-hard fans of Tenda games, and everyone is a brain bug. When these people play Tenda games, they will naturally bring a halo. Many originally ordinary advantages have become special advantages in the eyes of these players.
And these die-hard fans are the first to start the game, they are more keen to participate in the discussion, and their voices are relatively loud, so the two voices on the Internet are still in a state of equal strength.
In addition, there is another important reason, that is, the quality of the game itself is really good.
After all, the Tenda game team has rich development experience. Even if it is a realistic theme, it can be very brilliant, especially the endings of the two versions are still quite bluffing.
Pei Qian thought about it, this may also be the reason for the theme.
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