At the same time, He An, who was thinking, also saw this Tengda official Weibo.
"Strange, what does this Weibo... mean?"
"The official directly said that there is no clear theme, but just a mirror?"
"Oh, how is that possible!"
"This kind of rhetoric is enough to deceive ordinary players or ordinary up-masters, but it can't deceive a professional like me."
"This Weibo should have caused great trouble for many up owners who want to interpret "Struggle"?"
"It's no wonder, because the interpretation of this game has completely exceeded their knowledge, and it requires very professional game design knowledge to explain it clearly!"
"And this Weibo... It's more like making some kind of restriction and making some kind of distinction."
"All interpretations of "Struggle" can be divided into two parts, one is the interpretation of the real problems reflected in "Struggle"; the second is the interpretation of the true meaning of "Struggle" producers."
"And this Weibo is to let all players participate in the interpretation of the first part. Only professionals like me can see the second part!"
He An will not take this Weibo literally.
The reason is very simple. He recognizes a simple truth: any creator will carry private goods in his work. A literary and artistic work, whether it is a game or a movie, can become a mirror, but the creator's own thoughts will always be projected into it. .
In other words, any material, after being processed and created by a certain art form, will have the creator's personal color, but it's just a matter of more or less.
Humans are subjective animals, and no one can be absolutely objective.
It is impossible not to carry private goods, because it means that the creator does not have his own thoughts, and his works have no soul.
"Struggle" is obviously not a work without soul!
The superficial emphasis of this Weibo is obviously contradictory to the actual content of the game "Struggle".
When things go wrong, there must be demons.
Since it is inconsistent with common sense, it means that there is another secret.
And this hidden situation, ordinary game lovers and up masters can't analyze it.
Only a game producer like He An who has been deeply involved in the game field for many years and has reached the pinnacle of game creation theory can analyze it!
As the saying goes, amateurs watch the fun, and experts watch the doorway.
In He An's view, everyone's previous interpretation of President Pei's games was only at the level of "watching the fun", because all the puzzles set up by President Pei before were actually in the game itself.
But this time, the puzzles set by President Pei are in the deep structure of the game, in the integration of the game and reality, and even in the basic theory of the game.
If ordinary game lovers do not understand the basic theory of game production, how can they analyze it
So you will feel at a loss.
Before, He An felt that this game gave him a special feeling. Obviously, all four basic theories did not match, but he still did not make himself feel that it was a failed game.
why
After carefully studying the content of this game and comparing it with the four basic theories, He An suddenly realized a problem.
President Pei actually lived to death on the premise of violating all four basic theories, and completed the reversal with a great wisdom!
It seems that it violates all the four basic theories, but in fact, it meets the requirements of these four basic theories at a higher level.
This is from looking at the mountain as a mountain, directly crossing the stage of looking at the mountain as a mountain, to the stage of looking at the mountain as a mountain.
After analysis, He An felt that these contents were really suitable for giving lectures to President Ma.
Because the four basic theories are the experience summary of general game makers, but President Pei is the one who breaks the stereotyped experience, and he broke the four at once!
And such wonderful content, He An felt that it would be a waste if it was only used to give lectures to President Ma.
It is worthy of becoming a teaching material for all game makers, so that all game makers in China can make progress together!
Come to think of it, President Pei should have this deep meaning in making this game.
Therefore, He An decided to tell the content of this course in detail, put it on the Internet, and teach all game producers a lesson!
Of course, this may not be good for the horse, after all, the horse always pays for the tuition.
But it doesn't matter, it's a big deal to refund Mr. Ma!
It doesn't matter if you give back the money for a class, and at the same time let President Ma learn knowledge.
He An's lectures were not purely for the tuition fee.
Thinking of this, He An began to prepare an analysis article on "Struggle".
Or to be more precise, it is a subversive game design theory expressed by President Pei through the game "Struggle".
This set of game design theory can be said to be a spiral transcendence of all the game design theories that He An talked about before. It seems to overthrow all the previous basic theories at a higher level, but it coincides with these basic theories. .
The title of the article is: "Struggle" subverts and surpasses all traditional game design theories!
At the beginning of the article, He An did not introduce himself, because he has his own Weibo and has a large number of players and fans. In the domestic game circle, there are almost no producers who do not know him.
Therefore, he does not need to introduce himself, he only needs to write his content as it is, and naturally countless people will spread it.
…
"I've been playing 'Struggle' recently, and I've occasionally gained something to share with you."
"Struggle completely subverts the traditional game design theory, and pushes the theory to a whole new level."
"Strictly speaking, it's not exactly a game for players, it's more like a textbook, a textbook for all game makers to learn."
"Only game producers who understand the basic theory of game design can understand this textbook, so it is normal for ordinary players to not understand or understand, because ordinary players lack sufficient theoretical reserves."
"Next, from the perspective of game makers, I will analyze why this game can be regarded as a textbook for all game makers to learn."
"First of all, let's start with this official Weibo."
"Officially, "Struggle" is a mirror without a clear idea. Many people think that "Struggle" really does not contain any personal thoughts, and any analysis of its inner thoughts is an over-interpretation."
"This is obviously wrong!"
"Because all the literary and artistic works in the world are created by people, and when people create literary and artistic works, they always project their own thoughts into it more or less, otherwise the work will not be able to take shape."
"It's like you're writing a movie. You're writing that the protagonist has to make a certain choice. What's your basis? Simple emotional instinct? The reader's appeal? Or the overall idea?"
"There is no doubt that you can't create a work without a purpose. When you write a plot, you always project your thoughts subconsciously."
"So, the official said that "Struggle" is a mirror, which means that it will reflect all kinds of life, and everyone can see different content from it. The official does not want to force you to accept a certain value."
"However, since it is a literary and artistic work, "Struggle" must contain the content of the creator's subconscious. The only question is, what is it?"
"And this is the key to the subversion of the traditional game design theory by the game "Struggle"."
"This game has subverted at least four basic theories of game design."
"The way it is promoted is misplaced with the content of the game."
"It chose a rare, unpopular, thankless game genre;"
"Its game content is beyond the ability of most players, making people feel uncomfortable instinctively;"
"Its existence does not meet the needs of most players, nor does it serve the purpose of entertainment and relaxation."
"These contents involve some basic theories, and producers are welcome to explain them in detail. I won't go into details here."
"If a game in general violates these four basic principles, then it is a piece of garbage that no one will like."
"However, many people, including me, would not think that "Struggle" is a failed game."
"Considering that these are very basic theories, it is impossible for President Pei, who is a successful game producer, to not know."
"So, I have reason to think that Pei always did this on purpose. He used this dazzling method to subvert all the basic theories, and then achieve the integration and unification of all theories at a higher level!"
"That's why I say "Struggle" can be regarded as a textbook for all game producers, because all game producers can learn from it."
"So how does President Pei achieve the integration and unification of all theories at a higher level?"
"This technique, in fact, has been used in "Back to the Shore", and it is called 'breaking the dimensional wall'!"
"It's just that in "Back to the Shore", this method is very obvious, and players with strong perception can realize it after careful consideration;"
"And this time, this technique is completely integrated into the game and into the underlying concept of game design, so only those who understand the basic design theory of games can understand it."
"This method of breaking the dimensional wall is progressive."
"First of all, the game's publicity method is to break the dimensional wall. Do you remember that when promoting the game "Struggle", it was obviously misleading?"
"Actually, Mr. Pei is implying a truth through this publicity case: sometimes, it is not necessary to tell a lie to deceive people. Only a part of the truth can be deceived, and the effect is even better!"
"When Mr. Pei was promoting "Struggle", he just told a part of the truth. On the surface, everything seemed to be true, but when combined, it completely changed the taste."
"In the game, the protagonist of the rich version emphasizes struggle, but in fact he only tells part of the truth, even he himself does not clearly realize this. His success is indeed related to his own struggle. But if he didn't have his father's education and rich resources, would he have achieved such success? Obviously not."
"So, players think that Pei is always a liar, and the poor man who killed the rich in the game also thinks that the rich is a liar."
"Understanding this, it is not difficult to understand why the poor man said a 'liar' at the end. On the surface, it seems that the rich man talks about struggle, and everything he says is true. It is his own personal experience, but it is Because it's part of the truth, it's all the more terrifying to mislead people, and that's why the poor man who killed him is so angry."
"Secondly, the expression form of the game also breaks through the dimensional wall."
"The game is completely based on the social reality of the United States, and the details of the lives of the rich and the poor are completely displayed in accordance with reality. In the process of playing the game, there will naturally be a very close connection with reality."
"We would think that the protagonist of the rich and the poor, like a living person, exists in reality, and it is completely reasonable for such a story to happen."
"And a lot of details added to the game allow everyone to see the shadow of reality from the game and see what has happened to them, so that the content of the game and the content of reality are highly integrated."
"In the hearts of a thousand readers, a thousand Hamlets have been created."
"Finally, what the game makers really want to express is also hidden in the game. If you can find it, you will know that this also breaks the dimensional wall!"
"How many people have noticed that luxury logo that runs through it?"
"How many people have noticed that the opportunity for the poor to change their destiny actually exists in reality, but in the game, it is completely deprived by the mechanism of the game itself?"