Losing Money to Be a Tycoon

Chapter 82: The manuscript is out

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Monday, February 8.

As the New Year is approaching, Pei Qian can feel that there is a "holiday" atmosphere everywhere.

For the New Year in 2010, Pei Qian didn't have much memory, and even forgot what program this year's Spring Festival Gala had.

And this world has changed from the previous life, so the Spring Festival Gala should also be different.

Of course, no matter how different it is, it should not look good.

In the school, after the exam week, the students have gone home one after another, and it is already winter, the trees are falling, and there is always a feeling of loneliness when walking on the campus.

Pei Qian came to the company and sat down in the office.

Taking the tea from Assistant Xin, he sighed that it was another boring day.

Call the system panel.

[Wealth Conversion System]

[Host: Pei Qian]

[Profit conversion ratio 100:1, loss conversion ratio 1:1]

[System capital: 1.78 million (↑780,000)]

[Personal assets: 21647.8]

"Huh..."

Pei Qian blew the hot air of the tea, and his heart was not fluctuating.

As expected!

In just one week, the original system capital of 1 million has become 1.78 million.

After the server and bandwidth of "Fortress at Sea" was updated, the number of players surged again. The game has been occupying the major lists of the official platform for a long time, and the revenue is still increasing.

Money is spent fast, but also earned fast!

Even though rent, wages, etc. have been spent, the funds in the company's accounts are constantly growing.

Fortunately, the timing of the settlement of Pei Qian's card last time was very accurate, otherwise it would not be easy to achieve a loss.

This time, the three directions that Pei Qian considered at the same time cost a lot of money.

On Huang Sibo's side, he promised 1 million.

Ma Yang wants to open a shop. According to Pei Qian's idea of being extravagant and wasteful, the initial investment will be about 2 million.

The development of the game "Game Producer" is just the initial investment, and Pei Qian also intends to run up to 2 million, without capping it.

If you can't spend the money, add more!

The current daily expenses, including the company's rent, employee wages, etc., are also about one million per month.

In this way, it is indeed not a small amount. The current system funds are not enough.

But the problem is that this time the cycle is three months.

With the speed of making money in the two games "Ghost General" and "Fortress at Sea", you can earn more than three or four million a month!

Pei Qian wants to control the system funds below one million in the next settlement, and it is still difficult to achieve a loss again.

Pei Qian did the math and felt a little pain in the ass.

He also thought about whether it would be better if the surplus of system funds was used for conversion

But after a little calculation, you will know that it is not reliable.

The two games are indeed very profitable, and it is no problem to earn nearly 10 million in three months.

If it is converted at a ratio of 100:1, it can be converted into nearly 100,000 income, which looks good.

But the question is, what about the overhead? Is it possible to make Pei Qian a miser

Even if Pei Qian doesn't do anything, he still has nearly one million operating expenses per month. After three months, he will have a surplus of five or six million at most. Convert it to fifty or sixty thousand.

With this little money, wouldn't it come out after a little loss

Besides, if the goal is to make a profit, is Pei Qian willing to open it up and reimburse it with public funds from the system? The standard of living and working environment must be plummeting!

After a little calculation, you can see that it is not difficult at all to convert profits and losses, and Pei Qian is not stupid!

So, losing money is the right way!

This time, Pei Qian just wanted to set a small goal for himself, 1 million system funds and a loss of 700,000, shouldn't it be difficult

Triple insurance!

Just as I was thinking, there was a knock on the door outside.

"Please come in."

Lu Mingliang pushed open the door and entered, holding a printed design draft in his hand.

"Mr. Pei, the concept draft of "Game Producer" has been prepared, please take a look."

Pei Qian was taken aback: "So fast? Did you work overtime past 9 o'clock?"

Lu Mingliang hurriedly waved his hand: "No, no, I just feel that I have a lot of ideas and efficiency recently, and I definitely haven't exceeded your overtime hours!"

Pei Qian can be said to be strictly guarding against excessive overtime for employees.

After taking over the paper version of the concept draft, Pei Qian checked it carefully and asked Lu Mingliang from time to time, "How did you think about this place?"

Anyway, if there is something you don't understand, feel free to ask.

On the other hand, Lu Mingliang answered with trepidation, explaining his own ideas without any compromise.

Doesn't Mr. Pei understand

How could President Pei not understand!

Lu Mingliang knew in his heart that this was President Pei's test!

He couldn't help but recall the time when Huang Sibo was there before.

I still remember the first design draft of "Fortress at Sea", Huang Sibo sent it directly to President Pei, and President Pei quickly browsed and finalized it.

But now, Mr. Pei is almost in the details, asking one by one.

This shows what

It shows that Brother Huang's manuscript is perfect, and President Pei is very relieved!

And my manuscript is far behind. President Pei was worried that I could not control it, so he helped me read the manuscript in detail and kept asking questions!

Thinking of this, Lu Mingliang suddenly felt a little ashamed.

Blame me for being so useless, and let President Pei teach me hands-on!

Oops, looks like I'll have to work harder in the future!

After reading the manuscript from beginning to end and asking many questions, Pei Qian felt a little at ease.

On the one hand, it was really painful for him to read the document format of this design draft, and he had to ask Lu Mingliang to explain it to him in order to understand it.

On the other hand, he must also ensure that this design draft must perfectly reproduce his own ideas and must not deviate!

"Fortress at Sea" is a bloody lesson. It is precisely because I can't understand the design draft and miss many details that the game deviates from my own ideas.

Absolutely not this time!

According to the previous idea, the detailed settings of "Game Producer" have all come out.

The scene where the game takes place is inside the game company.

There are various decorations such as computers for work, game posters, figures, green plants, and many game practitioners as background boards in the game.

Players, on the other hand, start from the starting point, which represents the establishment of the game, and go to the end point, which represents the launch of the game, from a first-person perspective.

Every key node is a room.

For example, players have to choose what type of game to make.

In this room, there will be many doors, and each door is marked with a game type and a poster for that type of game.

Whichever game the player wants to choose, he can enter from which door, which means that the player has selected the corresponding game type.

Go through the hallway to the next room.

There are still many doors in this room, and each door represents the difference in the details of the game.

For example, the same card game:

It can be divided into different charging modes such as "heavy krypton" and "light krypton";

You can choose a variety of publicity methods such as "video author Qiafan", "ground push", "buy website advertisement";

There can be various themes such as "Secondary Element", "Three Kingdoms", "Myth", "Original I";

It can be subdivided into "2D cards", "horizontal characters", "full 3D" and other art styles;

There can be "turn-based", "real-time combat" and other combat modes...

In short, each room represents a choice for the player!

The layout of the scene in the room revolves around these options.

For example, when a player chooses themes such as "Secondary Element", "Three Kingdoms", "Myth", and "Original I", the room area corresponding to the corresponding door will display these themes in a more vivid way.

"Secondary Yuan" is a bunch of cute characters;

"Three Kingdoms" is the traditional role of the Three Kingdoms;

"Original I" are some original images.

Display these intuitively in front of the player, and the player can choose whichever one he wants to choose, just walk into the corresponding door.

After a series of choices, the player comes to the final room.

Here, he will see the scene after the game is released.

Maybe you will see the enthusiastic flash of countless reporters, enthusiastic players and fans;

You may see deserted, closed and disbanded office spaces;

Maybe you will see huge advertisements in the downtown area, and the vision of a theme park built according to the game;

Maybe see a game disc in some remote video store that no one cares about...

In short, that's what the game is all about.

Players choose different paths to make their own games, and finally see the results.

There is no operation or interaction in the whole process, just walk and watch!

Isn't it very boring!

And even more frenzied is still behind.

There will be a narrator that follows the player all the time, sneering.