The current world is a real world, and the wizard's spell system is also a real system, so it has a series of processes such as birth, development, maturity, and change.
According to the introduction in "The Chapter of Monroe", the magic system was born in the ancient wizard civilization.
A long time ago, the earliest wizards relied on their wisdom and ability to create the first spells, forming the prototype of the system.
Later, over a long period of time, after the improvement and development of a large number of outstanding wizards, the prototype gradually evolved into a mature and huge system, complex and sophisticated.
At the same time, the entire ancient wizard civilization reached its peak, establishing an inexhaustible energy source, building the Wizard Tower of Babel that reaches into the sky, and building a floating city that accommodates hundreds of thousands of people. Leave the place of origin and explore the wider world and universe.
But one day, a catastrophe suddenly struck. There is no record of what this catastrophe was or how it happened. All we know is that it destroyed the entire ancient wizard civilization at an unimaginable speed.
Then came the long Dark Ages, a time without any recorded history.
It may have been hundreds, thousands, or even tens of thousands of years before the remaining ancient civilization gradually developed and became a new civilization. The new generation of wizards began to work hard to restore the former magic system with the help of some fragments of words passed down.
In the process, it was inevitable that many spells were lost. Maybe after a long period of development, they can all be recovered, or maybe not, but no matter what, what is finally recovered is a incomplete spell system, which is the existing system.
According to the records in "The Chapter of Monroe", this system has five levels: Overall spell system → Spell categories → Spell departments → Spell branches → Spell schools.
Spell categories are the beginning of the classification of the spell system. Currently, there are 9 categories in total, namely: evocation spells, spiritual spells, change spells, prophecy spells, summoning spells, space spells, and time spells. , magic pattern spells, and other spells.
Energy evocation spells, as the name suggests, are spells that shape, control, and utilize energy. Fireballs, ice cones, wind blades, lightning, etc. can all be included in it. They are the most common, most practical, and currently the largest category of spells.
This type of spell is divided into nine categories: water element, wind element, fire element, earth element, wood element, thunder element, dark energy, light energy, and pure energy.
Some of these departments have only one branch, while others have multiple branches. For example, in the water element system, there are water branches, ice branches, and acid branches.
If a wizard makes a great contribution to a branch and creates a series of related spells, it will develop into a school.
For example, in the ice branch, there is the "Nokeno School" created by a wizard named Skeno, which includes a series of spells: Skeno's Snowball (zero ring), Skeno's Ice Cone (zero ring), Skeno's Ice Cone (zero ring), Skeno The ice rain (zero level), Skno's ice storm (first level), and Skno's polar cold (second level).
After the evocation spells, there are spiritual spells.
Psychological spells, as the name suggests, are spells that act on the human brain, spirit or consciousness. It has five categories: attack, protection, illusion, control, and soul. Each of them has one to three branches. It is the second largest spell category in existence.
The three types of spells: attack, defense, and illusion are normal, but the control spells can directly change a person's mind and turn a person into a completely obedient slave. Some obscene wizards even use this series of other spells to control a large number of young and beautiful women, treating them as their own forbidden possessions and enjoying them day and night. Many of them include twin sister groups and mother-daughter groups. Therefore, he was condemned by many righteous wizards.
Then there are transmutation spells.
Change spells are spells that allow temporary or permanent changes to a living body as a whole or a certain part of it. It is the third largest category of spells in existence.
Many of the spells are strange and evil. While powerful, they challenge morality and even human ethics. For example, a spell called "Apply Corpse and Flesh" requires the wizard to interact with the corpse, draw terrifying attack power, defense power and recovery power from the corpse, and instantly transform into a humanoid fighting machine, capable of fighting continuously for three days and three nights. No rest.
There is also a spell called "Black Death Frenzy" that can cause the plague to sweep across the entire kingdom in just a few days and spread to the neighboring countries, directly destroying an entire area. The effect is amazing, but once it gets out of control, it is likely to destroy the entire world. Therefore, even the craziest wizards would not dare to study this type of spells in depth.
Then there are prophecy spells.
Prophecy spells use some mysterious mechanism to gain insight into, change, and use of information to achieve the caster's goals. Because too many of this type have been lost, only the three departments of detection, misdirection, and trial, as well as several subordinate branches, have been restored.
Then there are three categories of spells: summoning, space, and time.
Summoning type, summoning life from unknown places for the caster to use. The space class allows the space to make certain changes and produce certain effects. The time class allows time to make certain changes and produce certain effects.
These three major categories of spells, similar to the prophecy spells, have been lost too much, resulting in only a few departments and branches. Moreover, there are gaps in knowledge, making it difficult for the new generation of wizards to understand what has been passed down, and they are in the midst of inevitable decline.
In addition to these, there are magic pattern spells.
Magic pattern spells produce specific spell effects through special patterns. This spell is used on some swords to increase the sturdiness and sharpness of the sword, so it is called enchantment. When used inside a building, the entire building can play a powerful offensive or defensive role, also known as a magic circle.
To put it simply, magic pattern spells have many uses and a wide range of functions. Although it is a separate category of spells, it can theoretically replace all other major categories of spells because it can use patterns to perfectly realize the effects of other spells. Of course, this also requires that the texture depiction must be absolutely precise and precise. A slight error will lead to failure.
Because of this, the difficulty of magic pattern spells is not weaker than the three major categories of summoning, space, and time. Therefore, after Richard said that he could understand magic patterns, the dragon Gregory suddenly fell silent, and then had a series of weird behaviors.
However, in Richard's view, magic pattern spells are really not difficult. In a sense, this kind of thing is somewhat similar to the circuits on modern earth. The only difference is that it has some wizard characteristics in the current world.
Circuits are simple yet complex. A circuit can be as simple as a wire and a power supply. It can be as complex as the most advanced technology on earth today - computers, rockets, and satellites. They are just manifestations of a large number of circuits.
The magic pattern is obviously simple and complex. It is so simple that it only needs to be carved step by step. However, to combine each trace of the characterization to form a whole in order to achieve the effect of the spell, extraordinary wisdom is required. This is like the modern earth computer language, which only has two numbers "0" and "1", but can create an entire virtual world.
…
The night was dark, and the forest was as quiet as a sea. The branches and leaves of large trees swayed in the wind under the moonlight, and there was a faint sound of waves.
"Swiss... swish... swish..."
"Swiss... swish... swish..."
In the middle of the forest, the terrain is slightly undulating, and several mountain peaks are still, like several neighboring islands in the ocean.
On the smallest "island", there stands a black castle. A room in the castle glows faintly, like a lighthouse guiding navigation ships.
In the castle room, the white jade piece in Richard's hand was cut off in the middle, and a group of faint blue flames emerged, burning quietly. Richard knew that his attempt at "Magic Pattern Spell" was successful.
This is the release of the simplest spell "Phosphorus Candle", but since this spell can be released, the other spells can also be released.
With the help of magic patterns, the time to release spells will be greatly shortened. This ensures that within the time it takes to release a spell, several or even dozens of spells can be released together, bursting out with power that breaks through the limit of spell rings.
In this case, even a first-level apprentice can compete with a second-level apprentice, a third-level apprentice, and even a first-level wizard in a short period of time.
This is Richard's purpose, which is the first small goal set in order to study the entire wizarding spell system.
Now it seems that it is difficult to achieve this goal, but... it can still be accomplished.
After waving his hand to extinguish the flame and putting away the broken white jade piece, Richard moved his slightly stiff body and began to make a second magic pattern white jade piece for more attempts.
Then the third, fourth...
It's late at night, and the light in the castle room is still on, as if it really is like a lighthouse that lasts all night...