Xie Mingzhe did not rush to submit for review after making "Water God Gonggong" and "Fire God Zhurong". He planned to complete all the immortal cards he wanted to make and submit them at one time - while letting the official review the cards, he would also consider giving this card a pass. The batch of cards is separately established as a fairy classification.
He thought about it carefully in his mind, and then determined the materials for a few immortal cards.
In the next few days, Xie Mingzhe has been designing card images and skills on the draft paper, writing a book full of them. Qin Xuan helped him improve the skills and special effects of the two cards of Water God Gonggong and Vulcan Zhurong. The special effects of the blazing prairie became particularly cool in Qin Xuan's hands, and Xie Mingzhe was very satisfied after seeing it.
In a blink of an eye, September 1st, the official opening of the individual competition.
Today, one game from Group A to Group D was arranged. Xiao Ke of Group A faced Zheng Feng and was crushed 0:2. He lost a bit miserably. Fortunately, he had a good mentality. After the game, he sat in the background and watched the game earnestly.
In Group B, Chen Xiao met Zhen Man. Sister Man was also a runner-up in the individual competition. She was very strong, and she used a hand of snake cards to be superb. The audience thought that Chen Xiao would lose. After all, he left the league for many years...
However, what surprised everyone is that Chen Xiao has a strong ability to withstand pressure. In the case of 0:1 behind, he just withstood the siege of the vine snake group, held the rhythm with the blood-sucking vine, pulled two games in a row, and turned defeat into victory!
Xie Mingzhe applauded Brother Chen excitedly in the background, turned his head and said to his master: "Brother Chen has made great progress. He was not so calm during the audition in the first half of the year, and he played so handsomely today."
Chen Qianlin said: "Probably because after you abstained, he put down all the pressure and concentrated on preparing for the battle."
Xie Mingzhe's abstention made Chen Xiao very stressed and motivated at the same time. Ah Zhe has done this for the team, and of course he can't be ashamed of Nirvana in the individual competition! Xie Mingzhe also hopes that Brother Chen can represent Nirvana in the individual event. In addition to Zhen Man, there are two opponents in Group B, Liu Jingxu and Qiao Xi. It is not easy to qualify, but he believes that Brother Chen will go all out.
Group C is the match between Bai Xu and Ye Zhu. The two little guys usually have a good relationship, and no one is welcome on the field. In the end, Ye Zhu won.
When it was Group D's turn, before the game started, Wu Yue explained: "Group D originally had four players, Fang Yu, Ling Jingtang, Shen An and Xie Mingzhe, but since Xie Mingzhe applied for abstention before the game, this group now has four players. There are only three players left."
Liu Chen said: "During this time, there has been a lot of noise about A Zhe's abstention. I think the audience should know it?"
Wu Yuedao: "It's a pity not to see Azhe in the individual competition. But I think he must have a reason to do so, and we should still respect the player's decision."
Xie Mingzhe, who was sitting backstage, smiled and didn't mind that the commentator mentioned his abstention.
The individual matches of the four groups were very exciting, and Xie Mingzhe could only be a spectator, which is indeed a pity. But it doesn't matter, he just took a good look at the level of the league's top players from the perspective of a bystander.
There will also be a lot of gain in calming down and watching the battle, and he has no regrets at all.
After returning to the club, Xie Mingzhe opened up his brain and created a new memo, writing down his analysis of every professional player he observed in today's game - this will be an important material for him to prepare for teamfights in the playoffs.
There was no competition scheduled the next day, and Xie Mingzhe continued to design cards with peace of mind.
He intends to make cards from the protagonists of well-known myths in folklore.
The first is "The Cowherd" and "The Weaver Girl".
The Weaver Girl was originally a fairy in the sky. She was good at weaving Caixia and the clothes of the fairies. Because her life was too boring, she secretly went down to earth. She happened to meet the Cowherd, became husband and wife, and lived a happy life. Later, she was escorted back to heaven by the Queen Mother because of her union with mortals. The Cowherd chased after her. The Queen Mother drew a Milky Way to separate them. Build a magpie bridge across the Tianhe River, and let the Cowherd and Weaver Girl meet on the Tianhe River.
Since then, every year on the seventh day of the seventh lunar month, a bridge of magpies will appear on the Milky Way, allowing the Cowherd and the Weaver Girl to get together.
One of the skills of the card "Queen Mother" that Xie Mingzhe made before is to draw out the Milky Way, which is used to isolate the battlefield. A magpie bridge will be generated on the Milky Way for the cards to pass through. At that time, he had not yet made the Cowherd and Weaver Girl cards, and now he just completed this story.
According to the settings, the Cowherd is a character card, and the Weaver Girl is a fairy card, but cards of different races can still be linked, as long as the card attributes are made into the "wood type" that is consistent with the Queen Mother.
Cowherd (wood)
Level: Level 1
Evolution star: ★
Times of use: 1/1 time
Basic attributes: HP 1600, ATK 600, DEF 1600, Agility 20, Crit 20%
Additional skills: cattle herding (the mortal Cowherd lives with his brother and sister-in-law. He does not have a name. He is called "Cowherd" because he is driven to herd cattle every day. 20% of the basic attributes, immune to all control skills, and rush to the front of the battlefield, the friendly target behind the substitute resists all damage; when the cow is killed, the cowherd also loses 20% of the HP, and can be summoned again after 15 seconds)
Additional skills: parting (The Cowherd and the Weaver Girl were originally a couple who loved each other, because one was a human and the other was a fairy, their love could not be recognized by the fairyland, and they were forced to separate; because they could not meet their wives, the Cowherd Cry loudly and move the magpies on the horizon. The appearance of a large number of magpies will cause the enemy target within 23 meters to lose sight; the cooldown time is 35 seconds)
Cowherd can help the team resist damage. Although the cow only inherits 20% of his HP, the cooldown time is only 15 seconds, which is equivalent to a 15-second taunt of the whole team, which will make the opponent very annoying. The second skill summons magpies, which is similar to group blindness control.
Weaver Girl (Wood)
Level: Level 1
Evolution star: ★
Times of use: 1/1 time
Basic attributes: HP 1600, ATK 600, DEF 1600, Agility 30, Crit 30%
Additional Skills: Colorful Clouds (The Weaver Girl is a fairy in the sky, she can weave colorful clouds with the loom in her hand - The Weaver Girl makes a piece of colorful clouds 10 meters long x 5 meters wide and lays it in the designated sky, exuding gorgeous colors. Xiaguang, under the glow of the glow, the attack power, attack speed, and crit damage of allies covered by the glow will be increased by 20%, and the gain will be invalid when leaving the glow range; the glow will always exist, and the Weaver Girl can weave it again after 15 seconds of cooling. colorful clouds)
Additional Skills: Splendid Heavenly Clothes (The Weaver Girl uses her own loom to weave a Splendid Heavenly Clothes and send them to the designated friendly target to wear. The soft clothes seem to be made of transparent silk threads, but because of the Weaver Girl's clothes on them. Mana, after wearing it, all damage can be reflected for 10 seconds; after a cooldown of 35 seconds, the Weaver Girl can continue to make the Splendid Heavenly Clothes)
The Weaver Girl is a very flexible support. Her attack bonus skills are different from ordinary support cards. Most of the buff support cards are bonuses for allies within 30 meters of herself. The bonus data is 50% and lasts for a period of time. , Weaver Girl is weaving clouds in the sky, and friendly targets shrouded in rays of light gain bonuses. The area of the clouds she weave is relatively small, 10×5 colorful clouds, the bonus data is only 20%, but there is no duration limit, only the location limit.
That is to say, she also has the effect of forcing the opponent to move in actual combat - seeing Xiaguang appear, the opponent will definitely not fight with me within Xiaguang's range, and must withdraw quickly, and our long-range cards can completely stand Continuing to play with the buff under the glow of the sun will not be affected. Even if the melee card is temporarily out of the range of the glow, you will not get the attribute bonus, but the Weaver Girl can continue to weave the glow after 15 seconds.
Each piece of Caixia is 10 × 5 meters. When the number of Caixia increases, the range of gain bonuses will become wider and wider.
Once the game time is dragged to a few minutes, it is very likely that Zhi Nu's Caixia will cover the entire sky. At this time, the sky is full of colorful clouds, and all our cards will receive a permanent 20% bonus to attack, attack speed, and crit effects.
The Weaver Girl's auxiliary ability becomes stronger in the later stages.
When the sky is covered with colorful rays of light, it is also the time when the opponent is finished.
In addition, the splendid celestial clothes she weaves can also make single targets reflect damage. When the opponent focuses on our Key cards, Zhinv wears a piece of clothing for her teammates. protection skills are more useful.
After finishing the single skills of Cowherd and Weaver Girl, the next step is the linkage skills.
Since the linkage of "Meeting at Magpie Bridge" also involved the third person "Queen Mother", Xie Mingzhe simply took out the Queen Mother's card and modified it together, and finally changed the linkage to a dynamic event that was triggered at the same time when three cards were present.
Tanabata Rendezvous - Linkage skill, when the Queen Mother, Cowherd, and Weaver Girl are present at the same time, any "7" character appears in the timing of the battlefield, and the three cards can selectively activate the linkage skill. The Queen Mother immediately refreshed her Galaxy skills and drew a galaxy at the designated location. A Magpie Bridge appeared on the river, and the Cowherd and Weaver Girl would quickly move to meet on the Magpie Bridge. During the couple's date, they should not be disturbed. Therefore, Cowherd and Weaver Girl will be immune to any control and damage skills for 7 seconds. The hostile targets and friendly targets within 23 meters around them are still in place because they feel the "beauty of love", and the cards in the whole scene stop attacking within 7 seconds, and watch the sweet dating process of Cowherd and Weaver Girl. A match can only be linked once.
The design of these three card linkage skills is actually somewhat similar to Cao Pi and Cao Zhi's "brothers frying" skills. If Cao Pi chooses to kill Cao Zhi or not to kill Cao Zhi, it will become a dynamic event that affects the surrounding. And the Queen Mother can also choose whether it is the Qixi Festival now, so that the Cowherd and the Weaver Girl will not meet.
Every time the number of 7, such as 7 seconds, 17 seconds, and 7 minutes, the three cards can selectively activate the linkage, which invisibly creates great mental pressure on the opposite commander - when will the linkage be activated? When you meet 7, you must guard against the Cowherd and the Weaver Girl dating
The linkage technology is too strong and the official review is not easy to pass, so Xie Mingzhe simply designed the 7-second full-scene card to be grounded in place.
The Cowherd and the Weaver Girl meet on Qixi Festival, come and see!
All the cards were stunned, quietly watching them dating on the Queqiao Bridge.
However, stopping the attack does not mean stopping the release of other skills.
In fact, the Magpie Bridge linkage design of Cowherd, Weaver Girl and Queen Mother, the correct opening posture should be our big disadvantage, being chased and playing by the opposite side, when a lot of cards are left with blood, activate the linkage skill to trigger dynamic events, and stop attacking for 7 seconds on the whole map … With a 7-second buffer period, isn’t that enough healing cards to restore the blood
Watching the Cowherd and Weaver Girl dating, while adding blood to restore the status, is simply beautiful.
Of course, the opponent might be pissed off.
Xie Mingzhe started directing card romance films again. The professional players themselves are bachelors, and they are already very depressed. After a game, they still need to stand still and watch a card date? ?
The author has something to say:
Audience: Burn that couple card! No, Xie Mingzhe should be burned to death!