In the early 4 minutes of the game, the head count of the blue and purple sides is 2 to 0.
At 4 minutes and 25 seconds, the female voice of the system echoed in Summoner's Canyon:
"The player's'Greatest Pirate Captain' killed the'Cold Wind'."
The headcount data fluctuated again, and the gap further widened to 3 to 0.
"What's the situation on the road?"
In the voice channel of the team, I sent an inquiry to the teammates, and the look of the running time was a bit ugly.
After changing lanes, the bottom lane is still the solo lane of both sides' top lanes.
According to common sense, the wandering mage Ryze should be able to secure an advantage against the blade of exile Riven.
But now, their Ryze was solo killed by the opponent Riven!
"my question-"
A chilly voice of guilt came from the voice channel of the team:
"I just accidentally made a mistake in position. I lost a skill under the opposite tower and wanted to consume Riven. As a result, someone flashed back and rushed in and was dizzy and controlled..."
There is no need to wait for the teammates to explain. After running water, you can roughly understand the reason for the bottom road kill. In your brain, you can easily restore the kill screen just now to your brain:
Ryze quickly pushed the line into the tower and tried to consume Riven under the tower with the "overload" Austrian mathematics ball.
Riven flashed into her face instantly, "Soul Shocking Roar" controlled Ryze's dizziness.
Then Ryze, who failed to get out of the range of the blue defensive tower for the first time, would suffer a double fire attack from the opponent's Riven and the energy light bomb of the defensive tower.
In addition, Ryze brought [Transport] instead of [Flash] in this scene, and there was absolutely no possibility of escape under the condition of residual blood.
"Play steady, don't let Riven develop anymore—"
Regarding this, the running water couldn't say anything to blame, and could only sigh in his heart.
Originally, their lineup in this game should have been extremely strong in the early stage, but now less than 5 minutes after the start, the upper, middle and lower three lanes have been stabilized by the opposing blue hope team.
And if it is delayed for a few minutes, the battle will further enter the opponent's strong period-
His gaze subconsciously swept over the blue square card on the other side of the middle pawn line not far away, and there was vigilance and fear in the heart of the running time.
Especially... After the card master reaches the sixth level, he has the global gank ability of the ultimate move.
…
The game time comes to the beginning of five minutes.
As the purple jungler Pan Sen, knight has collected his own Golem monsters and is about to launch a wave of ganks on the road.
At this time on the road, the ADC Watcher and the auxiliary Xinghai Wanderer of the Dark Night Team were already extremely passive by the blue policewoman and Thresh on the opposite side, and they did not dare to go to the army line to make a normal development.
However, just as Knight entered the triangular grass on the right side of the river crossing above, he was panicked to find that someone in the grass had already crouched in ambush before himself.
And this person's identity is naturally undoubtedly the blind monk Li Qing who is the jungler of the blue team Hope.
A "Tian Yinbo" hit his face, easily forming a bright lock mark on the head of the target in front of him.
Pat the floor, "Ten Lei Broken" and then "Tension Broken Bone" deceleration control.
The two "Echo Strikes" connected like lightning, hitting the theoretical maximum amount of damage.
Originally, Knight could choose to retreat and evacuate directly, but after sweeping the blue side auxiliary Thresh from the corner of his eye, he reluctantly surrendered [Flashing] to escape.
At this juncture, I really can't spare the Summoner skills. Kngiht is quite sure that if he hesitates more, don't say "flash", even if his head is almost always here, he must explain it here.
The blind monk Li Qing's wave of anti-squatting smoothly forced out a flash of his opponent Pan Sen, and at the same time let the situation on the road continue to be firmly in the hands of Britz and Delevingne.
The game time came to about six minutes.
In the middle, the body of the blue square card master lit up with an upgrade light.
Luoyang's eyes lit up at the commentary:
"Six cards!—"
At the same time, the same words were also uttered from the running time as Shan Syndra of the purple side, but this reminder signal sounded in the voice channel of the purple side team, but the tone was full of caution and fear.
Sky Arena, China's viewing area.
Old P lifted his spirits: "Okay, it's six cards, I don't know where the first big move will fly—"
M on the side didn't speak, but his focused gaze stayed on the blue square card in the screen from beginning to end, never moving half a point away.
…
The game time slowly came to the eighth minute.
Nearly two minutes have passed since the card master Drizzt, who played in the battle, reached the sixth level.
Within these two minutes, the first tower of the Purple Dark Nights team was demolished by Britz and Delevingne. The Watcher’s ADC Obama and Xinghai Wanderer’s assistant Nami chose to switch lanes and return to the bottom lane. Hope the team also made a corresponding line change here.
The result is still top lane vs top lane; double lane vs double lane.
The hope team of the blue side continues to maintain a leading position of suppression on all routes.
However, in the same two minutes, Drizzt's ultimate "Destiny" has not been cast once.
But for everyone in the dark night team on the purple side, the opposing mid-single card, a big move that has not been released in the hand, is like a bright guillotine hanging overhead, which may fall at any time.
Naturally, this exerted invisible pressure on the players of the dark night team on the three routes.
Positioning cannot be easily made wrong.
Vigilance should be raised to the highest standard, because once the blue jungler on the opposite side comes to gank, more than one person may appear at the same time.
For the Star Sea Wanderers and Watchers on the purple side, this pressure is especially great.
Originally, the conventional two-player lane-to-lane is to let the two of them rush everywhere to be restrained, but once the opponent's jungler blind monk comes to gank, plus a card master who flies over with a big move, he will instantly bear the blue square. Attacks by the four heroes, being forcefully killed by the tower, are quite possible.
So at this moment, even if they stayed under their own defensive tower and guarded by the defensive tower, they couldn't make the two of them feel safe enough.
Of course, it is not only the Star Sea Rover and the Watcher, but the pressure of the purple player Syndra's running time is no more relaxed than his own bot teammate.
The card master on the opposite side, since getting a head blood and gradually developing his level, his online style of play has become more radical and oppressive.
In many cases, the running time can only passively parry, and several hastily cast skills to fight back or counterattack, but they are mostly evaded by the opponent's flexible walking position.
This will even give the first single in the national server an illusion, as if the opponent is using a strong violent AP Dark Head of the line, and he is the card master who is extremely weak in online battles.
On the other hand, the running time also sadly discovered that when it comes to pushing the lanes, Syndra is not an opponent of the opposing card master at all.
With a red card and a "universal card", the card master on the opposite side will basically be able to clear out the few remaining soldiers, and at most two tie aces will be able to accept them all without landing.
And this also caused him to be dragged in the middle by the pawn line from beginning to end, unable to support the side lanes, nor prevent the card master from moving freely after pushing the pawn line.
The only thing that can be done is to send out pale warning reminders in the voice channel of the team again and again:
"Miss the card in the middle, be careful."
"Don't go out of the tower, stay steadily."
…
The 9th minute of game time.
There was another wave of fights on the road. This time, Planck, who was Riven's top laner, opened the big move, "Exiled Front", forcibly slammed his face against the purple side's top laner Ryze, and finally completed it with a bloody remnant. Forced a single kill under the tower.
The head count of the blue and purple sides came to 4 to 0.
Immediately, the triumphant boasting sound of Ocean Disaster resounded in the voice channel of the blue team.
In the blue F4 wild area, the card master Drizzt, who has just finished a wave of wild monsters, filtered the noise of the top lone companion directly from his ears, and at the same time spoke leisurely:
"Get down, I've passed."
"Prepare to kill—"