Before the sun had completely set, the Faceless had quietly crossed the canal and flanked behind the mercenary camp.
Her real name is not the Faceless One, but Aphra, a name given to her by Bishop Heather in the Holy City of Hermes, meaning dust. She likes this name very much, because the dust is simple and unpretentious, as long as it falls on the ground, she can no longer distinguish each other, just like herself.
Only in the presence of Heather, Aphra will restore her original appearance.
As a member of the tribunal, she assisted the bishop in dealing with many fallen people, including witches who had turned away from the church and religious corrupted by the world. He was dispatched to the capital to complete a key mission: to transform a pious judge into the king of Greycastle. As for catching fallen witches, it is just a leisure activity. She likes to imitate those witches who have been punished and tortured, and then experience it from beginning to end. Sharing the pain of the fallen can make her feel more deeply what she has done. The meaning of the matter is also the atonement for her possessing the power of the devil.
The other party's camp was set up very cleverly, and it was located in the raised field on the bank. It was difficult to observe their whereabouts from a low place, and the witch flying in the sky made her not dare to get too close. Aphra had to hide in a farm warehouse and wait until it was dark before moving.
When the night shrouded the earth, she unexpectedly found that the situation had changed.
The mercenaries have already withdrawn from the dock area and all retreated into the camp, and those idiots in the dream water actually sparsely held torches and gathered in a group on the river bank. This kind of formation is like telling the other party that someone is coming to attack the camp. Even if there are no flying witches, as long as the mercenary group is not all blind, you can easily see that something is wrong.
Oops, she secretly thought that if the other party judged that there were too many rats and there was no chance of winning, they would definitely retreat to the east. Although it is very taboo to march at night, it is obvious that when you run for your life, you can’t care about so much. It’s good to go your own way. At this moment, there is no shadow in the encirclement. The water has just occupied the pier, and the rafts are still leaning on the shore to slowly cross the river. . By the time they came around, I'm afraid the other party would have already run away. It is impossible for the mice to chase the enemy at night, so where do you go to find those damn witches
Aphra hurried towards the camp, hoping to infiltrate the group before they retreated.
However, when she rushed to the vicinity of the mercenary gathering place, the scene in front of her was completely unexpected.
There are still people patrolling around the camp, the bonfire is burning very vigorously, and figures come and go, seemingly orderly and not in a mess.
They didn't even choose to retreat
After careful observation for a while, Aphra confirmed her judgment, and at the same time she was secretly happy. Although I don't know why the other party decided to stay here instead of running away as soon as possible, the outcome is already doomed. She took out a dagger from her waist, observed the movements of the sentry, and touched the weakest spot.
In addition to giving her the meaning of life, Lord Heather also taught her the skills of fighting and assassination. The opponent is not a battle-hardened elite mercenary, which can be seen from the arrangement of the sentinel. While a mercenary was looking away, she lowered her body from the blind spot and quickly pounced on his back, covering her mouth with one hand and stabbing the dagger between his neck and neck with the other.
After silently killing the mercenary, Aphra held the opponent with one hand and put the other hand on her chest to display her transformation ability. All the magic power in the body was exhausted, and the transformation time lasted nearly half an hour. At this time, there is no need to work so hard. In the blink of an eye, she turned herself into a mercenary. Although the effect can only last for half a day, it is enough for assassination.
Before the patrol came back, she quickly took off the other party's clothes, put them on herself, and dragged the body into the wheat field at the same time. It's just that when facing the mercenary's weapon, she felt a little confused. It was an iron gun with a wooden handle, but the head had no gun tip, but a dark hole.
What kind of weapon is this thing
She thought about it for a long time and couldn't come up with an answer. Seeing that the patrol was about to pass here, Aphra had to carry it behind her back as she remembered, pretending to be seriously guarding.
Just like in countless previous assassinations, the patrol passed her without finding anything unusual.
Aphra is not in a hurry to return to the camp to find the whereabouts of the witch. After all, the substitution technique can only simulate the appearance, but it cannot read the mind. When these people are in chaos, there are countless opportunities for her to choose from the phone.
When the moon hung high in the night sky, the idiots of the dream water finally crossed the canal and moved closer. And a whistle sounded behind her, and the patrolling and sentry mercenaries began to withdraw to the camp. Her chance came.
Following the crowd into the camp, Aphra was surprised to find that there were far more than a hundred people. The weapon with the hole facing the enemy.
She didn't have time to take a closer look, and when no one was paying attention, she bent down and got into the nearest tent.
After a while, there was a scream of killing outside, and then it was interrupted by a more violent explosion. Aphra was taken aback. The sound was so intense that it hardly stopped.
What the hell is going on? She resisted the urge to probe to see what happened, and waited quietly.
As time went by, the camp became busy, with footsteps and orders everywhere, probably adjusting the defensive strength according to the number of opponents attacking. What makes Aphra anxious is why they haven't reached the top of the slope for so long!
After a while, the sound of ping-ping-pong-pong gradually faded away, and she could no longer hear the rattles of the mice. This made Aphra's heart sink. Could it be that... the scumbags of Dreamland Water have already been defeated? Even if the number of mercenaries is doubled, there are only two or three hundred people, and more than a thousand rats surrounded by all directions are unable to step on the top of the slope
Opportunity seems to be drifting away from her.
Aphra jumped out of the tent and moved towards the center of the camp. When the battle was over and she counted the personnel, it was difficult for her to hide from everyone's eyes. This is not a well-prepared infiltration, she is not familiar with the personnel and passwords of the mercenary group, so she must fight quickly.
Passing around the two tents, Aphra slowly stuck her head out and looked towards the center of the camp. I saw four women sitting around the bonfire, probably the witches mentioned in the information. Although the number is not correct, the damned information has not been accurate from the beginning, and there is not much difference between killing two and killing four. Any suspected fallen person should be tortured. When it is too late to torture, they should kill them all, even if they are wrong, it is a necessary sacrifice.
She looked around for a while, and after planning the retreat route, she stood up from behind the tent and walked towards the bonfire as if nothing had happened.
As soon as she stepped into the open space in the middle, Aphra felt a cold hard object pressed against the back of her head.
"Don't move," said a woman's voice, "who are you?"(.)