Races in eternity: humans, dwarves, elves, orcs.
PS: The races are only different in appearance and have no other attribute bonuses.
The six eternal professions and job transfer titles:
Thief: Thief - Thief - Assassin - Thief - Killer - Devil Thief - Blood Killing - Thief Saint - Nether Messenger - Underworld Supreme
Priest: trainee pharmacist—priest—healer—physician—great physician—medical officer—great medical officer—oracle doctor—illuminator—holy doctor
Warrior: Warrior—Warrior—Warrior—Fighter—Bronze Warrior—Silver Warrior—Gold Warrior—Weeping Blood Warrior—War General—God of War
Archers: Little Archer - Archer - Hunter - Archer - Whirlwind Archer - Ground Archer - Falling Star Archer - Flying Archer - Sky Archer - Unparalleled Divine Arrow
Mage: Magic Apprentice—Mage—Grand Magician—Magician—Grand Magician—Magician—Grand Magician—Magician—Grand Magister—Holy Magister
Knight: Cavalry - Knight - Wolf Cavalry - Tiger Cavalry - Heavy Cavalry - Cavalry General - Flying Cavalry General - Valiant Cavalry General - Dragon Cavalry General - Holy Dragon Knight
Character attributes:
Strength: physical attack, physical defense, weight bearing. 1 strength = 1 point of physical attack = 0.1 physical defense = 10 weight
Agility: full defense, speed. 1 agility = 0.3 defense = 1 speed
Physical strength: blood volume. 1 physical strength = 10 blood volume
Intelligence: magic attack, magic defense, magic value. 1 intelligence = 1 magic attack = 0.1 magic defense = 10 magic value
Endurance: Supports exercise. It costs 4 points per hour. If the endurance is zero, you cannot exercise.
Hunger: Hunger level. Players with a hunger level higher than 60 will have all attributes reduced by 50%, and 100 players will die.
Comprehension: unknown
Luck: Unknown
Charm: Unknown
Weapon level:
Blank weapon—bronze—silver—gold—purple gold—immortal—artifact—super artifact
Monster level:
Ordinary monsters - Ordinary BOSS - Bronze level BOSS - Silver level BOSS - Gold level BOSS - Low/medium/high level monsters - Immortal beasts - Divine beasts - Super divine beasts
Pet level:
Ordinary pets - low/medium/high monsters - fairy beasts - mythical beasts - super mythical beasts
PK penalty:
Actively PK the red name, and kill a player to get 100 sin points. If the red name is killed, the sin value will be reduced by 100 points. Every time a monster is killed, the crime value is reduced by 1 point.
Others will be added later