Show Me the Money

Chapter 1: Game related settings

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Races in eternity: humans, dwarves, elves, orcs.

PS: The races are only different in appearance and have no other attribute bonuses.

The six eternal professions and job transfer titles:

Thief: Thief - Thief - Assassin - Thief - Killer - Devil Thief - Blood Killing - Thief Saint - Nether Messenger - Underworld Supreme

Priest: trainee pharmacist—priest—healer—physician—great physician—medical officer—great medical officer—oracle doctor—illuminator—holy doctor

Warrior: Warrior—Warrior—Warrior—Fighter—Bronze Warrior—Silver Warrior—Gold Warrior—Weeping Blood Warrior—War General—God of War

Archers: Little Archer - Archer - Hunter - Archer - Whirlwind Archer - Ground Archer - Falling Star Archer - Flying Archer - Sky Archer - Unparalleled Divine Arrow

Mage: Magic Apprentice—Mage—Grand Magician—Magician—Grand Magician—Magician—Grand Magician—Magician—Grand Magister—Holy Magister

Knight: Cavalry - Knight - Wolf Cavalry - Tiger Cavalry - Heavy Cavalry - Cavalry General - Flying Cavalry General - Valiant Cavalry General - Dragon Cavalry General - Holy Dragon Knight

Character attributes:

Strength: physical attack, physical defense, weight bearing. 1 strength = 1 point of physical attack = 0.1 physical defense = 10 weight

Agility: full defense, speed. 1 agility = 0.3 defense = 1 speed

Physical strength: blood volume. 1 physical strength = 10 blood volume

Intelligence: magic attack, magic defense, magic value. 1 intelligence = 1 magic attack = 0.1 magic defense = 10 magic value

Endurance: Supports exercise. It costs 4 points per hour. If the endurance is zero, you cannot exercise.

Hunger: Hunger level. Players with a hunger level higher than 60 will have all attributes reduced by 50%, and 100 players will die.

Comprehension: unknown

Luck: Unknown

Charm: Unknown

Weapon level:

Blank weapon—bronze—silver—gold—purple gold—immortal—artifact—super artifact

Monster level:

Ordinary monsters - Ordinary BOSS - Bronze level BOSS - Silver level BOSS - Gold level BOSS - Low/medium/high level monsters - Immortal beasts - Divine beasts - Super divine beasts

Pet level:

Ordinary pets - low/medium/high monsters - fairy beasts - mythical beasts - super mythical beasts

PK penalty:

Actively PK the red name, and kill a player to get 100 sin points. If the red name is killed, the sin value will be reduced by 100 points. Every time a monster is killed, the crime value is reduced by 1 point.

Others will be added later

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