About five minutes later, the closed beta players formed a new team.
There are four teams in total. Under Luo Zhen's adjustment, the members have undergone certain changes.
"First, there is a team, with me as the captain, and many agile players who are good at guerrillas, led by Argo, joining in."
"The second team is followed by Kirito as the captain. One-handed sword users, two-handed sword users, one-handed ax users and two-handed ax users who are good at output are all added to it."
"Then there are three teams, with Agil as the captain. The members of the team remain the same, but they need to collectively equip a shield, preferably a tower shield with the highest defense."
"The last one is the fourth team. Whoever it is, you will be the captain. Spear users and hammer users equipped with long weapons will join in."
Luo Zhen's transfer not only changed the composition of the team, but also made most players who are good at playing games understand.
I understand Luo Zhen’s reason for deploying his team.
The first team is obviously a guerrilla force, and its mission is to support and provide assistance to the forward players.
The second team is obviously the output team, and its mission is to attack, mainly to reduce the HP of monsters.
The third team is obviously a tank team, and its mission is defense. It is used to attract the hatred of monsters and resist attacks.
The fourth team is players equipped with long weapons. The task they are responsible for must be obstruction, because most of the sword skills of long-handled weapons have an action delay effect, which can hold back monsters when their own team is trapped and needs time to recover.
This is obviously the composition mode of fighting bosses in general games, it is very simple.
"Is that all it takes?"
Diabell showed some surprise at Luo Zhen's approach.
This is not because Luo Zhen's arrangement is so good, but because the relationship is too simple.
Indeed, as a consistent pattern when fighting bosses, this method is both simple and effective. If it were Diabell, he would probably do the same.
However, Diabell thought that Luo Zhen would make some more unexpected arrangements, which was why he was so surprised.
However…
"Just like Argo said, the information about the defensive boss is only a product of the closed beta period. After the official operation, the defensive boss is likely to change slightly. It may even not be a kobold lord, but a new one. Become another monster." Luo Zhen said: "Since there are so many uncertainties, then there is no point in arranging for the defensive boss. It is better to use the safest way to build a strong enough to change at any time. It’s a simple formation, and it’s not too late to change it after confirming the boss’s information.”
"Substitute during the battle?" Diabel said hesitantly: "Is that possible?"
"What? You can't do it?" Luo Zhen raised his brows and said with a half-smile: "Adaptability is the most basic element of a commander. If all battles can be clearly arranged before the battle, , then there will be no suspense."
Because of this, Luo Zhen will study diligently, constantly hone his mind, and change tactics, countermeasures and policies at any time.
"Okay." Diabell didn't have any grudge against Luo Zhen's statement, but smiled generously and said, "Then I'll give it a try."
With that said, Diabel also began to adjust his team.
Looking at Diabel like this, Luo Zhen said nothing, just stared at his back.
Under such circumstances, Diabel also adjusted his troops.
Due to the relationship between six teams, Diabel's side consists of a tank team, two damage teams, an obstacle team and two guerrilla teams.
After the formation was formed, Luo Zhen spoke first before Diabel could say anything.
"The attack of the defensive boss is blocked by the tank teams of both sides, but the sequence needs to be arranged. The output team also has to deal with the boss according to each other's rhythm. It is up to both parties to decide when the obstruction team will step forward. It should be noted that There is only one thing, and that is that no more than two teams can come forward at the same time, and one must be a tank and the other must be a DPS."
The purpose of this arrangement is threefold.
One is to control the boss's hatred. If the output is excessive, the boss will no longer target the tank, but will target the output hand, so this must be avoided.
One is to prevent players from hindering each other, because this is not an ordinary online game. Just point the mouse at the boss. If you don't know the target of the attack, it will not only hinder the attack, but even hit your teammates by mistake. Therefore, those who step forward There should not be too many people.
Another one is just for cooperation.
After all, players' HP will definitely be reduced, but recovery potions are like sword skills, with their own cooling time. It is not an instant recovery, but a certain value will be restored over a certain period of time. After the HP is reduced to a certain level At this time, players, including tanks, will have to replace each other.
If two tank teams advance together, no one will be able to take their place when they need to retreat to recover HP. The remaining players will have to be attacked by monsters, disrupting the rhythm of the battle. This must be avoided.
This is the so-called pot rotation.
Luo Zhen said this to Diabel.
"The battle rhythm will start from our side. When our team needs pot, we will switch to your side. The same goes for the output. We will start from our side first. When the tank team comes down, you will come up. The obstruction team will be together. Stand by, and when there is a situation that needs to be hindered, this side will take the first turn, and then it will be the other side. Who can kill the boss in the end depends on luck."
Killing the boss on the defensive floor means harvesting loot.
In SAO, the experience points, koels and dropped items obtained from killing monsters have different processing methods.
Experience points are obtained by the team that kills them. When multiple players defeat a monster, the basis for classification will be based on the damage, hindrance effect and time that each player gave to the monster, as well as the time it was targeted. In terms of contribution, it is better. Clearly, no matter whether it is a tank, output or obstruction, as long as you contribute in the battle, the monster's experience points will be divided according to the contribution and added to all players. High contributors will get higher experience points, and low contributors will get more experience points. The experience value is naturally relatively small.
Cole's words will be automatically divided equally and be obtained by all players participating in the battle, even if they form a joint force.
The dropped props will be randomly distributed.
In other words, no one else can know who will get the dropped items. Therefore, during boss battles, players often fall into various contradictions and conflicts. Even if they want to distribute the items equally, the players who get the items must be willing to hand them over themselves. Just fine.
However, if you give the monster the final blow, you will have a higher chance of getting a dropped item. Even if not, the player who gives the monster the final blow will be rewarded with rare items, which players call LA.
"As for the guerrillas, there are exactly three teams anyway. Let them deal with one kobold guard each. After killing them, they will stand by and wait until they emerge again before dispatching."
Luo Zhen looked at Diabel, smiled slightly, and spoke like this.
"You need to control the behavior of your team members, and don't let the players compete with each other for lala at the end, resulting in victims?"
These words caused a slight change in Diabel's expression.
Immediately afterwards, Diabel laughed stiffly.
"I will remember."
In this way, the policy was set.
"good!"
Diabel raised his weapon high.
"lets go!"
Hearing this, the players raised their weapons and responded loudly.
The battle against the first defensive layer boss officially begins here.