In the game forum, there was once a popular saying:
The daily routine of an ordinary player: after working hard to complete one, two, three or four tasks, they get the formula for the next level of potion; then they stay up late to complete five, six, seven or eight copies, collect the corresponding spiritual materials, prepare the potion, and finally take a bath, burn incense and pray not to lose control, and then take the potion to upgrade.
The daily life of a kryptonian gold boss: use the power of money to buy a bottle of magic potion, and take the medicine to upgrade.
In fact, with Ask's prophetic advantage, he was able to get finished potions directly through certain tasks and copies, which greatly shortened the upgrade time period for everyone in the group.
With the next bottle of potion in hand, everyone temporarily enjoyed the benefits of the krypton gold boss: as long as they played a copy and digested the remaining potion in the body, they could immediately take the next bottle of potion and level up.
Of course, it's only temporary.
As the average level of the team increases, the subsequent demand for potions will mostly upgrade from Level I to Level II. At that time, the chances of obtaining finished potions through tasks and dungeons will be quite small.
The next morning on Hearthfire Island, Asker took "Intuition I", a potion he had exchanged from the Night's Watch. It was also the only potion he had left in his "Weapon Master" bloodline sequence.
You will have to look for it again later.
The "Intuition I" potion entered the stomach, bringing a cold feeling like a needle pricking, sliding into the esophagus like a carbonated drink with a lot of gas, and then a strange feeling of dizziness flooded into the mind.
As a spiritual potion, "Intuition" was highly in conflict with the Weapon Master's other physical potions, so much so that as soon as this potion entered his body, Ask's spirituality almost immediately reached the brink of being out of control.
It was then suppressed by the angel's song and Nora's "spiritual" ability.
"Huh." After completing the initial digestion, Ask let out a long breath.
After reaching Lv.5 and above, the probability of losing control after taking a new sequence of potions is so high that players generally believed that the high-level risk of losing control was purely a means for game companies to generate revenue.
After all, once a player account gets out of control, they can only spend RMB to buy medicine in the game mall to restore it.
Of course, NPCs do not have this right, which also explains why even at the peak of the magic tide, when extraordinary creatures were rampant, the vast majority of humans on this continent were still ordinary people - most of those who tried to climb the bloodline road either died in various dangerous mutant copies, or unfortunately died in the process of taking magic potions.
"How are the others?" Ask asked.
"It all worked." Nora smiled.
On Hearthfire Island, girls can be said to be extremely lucky to have the super buff "Angel's Song". At least they don't have to worry too much about the potion getting out of control.
Of course, they may not know how lucky they are.
Currently, the highest level member in the team is still Ask, who has reached Lv.7.
Eleanor also took the "Block I" of the gladiatorial sequence, which improved her experience in using shields and reached Lv.5. As long as she drank another bottle of "Tactics I", her "War Crusader" profession would be basically completed. The subsequent ones would be Level II potions to enhance her existing extraordinary characteristics.