Another week passed, and as the magic potion in their bodies was digested, the girls began a new round of upgrades.
Nora and Medea both took the "Mind II" potion obtained from the incident in Runfield Town and advanced to Lv.4 and Lv.6 respectively.
"Mind II", as an enhanced version of "Mind I", can initiate mind reading at a longer distance, and it is no longer necessary to look directly into the other person's eyes to initiate mind control. However, if there is no direct eye contact, it will take longer for the control to be completed.
In addition, "Mind II" also adds several new abilities, including "Implantation of Thoughts" - which can make the opponent feel the urge to do something without realizing it, and "Psychological Blind Spot" - which makes the opponent subconsciously ignore oneself, which is the mage's life-saving skill on the battlefield.
More capabilities need to be further explored and developed.
Sidlifa took "Frost II" and her level was raised to Lv. 6. Compared with Frost I, she can now produce lower cold air, which not only attaches to the weapon, but also spreads to a distance of two meters around her body, affecting nearby enemies.
The ability derived from this is "quick freezing", which can quickly cool the touched object to minus 25 degrees Celsius through direct physical contact, causing the flesh to quickly suffer frostbite.
Of course, due to her own lack of spiritual power, she is temporarily unable to condense an ultra-low temperature ice spell and throw it out like the Frost Mage.
The genuine arcane mage Sheila recently took "Storm II" and her level was promoted to Lv.6.
Storm II gives her the ability to manipulate air pressure in a wider range, as well as more sophisticated manipulation techniques. Not only can she generate straight hurricanes, but she can also generate rotating tornadoes. She can use pressure to condense the air into a needle shape, directly pierce the opponent's body and explode, or she can create a gradual ultra-low pressure area to forcibly suck in surrounding enemies.
Compared to Sidlifa, Shira, who has a stronger spiritual power, can play more tricks with the Storm Sequence. The so-called mage not only relies on logical thinking, but imagination is also very important.
Since there is still some "Luck I" left in Mi'er's body, she is temporarily unable to take "Luck II". So far, there are 1 Lv.7, 3 Lv.6, 3 Lv.5, 1 Lv.4, and 1 Lv.3 in the team.
Except for Mi'er and Sidlifa, there are no potions for subsequent upgrades for everyone else, so work in this regard needs to be started as soon as possible.
After listening to Nora's report, Ask felt quite troubled by the potion issue, so he could only find Eleanor and ask, "Can you ask your father to advance us part of the mission reward in advance?"
Eleanor was embarrassed: "This is not good..."
"What's wrong with that?" Ask tried to persuade, "Anyway, we will definitely not default on our debts. The mission will be completed sooner or later. Can't we advance part of the reward? Your Weisbach family must have a warehouse of extraordinary materials, right? Do you have any finished potions? Are there any that the girls in our team can use?"
"I don't know." Eleanor was at a loss whether to laugh or cry. "You'll have to ask my father."
"Why don't you go and ask?" Ask said.
"The problem is, I have confidence in our strength, but my father doesn't know!" Eleanor spread her hands helplessly, "Even when he entrusted this task to us, it was because of the guarantee of Lord Apirius, not because of my face!"