After drinking the potion, the team's average level finally increased to around Lv.8.5.
Nora took the newly prepared "Spirit III" potion and advanced to Lv.8;
If the ability of Life III can manipulate the excessive growth and directional differentiation of living tissues, then Spirit III can manipulate roaming spirits to carry out various strange attacks.
For example, the "Soul Scream" used in the previous terror.
Mier took "Luck III" and advanced to Lv.9.
The level III luck ability gives her the ability to adjust the luck/bad luck cycles of people around her on a large scale.
For example, if you give everyone a "luck boost", the enemy's attacks will always miss due to accidents, and everyone can hit the enemy's vital points even if they close their eyes.
Of course, there is still the backlash of bad luck after good fortune.
Because of this, Ask forbids Mier to use this ability to adjust luck on a large scale without permission.
Mia took the "Weakness III" potion. In order to obtain the main ingredient of this potion, she once sold herself to Medea for a day.
The Weakness III ability is indeed worth her efforts. Now she can not only see the weaknesses of the enemy itself, but also force the enemy to have new weaknesses and flaws through specific combat techniques.
It can be said that her playing style is becoming more and more assassin-like, and the Shadow Dancer's career build is taking shape rapidly.
Peggy took the "Plague II" potion, which greatly increased the corresponding rates of pathogen transmission, reproduction and outbreak, from slow control to fast control, making it easier to use.
On the other hand, she can also use close range to cause the other person to develop some non-infectious diseases, such as "allergies", "cancer", and even "myocardial infarction". The specific effects still need to be studied and adapted.
Finally, there is Sheila, who took the "Storm III" potion given by her grandfather, and her ability to control compressed air was enhanced.
Now, she can also learn to compress the air and distribute it on the surface like the Hidden String to form a layer of transparent "air armor".
However, the bulletproof ability of this layer of armor is far inferior to that of a demigod. Not to mention sniper rifles, even assault rifles cannot withstand close-range shooting within 20 meters.
However, the "Meteorite III" potion she had taken before was used in her recent actual combat training to develop a very practical ability called "high gravity deflection field".
Within a circular area with a radius of fifty meters around the body, there is an amplified gravity field whose direction is twisted into a tangent of the circle. Any bullet that enters the force field will be affected by gravity and cause its trajectory to deviate.
If the flying speed of a sniper bullet is 1000 meters per second, the horizontal deflection distance is even less than 4 centimeters, and the bulletproof effect is relatively limited.
However, if it is a rifle bullet with a speed of 500 meters per second, the horizontal deflection distance can reach 15 centimeters, which is a considerable effect.
Considering the width of Sheila's face and body, if the enemy aims at her head, the bullet will inevitably miss. Even if the bullet is aimed at the torso, a considerable portion of it will be deflected and filtered out.
After all, she has a slim figure and a small face.
The only flaw of this ability is that it cannot distinguish objects within the force field, so it cannot distinguish friend from foe once it is activated. The distance of fifty meters is totally unfavorable for team combat, so it is not very versatile and can only be activated under Ask's command.