While Ask was lost in thought, the fishermen were secretly observing him.
He was wearing tattered clothes, had a calm and composed expression, and carried nothing but a long sword (the dragon bone sword was a weapon made of special materials, and it consumed too much spiritual energy to simulate it using conceptual weapons). He looked like a down-and-out mercenary.
Not to mention that this guy actually floated all the way here on an ice floe... This made the fishermen inexplicably think of incredible witchcraft. It was rumored that some well-known mercenary groups would raise some evil sorcerers.
They manipulate fire or lightning, control people's minds or bodies, and even resurrect the dead from the grave... This is what the necromancers in the south do, and in the eyes of these fishermen, there is actually no difference between mercenaries who possess extraordinary powers and these wizards.
Ask didn't care about the fishermen's secretive peeping at him. He certainly knew what these fishermen thought of him, or in other words, almost every player who came to this world had encountered similar onlookers.
Apart from the players, supernatural powers are not something common in this world, and are only in the hands of a few people.
Of course, extraordinary power also has its own limitations. The most basic problem is that it consumes spiritual energy to activate. Once the spiritual energy is on the verge of exhaustion, the extraordinary person is in danger of losing control.
This problem is most obvious in law-level extraordinary people, because law skills consume a lot of spiritual energy for extraordinary people at Lv.10-Lv.19, especially when they need to be used frequently during long-distance travel.
Otherwise, an empire like the Seljuk Empire, which has a large number of military superhumans below Lv. 20, could directly form a "Flying Legion of Superhumans" - even from the perspective of a game company, such an excessive design would not be allowed to exist.
Therefore, Ask could only stay on the ice floe along the way, sometimes using Shira's storm + gravity ability to accelerate, and sometimes using Sidlifa's frost ability to consolidate the "vehicle", and "sailed" slowly all the way.
Judging from the speed alone, it is not even as fast as an old diesel engine. This shows that although the extraordinary can draw almost unlimited energy from the magic tide, they are indeed far inferior to technological civilization in terms of efficiency conversion.
Fortunately, this time they met fishermen from the Kingdom of Aragon who were out sailing for fishing, so Ask was able to take their fishing boat back, saving a lot of energy and time.
About half an hour later, the fishing boat finally arrived at the port of Valencia.
Located on the eastern coast of the Iberian Peninsula, this city is a natural port city. The Turia River, which runs from west to east, divides the city into two halves, the inner city in the north is a modern area with prosperous commerce, while the outer city in the south is a large area of cultivated farmland and fishing villages built messily along the coast.
The city was originally defended by foot feudal knights from all over the Kingdom of Aragon and Castile. However, after the arrival of the "Bull" mercenaries in Valencia, these knights withdrew their defenses to the inner city on the north bank of the Turia River, and handed over the defense of the open outer city on the south bank to the Bull mercenaries.
The Bull Mercenaries were naturally upset about this. After all, everyone wanted to stay in the inner city where the money was lucrative. Who wanted to hang out in farmland and fishing villages all day? However, the superiors of the mercenaries had already agreed to the city lord's request, so everyone could only quietly wander around the south bank every day.