The Black Technology Chat Group of the Ten Thousand Realms

Chapter 286: development bottleneck

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General VR games require wearing heavy closed VR glasses, but Hongxin Games has customized versions of HX and GLASS smart glasses, which directly project images onto the retina, which is more convenient.

Lu Zixin put on the smart glasses, and from his perspective, the game screen, the Hongxin logo, etc. appeared, followed by a three-dimensional version of the game screen.

Surrounded by a racing track, sexy car models are performing on the racing track, and next to them are a sea of spectators, cheering and cheering. The character models of the audience are not detailed enough. If you look closely, you will see that many people have the same models.

Lu Zixin himself was sitting in a racing car of his own, preparing to start the race.

"Bang!" The starting gun sounded, and the race officially started. Lu Zixin stepped on the accelerator, and the car rushed out.

Next to him were several NPC racers, driving their cars faster than him.

Lu Zixin's original intention was not to win the game, he came to experience the game, so his mind was always on observing the surrounding environment.

From a perspective point of view, this racing game is pretty good. The surrounding scenes are more realistic and it looks like you are really in a virtual game world.

But the loopholes are also obvious. For example, Lu Zixin is accelerating, and the surrounding scene changes instantly. His brain is misled by wrong information and issues corresponding stimulus response instructions, but his body cannot feel the corresponding changes.

Over time, it may cause players to feel dizzy, nauseated and vomited.

This is just a racing game. If it is a sports VR game, this drawback will be more obvious.

Furthermore, there are some minor flaws in the coordination between the auxiliary racing seat and the game, making the experience less than perfect.

After Lu Zixin tried racing games, he then tried VR gun games.

This time, what he felt was wrong was even more obvious. After starting the HX and GLASS VR games, the player's perspective was completely blocked by the projection screen.

In his eyes, it was a street with complex terrain, with enemies lurking everywhere. In the game screen, it is shown that he "me" is just a gun, just like the traditional gunfight game.

Even with a 360-degree omnidirectional walking machine, the player's speed, walking machine, and game screen jumps cannot keep up. Playing this way is more likely to cause discomfort to the human brain and worsen the gaming experience.

Lu Zixin turned off the game, and the three of them were waiting for his evaluation. Lu Zixin thought for a while and said, "The graphics are good, but the flaws are also obvious."

"The changes in the scene are inconsistent with the changes in people's feelings, and the sense of participation is low. In the game, I feel like I am just a pair of hands or a gun."

"The auxiliary equipment and game content cannot be synchronized in time, and the senses can clearly detect it, giving people a sense of confusion."

"The venue and equipment are too restrictive, the walking speed and direction are limited, and the judgment of jumping and squatting is wrong..."

Lu Zixin said all his thoughts, and the three of them remembered them one by one.

He concluded: "With the current level of VR games, it is unrealistic to develop them widely. At most, the experience is a little better than other VR games, but the limitations are still too great!"

Being hit by Lu Zixin, Liu Tong said helplessly: "This is a bottleneck restricting the development of VR games. Not only us, but other companies have no good solutions. In comparison, our smart glasses are already very convenient."

"But VR games are also inseparable from auxiliary experience equipment, such as auxiliary seats, walking machines, or body part locators."

"Well, do you have anything else to do? Let's study this issue today." Lu Zixin said.

"No."

The three of them discussed with Lu Zixin and raised some problems they had encountered before. As a result, they became less and less confident as they talked.

First of all, the goal of Hongxin Games is to use VR games as a new breakthrough and regain the share of the game market.

However, current VR games have inherent limitations. The cost of game production is high. If you want to get the details right, it takes a lot of investment.

Furthermore, smart glasses can only give players a visual experience at best, and other senses, such as touch, smell, etc., are difficult to experience. When the picture of a VR game is not coordinated with the body movements, the human brain will feel disgusted, causing nausea and vomiting like motion sickness and seasickness, which is very unfriendly to players.

If you use auxiliary devices for assistance experience, the auxiliary devices are another major limitation. First of all, the current technology is not yet able to make the device completely fit with the human body, which will produce an uncoordinated gaming experience.

Furthermore, auxiliary equipment has many technical limitations and high costs, which are simply beyond the reach of ordinary players. These auxiliary devices also take up a lot of space. Ninety-nine percent of players will not have a space dedicated to playing games. House prices are so expensive that buying a toilet requires a loan, let alone making room for auxiliary devices. .

"In this way, I feel that our thoughts are too good!" Zhu An reflected, "Even in the 6G network era, VR games can still only take the high-end route, and it is difficult to open the mass market!"

"I think we can make some modifications in other aspects." Liu Tong said, "We don't have to make racing, gunfight or suspense adventure action games like other game manufacturers, we can make visual experience games!"

"For example, setting up the game plot so that players can experience the plot without any more physical movements while playing some action-based easy-streaming VR games, may only require a game-customized smart glasses and a few small sensors. It can be done.”

"This is a good idea!" Lu Zixin praised, "The biggest advantage of our VR games is the lightweight HX. GLASS glasses can abandon heavy equipment and create a VR experience game with this kind of plot flow. This is a way!"

"Games produced in this way are only a niche game!" Yue Hui said, "This kind of story flow game can be made into a traditional two-dimensional game at a lower cost, and the profit may be even higher. There is no need to make it into a VR game. game."

"And for most players, what attracts them are more adventure, action, excitement, and competitive games. They are just for plot streaming games. I think the sales of such games and devices will not be very good."

Everyone has their own point of view, and each one has their own reasons. Even Lu Zixin found it a bit difficult to judge.

They discussed it all day long, even during dinner and drinks at night. However, there are too many problems and limitations. VR games were very popular when they first appeared. In the past two years, they have completely weakened because of too many limitations.

"If VR games want to be popularized, they must achieve several things." Liu Tong concluded, "The equipment should be light and cheap, the cost of game production should be reduced, and a certain game space should be guaranteed. Sensor technology and human sensory simulation technology must keep up..."