Why can't they all be upgraded
Qin Ran asked himself this question.
Perhaps other players are unable to achieve full improvement because they are limited to their own points and skill points.
However, he is different.
Having just completed two transactions, he has enough points and skill points to do this.
Kieran has a deep understanding of the power of skills.
Even though, each level of skill has a restrictive effect on improving attributes.
However, the flaws do not conceal the virtues.
Qin Ran couldn't deny the importance of skills to him. Without skills, he wouldn't be able to survive the novice dungeon, let alone gain a lot of money.
What's more, with his current points and skill points,
You only need to slightly adjust the order of upgrading skills to proficiency, and you can once again raise all attributes except spirit by one level.
The change of attributes is the most direct change!
For Kieran, the improvement of all attributes is no less than a rebirth!
After a short thought, Qin Ran made a final decision.
All upgrades!
Putting points and skill points there cannot become strength.
But if you have stronger strength, you will definitely be able to get more points and skill points.
After making the decision, Kieran began to upgrade his skill level sequentially.
The first one is [Unarmed Combat]!
The skill [Unarmed Combat] ranks first because its related attributes are strength, agility, and constitution, and the second is [Gunpowder Weapon. Light Firearms]. After repeating the attribute strength and agility, this skill has more perception.
As for [Tracking], it was the third one!
After the previous perception reached the limit of the current skill level, it can still be upgraded, and Kieran believes that this time will be no exception.
Kieran clicked on the [Store] option—
[Unarmed combat (beginning → proficiency), requires 1500 points and 1 skill point, yes/no to pay?]
"yes!"
[Unarmed combat reaches proficiency level, you can choose a special effect]
[A: Proficient in two-handed fighting (when your hands are attacking, you will get the special effect of agility attribute level +1)]
[: Proficient in two-legged fighting (when your legs are attacking, you will get the special effect of strength attribute level +1)]
[please choose…]
The sudden choice made Qin Ran stunned, he did not expect such a special choice to appear.
"When each skill reaches the proficiency level, there will be corresponding special effects?"
Qin Ran guessed.
The answer is obvious.
And the special effects that appear will make each chooser have a different growth direction.
It's like two choices in front of you.
Proficient in two-handed fighting is undoubtedly for players who want to develop their hands, while proficient in two-legged fighting is for players who want to develop on their legs.
Even, Kieran guessed, there will be skills like boxing and kicking.
It is not impossible to choose with the special effects of the skills in front of you.
"if it is like this… "
Qin Ran frowned slightly.
He was having a hard time choosing.
He has ideas for boxing and kicking.
However, Qin Ran soon had a decision - he thought of his other two skills: [Gunpowder Weapon (light firearm)] and [Cold Weapon. Dagger].
Both of these skills require both hands to complete!
Therefore, how to choose is completely obvious.
"I choose!"
[Player's Choice: Proficient in Two-legged Fighting]
[Name: Unarmed Combat (Proficiency)]
[Related attributes: strength, agility, constitution]
[Skill Category: Attack]
[Effect: You know how to fight with fists, legs and feet, increasing destructive power by 30%]
[Special effect: proficient in two-legged fighting (when your legs are attacking, you will get the special effect of strength attribute level +1)]
[Deplete power]
[Learning conditions: strength F+, agility F+, constitution F+]
[Remarks: The level of free fighting champion!]
…
[Skills in hand-to-hand combat are improved, related attributes are improved...]
[Strength F+→E-]
[Agility F+→E-]
[Constitution F+→E-]
…
After the skill selection, the instillation of knowledge and the coordination of the body began to proceed simultaneously, and the warm current appeared in Kieran's body again, nourishing Kieran's whole body.
When everything was over, Kieran once again felt his whole body full of strength.
Unable to bear it, he stepped forward and punched his right fist.
Whoosh!
A standard jab pierced through the air, and before Qin Ran could retract his fist, his body rotated 180° to the right with the inertia of the punch, and Qin Ran's right leg was pulled out like a spring-loaded steel whip.
call!
A louder whistling sound followed, making people's ears tingle.
"It's such a great feeling!"
After finishing a continuous attack, Kieran clenched his fists with a smile on his face.
Then, immediately began the second skill improvement.
[Gunpowder weapons. Light firearms (beginner → proficient) require 1000 points and 1 skill point, yes/no to pay?]
"yes!"
[Gunpowder weapons. Light firearms reach proficiency level, you can choose a special effect]
[A: Proficient in reloading (when you reload the magazine, you can get the effect of agility attribute level +1)]
[: Proficient in aiming (when you aim at the target, you can get the effect of perception attribute level +1)]
[please choose…]
"I choose!"
This time Qin Ran didn't hesitate and made a decision quickly.
Option A is proficient in reloading, which is obviously prepared for firemen who need to change magazines frequently, and he is developing towards a sniper, so he is naturally selected.
[Player Choice: Proficient Aiming]
[Name: Gunpowder Weapon. Light Firearms (Proficiency)]
[Related attributes: strength, constitution, perception]
[Skill Category: Attack]
[Effect: If you know how to use pistols, rifles, muskets, assault rifles, submachine guns and sniper rifles, the destructive power will increase by 30%]
[Special effect: proficient in aiming (when you aim at the target, you can get the effect of +1 perception attribute level)]
[Deplete power]
[Learning conditions: strength F+, physique F+, perception F+]
[Remarks: In terms of light firearms, you are comparable to the King of Soldiers!]
…
[Skill gunpowder weapon (light firearms) is improved, related attributes are improved...]
[The strength has reached this type of skill, the current level can be increased to the upper limit, and cannot be improved!]
[Physique has reached this type of skill, the current level can be increased to the upper limit, and cannot be improved!]
[Perception E-→E]
…
Everything is as Kieran calculated, and the E-level attribute has once again reached the upper limit of this type of skill and cannot be improved.
Then, Kieran looked at the special skill [Tracking]—
[Tracking (beginner → proficient) requires 3000 points and 2 skill points, yes/no to pay?]
"yes!"
[Tracking reaches proficiency level, you can get a special effect: proficiency in trace inspection]
[Name: Tracking (Proficiency)]
[Attribute related: Perception]
[Skill Category: Assist]
[Effect: You track the target you want to track by observing various leftover clues!]
[Special effect: Proficient in trace inspection (you always know the traces left by the target!)]
[Deplete power]
[Learning Condition: Perception E-]
[Remarks: Your comprehensive use is better than the nose of a hound!]
…
[Skill Tracking Level Up, Related Attributes Up... ]
[Perception E→E+]
…
The skill tracking did not disappoint Kieran.
And Qin Ran, who had reached the E+ level of perception, found that he could see farther, hear more clearly, and even be able to see the dust on the floor quite clearly.
This made Qin Ran very happy.
The more intuitive the change, the more powerful it is.
After the three skills were upgraded to the proficiency level, the excited Kieran raised the remaining five skills to the proficiency level in one breath.
The skill [Cold Weapon. Dagger] (Introduction → Mastery) needs to cost 1000 points and 1 skill point, and the special effects are proficient in cutting and proficient in piercing.
The former comes with a 5% chance of a broken tendon (disabled) effect, while the latter has a 10% chance of launching a bleeding effect.
Kieran chose the former, based on the actual damage effect.
Although the latter has a higher chance of triggering.
But Kieran's assassination fighting style, the former is more suitable.
The skill [Dodge] (beginner → mastery) requires 1500 points and 1 skill point, and the special effects are proficiency in flexible steps and proficiency in rolling.
Proficient in flexible footsteps: Your footsteps make your body more flexible, increasing the dodge effect by 10%.
Mastery of Tumbling: You can go faster, roll farther, reduce one-fifth of the rolling action, and increase the rolling distance by 1 meter.
Qin Ran chose to be proficient in flexible footwork. Although proficient in rolling is also good, Qin Ran pays more attention to adding 10% dodge effect to the 30% effect of the original skill [Dodge].
The skill [stealth] (entry → mastery) requires 1500 points and 1 skill point, and the special effects are proficiency in light steps and proficiency in shadow shading.
Proficient in light steps: When you walk, the sound is subtle, and you don't want to be noticed by others. The sound you make due to movement is reduced by 30%. When the items you bring are overweight, the special effect will be invalid.
Proficient Shadow Covering: You gain better concealment in shadows, increasing stealth by 10%.
This time, Qin Ran was a little hesitant about the choice. Both choices were very good.
The former reduces the sound, making it harder to detect.
The latter also increases the stealth effect.
After thinking for a while, Kieran chose the latter.
The reason is the same as skill dodge.
40% stealth, has reached the next level!
Then [Medical. Bandaging] and [Medicine. Drug Knowledge] from (beginner → proficient), respectively need 500 points for 1 skill point and 1000 points for 1 skill point.
[Medical. Bandaging] is the same as the skill [Tracking], there is only one special option, no need to choose.
Fast Bandaging: Increase the speed of bandaging by 20%.
[Medicine. Drug knowledge]is proficient in healing medicines and poisons.
Proficient in Healing Medicine: Increase healing effect by 10%.
Mastery of Poisons: Increases the effect of poisons by 10%.
For these two special effects, Kieran chose the latter without hesitation.
This is what he had planned.
In fact, in the skill [Medicine. Drug Knowledge], he paid more attention to the poison side.
After raising all 8 skills to the proficient level, Kieran glanced at the remaining points and skill points.
4200 points, 1 skill point, 1 gold point.
Then, he randomly clicked on the upgrade option of [Unarmed Combat].
[Unarmed Combat] who have reached the proficient level The next level is the expert level.
Need 4000 points, 2 skill points.
This made Qin Ran frown, and he clicked on the upgrade option of [Gunpowder Weapon. Light Firearms].
Need 3000 points, 2 skill points.
Then Qin Ran checked the others.
Even [Medical. Bandaging] needs 1500 points and 2 skill points to upgrade to the expert level. The remaining skills except [Tracking] are hovering around 3000-4000 points, and the skill points remain unchanged at 2 points.
And [Tracking] needs 6000 points and 4 skill points to reach the expert level, which is almost twice the cost of other skills.
Although the points are still enough, the skill points are not enough.
Qin Ran had no choice but to give up his plan to continue to improve and accumulate points and basic skill points.
Afterwards, Kieran didn't immediately use the [Single-player Dungeon Accelerated Cooling Card].
He wants to know more from 'Lawless'.
Kieran could afford to wait up to three hours.
Of course, 'lawless' death is not ruled out.
After all, no one can predict the future.