The people of Karazhan are so willful, you must kill me within a certain period of time, otherwise I will kill you. Please (Pinshu.com) for the most complete view! novel!
This stage is not obvious. It alternates between two stages repeatedly. These two stages have three same skills. One is Void Burning, which can theoretically be avoided and resisted by blocking vision.
The King of Qin walked around the pillars. He could not avoid the first day of the lunar month, but he would also avoid the fifteenth day of the lunar month.
Void Burning only needs to block the vision for the Void Ghost Dragon to hold back the fire.
And because the skills can be resisted, Lu Li asked March Rain to provide covert resistance for everyone. Void Burning looks like a fire skill, but it is actually shadow damage.
There is also a void zone, which randomly selects a target and casts a circle of void zone at its feet that lasts for 15 seconds. Anyone within its range will suffer a thousand shadow damage every two seconds, which is similar to the woman's black water and the forbidden magic prison. The final skill is similar.
This damage must be avoided, otherwise the number of troops will be reduced in minutes.
The last step is strengthening, which increases its own damage by 100% and cannot be dispelled. It usually appears in the first few seconds of each Void Gate stage.
This violent skill of the Void Ghost Dragon appears frequently, and you must be highly concentrated to play it.
The Void Gate stage lasts for about 60 seconds. There is a Void Gate point on the left, right, and directly opposite the room entrance. Whenever this stage is entered, these three points will each refresh a Void Gate of a different color, and at 10 Seconds later, three lights of corresponding colors were emitted from the three doors at the same time.
It should be noted that although the positions of the three gates are fixed, the colors may change during the next Void Gate stage, giving you less than 10 seconds to react.
The three colors of light will produce different effects when they hit the player, but the same thing is that one layer is added every second, with a theoretical limit of 99 layers; when the player is out of the ray and disappears, the player will get a Named "Void Fatigue", you will be unable to absorb light of the same color within the next 90 seconds, and other colors will not be affected.
Three colors of light, one of which is red light, is called perseverance. After being shot, each layer reduces the damage taken by oneself by 1%. If it is shot at a player, the player will become the current hatred target, and each layer will reduce one's own damage by 1%. Improve defense skills by 5 points.
This color must be blocked, otherwise it won't be able to hit after too many layers.
There is also a kind of green light called Tranquility. Shoot, it will restore 4000 health points for each layer. Shoot the player. Each layer will increase the healing effect by 5%, reduce the skill consumption by 1% (including the loss of mana, anger and energy), and reduce the mana. Value limit is 200 points.
The last one is blue light, which is called domination and shooting. Each layer increases the spell damage by 1%. If it shoots the player, each layer increases the player's spell damage by 5%, reduces the amount of healing received by oneself by 1%, and increases the spell damage received by 8%. .
After sixty seconds, it enters the exile phase, which lasts for about 30 seconds.
The portal will disappear at this stage, and the Void Dragon is in an exiled state and cannot move. However, players who are too close will still suffer physical attacks. The Void Dragon can still be attacked at this stage.
The unique skill at this stage is Void Breath - randomly select a target and breathe in a cone-shaped range in its direction, causing 4100-4800 damage to players within the range and knocking them back 30 yards.
Cast 4 times per stage, this skill is limited by vision.
After 30 seconds, the exile phase ends and you return to the Void Gate phase. At this time, the hatred list is reset. Healers and OT must be careful until the red light appears. Strictly speaking, this stage does not last exactly 30 seconds. If Void Breath is being cast when the time is almost up, the time will be slightly extended.
Based on the characteristics of the three types of light, different occupations should be responsible for receiving different colors of light.
Generally speaking, the tank profession is responsible for red light, because red light gains hatred, reduces damage and improves defense, and other professions are easily killed instantly.
The therapeutic is responsible for the green light and the remote is responsible for the blue light.
However, due to the characteristics of light, it is difficult for players to withstand the entire stage of illumination alone, because this will cause the superposition to exceed 50 layers. The red light will make the tank's health limit lower starting from level 31, while the blue light will increase the additional damage the player takes by 240% after 30 seconds of exposure, which means that the aura effect will damage it every 5 seconds. 3000 points of damage, except for a few professions, would be difficult for most people to sustain.
Therefore, alternating exposure to light has become a more common solution.
Lu Li had a reasonable plan in mind. The only problem was that he had to "research" this plan into a reasonable one.
Life is like a play, it all depends on acting skills.
In fact, even if he doesn't act, it's only a matter of time before he figures out this set of rules.
To put it simply, after entering the door first to trigger the battle, the three points will refresh the void door at the same time, which means that the light will be emitted in 10 seconds and must be positioned within this time. At this time, do not attack at this time and let the blue sea breeze draw it first. , Can Meng used misdirection to help stabilize the hatred. The three players responsible for receiving the light began to adjust their positions to ensure that when the light was emitted, it could shine on themselves instead.
10 seconds after the battle starts, the MT will take over the first red light, which will last for about 25 seconds and then be replaced by a healer, which will continue for another 25 seconds. This healer should obviously be a knight or a druid.
Lu Li pulled Yese in, so that two healers and two MTs could block the red line. As a backup plan, if the person blocking the red line died, it would actually be acceptable to switch to a hunter.
This is maintained until the end of the first Void Gate phase. During the second Void Gate phase, because the void fatigue of these two people is still there, the second tank should take over the red light. After 25 seconds, let another healer take over for the same time. , so that the MT just disappears during the third Void Gate stage, completing a rotation.
The hatred list will be reset every time this stage appears, and the red light has not yet appeared, so you must be careful with OT, and as soon as the red light appears, you can use all your strength.
If the player is responsible for receiving the current light, and happens to cast Void Zone, remember not to move left or right, but to dodge forward and backward, and must not let the light escape from him or hit him.
It is best to agree on the method of taking over in advance. Generally speaking, it is enough to directly block the light by passing between the currently illuminated player and the void door, and a player must see that the light has been taken over before he can leave.
The player currently illuminated by the green light must always pay attention to his mana. When the mana is 0, the green light will directly ignore him. If no one takes over at this time, it will shoot directly, which is very fatal.
In any case, it is necessary to ensure that the green light is not exposed. The three healers must strictly implement the regulations when taking over. If there is an emergency, thieves and warriors can also take over. His mana-consuming effect has no effect.
The Void Ghost Dragon is very difficult, and that is for the land reclamation stage.
Any team that has played it a few times can casually beat this with their eyes closed.
After falling down, some players get skill points. This is the charm of the first kill. In the situation of non-first kill, it is good to get one skill point out of three. If you are unlucky, there will be no skill points in the entire copy process.
The stone has a piece of healing called Mirror Healing.
Bind a teammate as your own mirror image. Each time the healing profession treats the target, a certain amount of healing will be given. The mirrored player will get an instant recovery opportunity.
It is a very good special effect stone. There is really no need to waste such a good stone on ordinary equipment.
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