In terms of equipment, the best reward was Can Meng, who got a new Dragon Spine Medal.
Thinking about the one hundred and eighty dkp he had just lost, Lu Li had the urge to vomit blood. He had worked so hard to save for so long, and he didn't dare to shoot high scores for any equipment. He only got one after clearing his dkp, and others Can Meng couldn't figure it out, something fell from the sky and hit his feet.
However, if he had a choice, Lu Li would rather have a skill point.
Unfortunately, he was not the one who got the skill points. The one who got the skill points was Fat Monkey. This person's depression of not getting the equipment and being deducted 40 dkp was wiped away, and he started playing tricks again.
There were many other miscellaneous things, but what Lu Li got was a piece of equipment.
Goron stitched drawstring!
Gronn Suture Girdle: Armor 200, Agility +180, Strength +80, Hit +40, Groove 1, Special Effect 1: Escape, teleport to a designated location within sight within fifteen yards, cooling time is two minutes, no Shares the cooldown time with other similar skills. Special effect 2: Growth, use, increases attack power by 15% every 30 seconds, and increases body size by 10%. This effect can be superimposed 3 times and will expire after leaving combat. The cooldown time is 16 minutes. Equipment requirement level 70, durability 420/420.
It's something with very good attributes, adding forty hit points.
Corresponding to the haste of 330, the hit of a thief at level 70 should be 260. Wearing several hit-increasing equipment is a must for any profession.
Special Effect 1 is a mobility skill. At a time when level 60 equipment is being eliminated on a large scale, having such a special effect is a surprise. Special Effect 2 is a castrated version of Gruul’s skill. The effect looks very awesome, but in fact not so useful.
After use, the attack power will be increased by 15% every 30 seconds. There are three stacks in total. Calculated, the attack power can be increased by 45%. This can be maintained as long as you are not out of combat. Compared with most attack power increases, The special effects are really awesome.
However, it must be considered that it takes thirty seconds to stack one layer, and ninety seconds for three layers, one and a half minutes.
When the thief profession competes with others, the battle is basically resolved in 20 to 30 seconds. If the time exceeds this time, it means a hard fight. Most thieves who cannot defeat the enemy within 30 seconds end up being defeated by the enemy.
If you can't kill the opponent within thirty seconds, you will be killed by the opponent.
Where does the ninety seconds come from to stack up to three levels? There are some paladins or berserkers who will use this equipment, but the power bonus of this equipment is too small, and it is a bit useless for them after all.
Lu Li didn't have a better belt for the time being, so he had to make do with what he had.
After it was over, everyone didn’t leave immediately. If anyone needed any gems, or if they didn’t want the equipment they got, they would ask others.
It is considered a small and short-lived trade fair.
Lu Li looked at other people's first kill rewards, and he saw something that was very interesting to him.
Lord Gronn's Sword: Damage 120-164, Strength +220, Constitution +150, Hit +65, Groove 2, Special Effect 1: Damage reduced by 50% after successful blocking, Special Effect 2: When the wearer's health is below 100 20/20, you will get a sinking effect, which can convert your remaining health into a shield, absorbing damage exceeding three times your health, lasting ten seconds. After ten seconds, the wearer's health will return to zero, and the equipment level will Requirement 70, durability 440/440.
There is no doubt that this is actually a one-handed sword for defensive warriors.
The added attributes are strength and constitution. Some people may have a misunderstanding that defense does not require strength. In fact, defense also requires strength to increase damage. How can it attract hatred without damage? However, defense does not rely solely on damage to attract hatred. That’s all.
Hit is also a classic attribute for defensive combat. After all, you need to hit to gain hatred. If the skill misses, just wait for the group to be destroyed.
The first special effect is to block and avoid damage. Many equipments are equipped with it, even some ordinary gold equipment, but those are generally 10 to 20 damage-free, and more than 30 are considered very good anti-war equipment.
The second special effect is an extreme protective skill.
Lu Li was interested in this weapon, so of course he could use it. Strength was also an important attribute for thieves, and a physique of 150 could also bring a health bonus of over 1,000. He would not be easily killed if he had too much blood. .
Blocking generally refers to blocking with a shield, and anyone who can hold a shield can do this.
Blocking between melee combatants such as thieves and warriors is also a block, which will reduce the damage suffered by oneself. The only difference is that the effect of blocking with a weapon is far less than that of using a shield.
If the damage is reduced by 50% after successful blocking, then the benefits of thieves or warriors will naturally be much higher than that of anti-war. After all, the damage taken by anti-war shields after successful blocking is already not much, and the 5% reduction is Ten is not much.
If the monster's attack deals 1,000 damage, and the defense blocks 700 damage, the final damage received by the monster may be 300, then the reduction value is 150.
The maximum damage a thief can block is three to four hundred, so he has six hundred points of damage. A 50% reduction is three hundred, which is twice as much as the benefit gained from defensive combat.
Of course, this is just a very crude algorithm.
Azure Sea Breeze gave the one-handed sword to Lu Li without saying a word, and didn't even mention the money.
So Lu Li replaced the two level 70 dark gold daggers with two legendary one-handed swords.
The Sword of Lord Gronn is equipped in the main hand, with a relatively slow attack speed and high skill damage. The off-hand is equipped with the resentment obtained in Karazhan before.
Resentment: damage 128-164, agility 180, strength 120, critical hit probability +8%, critical hit damage +33%, groove 2, special effect 1: After attacking the target with a critical hit, there is a certain probability to attack the target once more, special effect 2: There is a certain probability of cursing the target when attacking, causing the target to be weak. It can be stacked up to three times. The equipment level requirement is 60, and the durability is 340/340.
One sword increases survival, the other sword increases output, a perfect combination.
At least when everyone has just reached level 70, these two legendary weapons have already made many people drool.
Two set pieces obtained from Karazhan were also crafted.
Void Blade Mask: Armor 210, agility +240, strength 160, dodge increased by 65, groove 2, special effect 1: the time under control is reduced by 10%, special effect 2: dark shadow, instant cast, hidden effect after use Increase, difficult to be noticed, lasts for ten seconds, has a cooling time of thirty minutes, requires equipment level 70, and has a durability of 420/420.
This T4 hat only has two special effects. If it is top-quality, there is a certain probability that it will have a third special effect. If it is perfect, there will definitely be a third special effect.
Void Blade Gloves: Armor 250, agility +260, strength +180, hit increased by 75, groove 2, special effect 1: backstab skill level plus one, special effect 2: bloody killing, use, lose 20% of your own health, Causes damage equivalent to 40% of the target's total health to the target. When the target's health is not enough to deduct, 1% of the health will be retained. The cooling time is 20 minutes. Special effect 3: With bare hands, seize the enemy's weapon and make it Unable to exert the attack effect or attack damage of the weapon, and use the weapon for legitimate defense, causing one weapon damage to the target, cooling down for 2 hours, equipment requirement level 70, durability 420/420.
This is the Ultimate Legend with a third special effect. Not everyone who owns the suit has this effect. In fact, most suits don't.
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