Putting aside other things, the jungler needs to do his job well.
If you play a jungler with early gank flow, such as the blind prince Xin Zhao, a jungler that is easy to catch, it has knock-up or deceleration control effects, and it also has a certain amount of displacement, which is very difficult in the early stage. A jungler that is easy to catch people, this kind of jungler is called a gank jungler. Generally, you need to look for opportunities to reach the second or third level.
The other kind of developmental jungler is a jungler that requires a certain amount of equipment support or has to wait until level 6 to have a good gank effect. It is called a developmental jungler, such as js, wood, and werewolf. such as.
If you play a jungler in the early stage of gank flow, you have not caught one road, and you have been brushing it all the time. If the three roads collapse, then they should scold you as well.
A gank-stream jungler is to gain an advantage in the early stage. Heroes like the blind Xin Zhao are the ones who are weaker as they go backwards. If you don’t catch people, you have no brains, and your teammates collapsed, plus you. It was originally not a reaping type of hero, and it caused the game to be lost. Then 70% of the pots have to be memorized.
If you catch the top road and help you get some advantages, even if you have never been to the middle road, when the middle road scolds you as rubbish, at least you will say a few words for you on the road. .
So when you play a jungle with a gank stream, the most taboo is to squat and brush in the brainless jungle.
Speaking of gank.
There are many ways to gank, and there are many gank routes, but there are only a few basic ganks.
The first is the airborne gank flow.
This type of gank can be hard to defend against. When others fight against each other, one more person suddenly appears, which can easily change the situation to form two-on-one. This kind of gank flow requires players to have a certain ability to control the situation in anticipation, for example, PS's big move, Shen's big move, card's big move (this is not to say that you must use cards to play wild, just talk about the type of gank), and teleport, these are all airborne gank flow, you have to wait for others to fight , Hit a white-hot stage, the skills are almost all crackling, you will parachute, so that others have nowhere to escape.
You will come as soon as you want someone to open fire, and they will run away without saying your skills, but also wasting your development time.
Therefore, this gank method requires a certain ability to predict the situation on the court.
The second, anti-squatting gank flow.
This gank method is the most common gank method for junglers without control. As the name suggests, they don’t take the initiative to catch people on the line. They squat in the grass and wait for the opposite jungler to appear, and then cooperate with the heroes on the line to make dumplings. , Hit the opponent by surprise. However, it is worth noting that this kind of anti-squatting gank current jungler is suitable for more powerful jungler heroes. If you are a stupid jungler, who do you squat? What you say is chopped to death with you.
The advantage of this kind of gank is that it can disrupt the idea of opposing offense. For example, if two others are going to catch you, one of your teammates will jump out of the grass, and the opposing team will definitely panic.
Heroes like the blind prince can also increase their skill hit rate when used to counter-squat. After all, their skills are predictive. They hide in the grass and secretly release their skills. Others definitely don't have such a fast reaction ability.
However, the disadvantage of this kind of gank is that it is unstable. Unless you see the opposite jungler's movement and know which way he is going, you can squat, or you have a good consciousness and can guess that the opposite jungler is ready to go. Which way.
If you didn’t see it and couldn’t guess, you would squat on the top lane without thinking, which affected your own top laner level and wasted your own time. At this time, if someone else’s jungler appeared in the bottom lane, what did you do? Can't support it.
Therefore, anti-squatting is risky and you need to be cautious when entering the grass.
The third type is the gank that goes around the back flow.
This kind of gank is relatively rare, but the success rate is surprisingly high.
Assuming the enemy’s remaining blood on the opposite side, your hero on the line has a healthy blood volume. You can completely let him push the line into the tower, and then cooperate with the line hero to go around from behind the tower to form a forward and backward attack, making him fall back and forth. Let him yell at Yalidie, you group of beasts will not let go of my chrysanthemum.
Because this kind of gank does not allow others to run forward, nor does it run backwards, but one thing to note is that if you keep the control skills on the opposite side carefully and cooperate with the jungle anti-squat, you will probably be collapsed and have an anti-double kill. After all, the risk of jumping over the tower is the biggest.
The fourth is to advance from the front, relying on his own movement speed or advance skills or something, forcibly gank, this kind of gank has the lowest success rate, but for some lines without displacement skills, if he presses the line especially Before, it was not impossible to force a gank. With your own hero, even if he swaggered towards him, he would not necessarily run away.
No matter which method of gank is used, the thinking of the jungler must be clear. The jungler is more difficult to play than the online hero. As long as the online hero knows enough about the hero, he has a very thorough understanding of the concept of blood exchange and knows when he can exchange blood. , When can't, when can be killed, this is a very good online hero.
But for junglers, first you have to learn the hero, and secondly you have to observe the situation on the field, analyze which way can be caught, which way can not be caught, and guess the action of the opposite jungler, including controlling the dragon and calculating the buff time. , These need to be done very well. In the meantime, you have to raise your level, at least not lower than the bottom lane combo two levels, otherwise if you go to the bottom lane to catch, it would be better to say that it is a three kill.
A jungler who can play is really the position that can drive the rhythm the most. A jungler who can play will always rush to the most suitable position at the most suitable time and do the most suitable thing.
The jungle position is also the most calculated position, suitable for players with very flexible minds, because this position is changeable and needs to consider a lot of things.
An Yang was born in the purple side, and when he went out to fight the wild knife, the four reds went directly to the red buff. Because considering that the mantis on the opposite side might come to fight against the wild, he simply opened the red and went to the blue, because he is generally born in blue now The jungle of the color side is generally red. The red buff has a continuous deceleration and damage effect. A jungler that has finished playing the red buff will encounter a jungler that has just finished playing the blue buff. As long as the hero is not Particular restraint, basically the jungler of the red buff and the jungler of the blue buff, from this point of view, there is a very big advantage.
And after having the red buff, it is very convenient to catch people. Even if it is a jungler like js that is not good at catching people in the early stage, it can stick to the opposite side with the red buff.
In addition, the adc of the blue side basically goes down the road, unless the high-end game changes lanes, otherwise the adc is generally down the road. The adc and the support in the bot lane, the two people help the jungler to buff, which can reduce his buffing time and at the same time reduce the amount of blood he damages. The success of the gank in the early stage is not successful, and how much blood he has is really big Relationship.
If no one helps to fight the buff, after you finish the two buffs, your blood volume will usually be below half blood or even less. At this time, if you go to catch someone and meet the opposite jungler, it is basically a double-kill rhythm.
Someone helps to fight the buff. If the adc is kind, the first buff is basically harmless. When the second buff is hit, the blood bottle is knocked, and the blood volume will be more than half after the buff.
The most basic condition of gank is to have a healthy blood volume.
[This chapter is a lot of nonsense. Since I wrote about the position of the jungler for the first time, I will introduce it in a little more detail. After all, some people understand it, but many others don't. 】