The League of Legends’s Most Ambiguous

Chapter 510: On the skills of foxes

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As Ari, he should focus more on making money in the early stage, because Ari is a very powerful mid-range hero, so he must hurry up to arm himself. If you want to hit the middle, you must remember to put your eyes in, so that you can focus on the money, push the line more freely, if you want to go on the road and gank more.

There are also people who put Ari on the single, but if you are on the road, then you can't walk away. An Anxin will make up every pawn and raise the equipment, but the eyes must still be guaranteed to avoid the scorpions and Galen in the grass. .

Considering that Ari mostly hits mid lanes, he needs to fill the Q points first to push the line. If there is a useless big stick at the 9th level, a Q can fill up the blood and line up the minions. Each hero has its own specific clearing pawn. Skills, the reason why professional players replenish more soldiers is because they have mastered the clearing skills of each hero.

And the main Q can also make money and harass, after all, Ah Li's AOE skill is only Q.

If you are on the single Ari, you can click the full W first, because if the opponent is a melee hero, just pointing this skill is enough to deal full damage, and you don't need to worry about the fully automatic operation.

Whether you are in the middle or on the road, your skills can ensure that your replenishment and HP overwhelm the opponent. Of course, it's unlikely that you will walk frequently on the road, but please pay attention to the mid lane if the opportunity is good, you can consider to grab it, but generally speaking, to suppress the opponent's top lane, it is very worthwhile to win the lane on the lane.

As the game enters the middle of the game, Ari needs to start to act with the team and then use force to grab the advantage. Control the enemy jungle and dragons through your eyes, and then eat these monsters. Don't underestimate the economy of the wild area. Harvesting a wave of wild monsters in one half of the wild area can cost about 200 yuan. If you have more than 200 yuan, the opposite will naturally be 200 yuan less.

If your team fight can be won, then please use the dragon as a decoy to force the enemy team fight. If the opponent might be a game that steals the big dragon, please put your eyes in before hitting the big dragon.

In the mid-term, Ari still needs to play money, but the main task is to catch people.

Because catching talents is what Ari is best at. Seize the opportunity and don't let the enemy make any mistakes. Catch people, catch people, then catch people, then go online to make money and then loop this process. With your full set of skills, it is not very difficult to push the line, walk around, catch people, and then have another set. If the enemy also pushes the line in the middle, then you can completely abandon the tower to arrest people. It is acceptable to change a few heads to an outer tower in the middle.

Ari will be weaker in the later stage, because the damage is actually much less. However, because the real damage is still strong enough, another set of skills to catch a lone enemy burst out or harass before a team battle is okay. Push the tower if you can push the tower, kill the dragon if you can kill the dragon, you can also steal the enemy's buff if you have a chance, but be careful not to get caught. Walk around with your team to catch people and control the map. Due to the existence of charm, your arrest is still sharp, and you can also break out, and you can also harass under the enemy tower.

At this time, Ari must not stay alone and don't get caught, maybe one of your mistakes will cause the whole game to lose. Because after a player falls in the later stage, it is a good opportunity for the enemy to take the big dragon, which is a very big blow to oneself, after all, the big dragon has a very large bonus to the entire team, enough to control the game. But it is also possible to steal a dragon with punishment. But if your jungler is bad, don’t try it—

For those foreseeable teamfights, you need to stabilize yourself and not plunge into it. All your skills have sufficient range, and your ultimate moves can flexibly adjust your position and output enough damage at a distance. Hit the enemy as much as possible, hit the crispy skin as much as possible, but never get close. Considering that you can output real damage, hitting a tank is a tragic choice. The jungle encounter is actually the best for Ari, because AOE can hit a lot.

Due to the existence of E, if you successfully hit the crispy skin of a misplacement, and then start a team battle, you are likely to win. The problem with Ari is that the fault tolerance rate is too low. Once the skill is missed, you can go to death. All your skills need to be marching and all need to be hit. If you miss all of them, what use do you want? So if you don't use it well, you can just throw it at the big army without thinking about it. Don't aim at the crispy skin, because you have to hit something first, not aiming at a crispy skin that can't be hit.

Ari’s team skills: Use charm to activate the continuous skill of deceiving orbs and monster fox fires. Use charms to start team battles and use spiritual assaults to chase down the uninitiated. Spiritual assault can give Ari space to launch skills, clear the way for charm, and form 2 combos with the Orb of Deception, shorten the distance and release the monster fox fire.

When opening R, don’t press RRR three times. Leave a skill for escape or chase. The R skill has ten seconds. Ten seconds is really long, enough to complete a wave of team battles and a wave of team battles. The outbreak period is only 2-3 seconds. Leave the last paragraph of the big move in your hands. You can attack and retreat and defend. If others want to chase you, you can seduce the enemy into your fire encircled area, and once you get deep into the enemy’s abdomen , You can also use a section of R to break away from each other.

Don't lose QW brainlessly before you start a group to consume. Ari's W skill is not very long. When you can hit others, their 10,000 skills have already targeted you. Use E to hook those APs or ADs who like to show off in front of them to have confidence in themselves, and an E directly teaches him how to be a man.

Don't act rashly when you don't have a big move, because without a big move, Ah Li's survivability is horribly low. When you encounter some heroes who have rushed into the brainlessly, the prince Bron will basically go straight to GG.

The two sides entered some reading screens, their own lineup: mid lane fox, top lane Mondo, jungle blind, bottom wheel mom + robot

Enemy lineup: top single Jian Ji, mid single big head, jungler Xin Zhao, bottom Lu Xian + female tank.

The upper single Mondo is destined to be suppressed in the early stage, and the heroes who are strong in the late stage are weak in the early stage. If the heroes in the late stage are also strong in the early stage, then this hero will not be able to play, and the hero will be selected.

The mid laner fox plays well with the big head. It's 50-50. The big head hero hits the mid lane mainly to bully those melee APs, or the assassin mid laner, such as Akali robbery, Tyrone, etc., at all in the early stage. Don't dare to go up and exchange blood with the big head, you will basically be beaten up, the attack speed of the big head turret 1.75 is not a joke with you, the output of the three turrets is simply scary to watch.

But for heroes who are masters, it can only be said to be 50-50. After all, like a fox, the Q skill can completely rub the blood of the fort. The higher the level of the Q skill is, the Q will take away the fort directly. , The main skill of the big head is Q. Without Q, he has no room to compete with the mid laner.

And the opposite side of the road is obviously stronger than his own. After all, if Lu Xi'an is passive for a day, he can laugh one more day. Especially after the sixth level, unless the robot pulls over the adc, it may not be possible to pull a female tank.