The League of Legends’s Most Ambiguous

Chapter 515: The correct way to use the murloc's big move

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Little Murloc’s W skill: Seastone Trident, this is considered the highest damage skill among the heroes of the entire legal system. It can see the enemy’s loss of blood for a continuous percentage of blood loss, and when it comes to the final residual blood state, it will be given to Xiao Murloc A is basically bound to die.

The passive W skill, that is, when it is not turned on, can cause 4%/5%/6%/7%/8% magic of 30/40/50/60/70 additional target’s missing health in 3 seconds harm. (Causes up to 300 damage to creeps) After opening, the active effect is within 5 seconds, each normal attack causes an additional 10/15/20/25/30 (+0.35 AP magic damage), reducing the target's health regeneration and healing during the duration. The effect is 50%.

Once the strength of the law is up in the later stage, when it reaches seven or eight hundred, the active leveling effect of W will be accompanied by more than 200 damage, plus more than 100 points of attack of its own, and the other is nothing, it is just a little murloc Standing with someone to output, each attack can take away more than 300 HP of others. If the passive tearing effect of W is added, the blood will continue to drop, and it will also include the bane of a Lich that comes after W is turned on. Skill effect, if there is a red buff on the body, just chasing a crispy meal with a crazy A can also kill others in a short time.

In addition, this skill can be combined with the incidental attack effect of the Q skill, that is, the common murloc will first turn on the active effect of W before using the Q skill, and hit the extra flat A damage.

Little Murloc’s E skills: quirky and strange. Anyone who has played with the little murloc knows the abnormalities of this skill. It is not only the core skill of the little murloc, but also one of the few gods who resist skills in the entire alliance. Skills can even be placed at the top of all the magic skills of immune skills.

First, this skill can make other people lose the target of attack, thus making it impossible to cast the skill.

Second, this skill can be immune to 99% of the damage of skills, such as the policewoman’s ult, the death song’s ult, the nightmare’s ult, the vi’s ult, etc., even if the skills of others are already Released, as long as it hasn't hit you, it will be immune to it.

Compared to the shields of those nightmare eating skills, or the shields of the banshee, which can block once skills, it is much better. After all, the shield of the nightmare or the shield of the banshee is better, or it is The shield of the wheel mother, they only resist a single skill damage. For example, when encountering Syndra's ultimate move, they can only withstand the damage of the first ball of Syndra's ultimate move, and the subsequent damage. Still have to eat all of them.

But this skill of the little murloc, if you use the E skill at the moment when Syndra's ultimate move is released, it will be completely immune to it, and it will not take any damage.

Then it has a very short CD. As one, it can be immune to damage, and can also move two stages, AP bonus is not bad, AOE, deceleration effect is also very overbearing, the later CD only has five or six seconds of skills, you are really There is no second magical skill that can match it in the entire alliance.

When the E skill is cast, the little murloc makes himself untargetable for 0.5 seconds. Landing causes 70/120/170/220/270 (+0.75 AP) range magic damage and slows the enemy by 40%/45%/50%/55%/60%/for 2 seconds. If the skill is activated, it will land immediately It only causes damage and does not trigger a slowdown.

The Murloc’s E skill can be used twice. The first segment is to jump up and move a short distance in the direction of the mouse, and become a target that cannot be locked. If you ignore it after jumping up, it will be at 0 After the 5 second delay, it landed on the ground, causing a huge range of AOE damage, which was much larger than the actual animation AOE range, much larger than the fire man’s W and Morgana’s W, and the little murloc’s E It is conceivable that the skill can collect two or three waves of soldiers gathered together without falling one at a time.

However, if the E skill is activated again at the moment when the pole is taken off, it will make a small displacement in the direction of the mouse again, but the range after landing will be very small, so small that you can't believe it. In order to chase the enemy, I quickly used the two Es and found that no damage was done. It is because the range of the two Es is too small, so when it is not necessary, let the Murloc E land as much as possible. . Expand the damage range, and put a considerable slowdown on the enemy.

It is worth mentioning that the E skills of the little murloc cannot be immune to the damage skills that have been applied to him.

For example, Ignite, the bleeding effect of the Q of the male sword, the passive bleeding effect of the promised hand, the W of the scarecrow, and the burning effect of the red buff. Once these are attached, if the murloc is silk blood, then it doesn’t matter whether he uses it or not. E, are all mortal endings.

The big move of the little murloc: a giant shark strikes, throws a giant shark towards a non-directional area ahead, if an enemy hero is encountered on the way, 50%/60%/70% will be attached to the hit target Slow down. After 1.5 seconds, the giant shark emerges from the ground, causing 200/325/450 (+1. 0 AP) magic damage to the hit target and nearby targets, and it also hangs 50 to nearby enemies. %/60%/70% slowing effect.

This is a full AP bonus skill, which means that as many APs you have, this skill will increase the damage. When the 700 or 800 spells are strong in the late stage, throw a big move towards crowded places, the most perfect. In the case of causing damage to five people, that is nearly six or seven thousand explosion damage. One big move can cause six or seven thousand damage. What is the concept

In the later period, the blood volume of an ADC is only about 1800, and a big move can beat the adc into residual blood.

Many small murloc players are troubled by the cast of the murloc’s ultimate move. They are always empty. What's more, they regard the empty as a habit. His little murloc only has the three skills of QWE. What is the R skill? ? Sorry I never heard of it.

In fact, it’s not difficult to cast the murloc’s ultimate move. Its trajectory is similar to that of the blind man’s Q and the leopard girl’s Q. They are all going in a straight line, but players are more accustomed to aiming directly at the enemy’s head when fighting. Big move, at this time, if the enemy stays on the spot and fights against you, it's easy to say, but if he takes a step back, he will be empty.

The correct way to use it is to use a big move on the same straight line behind the enemy. The big move will bite the enemy while passing by. No matter if he retreats or not, he will be able to successfully hit the big enemy. Don’t think that the murloc’s big move is the distance. Very short, in fact the cast range of the murloc's ultimate is very far. 1275 cast range.

What is the concept of 1275 yards

It’s far from ez’s Q skill, the blind’s Q skill, and the stone man’s ult, even the farthest range of Biasuo’s ult is 75 yards longer, so this skill is far from imagination. So short.

On the eve of the group, if someone screams in front of you, and the distance reaches half the screen, it’s good. Just throw a big move and teach him to be a man.

Of course, this is just a joke, but it's not impossible to force a group to start like this, but the hit rate will be greatly reduced.