The League of Legends’s Most Ambiguous

Chapter 516: Super God Cannon (Part 1)

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The little murloc recommends the main E and vice Q. The first level of W is enough in the early stage. There are bigger ones. The main E is no objection. As a two-stage displacement skill, it is also immune to damage by AOE. Divine skills, the main E did not say, and when the early murloc was not cut, it was the main E and the deputy W, because at that time the damage of W was still very high, and the deputy W was very cost-effective, but when W After being chopped off by lazy waist by nearly half of the damage, the benefit of re-mastering W is obviously not big.

The first three levels of the Murloc line are still slightly weaker. After all, as a melee AP, the growth of the replenishment before the third level of the long-range AP will almost be disturbed. Therefore, the costumes of the little murloc are basically crystal bottle + three reds, or crystal bottle + two reds and one blue.

Of course, this also depends on the hero. If you can bully others without thinking after being at level 3, you can also consider Dolan Ring, such as the Stone Man, and the card.

The core equipment of the little murloc is the Bane of the Lich, and then Central Asia. These two pieces of equipment are the most suitable for the little murloc. The Lich can cooperate with the Q skill to deal an instant burst of damage, and with the W skill, it can also deal high damage in a flat A process.

Not to mention Central Asia, with the Little Murlocs of Central Asia, even if they start a group and rush into the crowd, they can play two sets of skills.

Basically, no wizard can throw two sets of skills among the crowd when playing a group. The ultra-short CD in the later stage of the little murloc and the invincible effect of Shang Zhongya can easily play two sets of skills.

As for CD shoes with French heels, many murloc players are very controversial. This can’t be said to be the best. It can only be said that each has its own merits. However, CD shoes are more profitable to the murloc, because the murloc is more profitable. The strength of the magic is very high. The 15-point method will not have much effect on the later stage of the murloc, and the 15% reduction in CD shoes can make the murloc one second before dying. Use E to escape, or play the damage of E skill one second earlier, which obviously contributes more to the damage of the murloc in the later stage.

Then there is the hat and the piercing staff. The piercing staff should be released until the final stage, because once the equipment with percentage damage, the later the more advantageous, the dark fire depends on personal preference, because the murloc skills are not particularly stable For this reason, the Underworld Fire is obviously not the best choice, but the ultra-high damage of the Underworld Fire plus the 20% CD reduction is very much needed by the little murloc.

Some little murloc players like to publish murder books, but when they have not gained a huge advantage, it is best not to give priority to murder books. After all, the little murloc is an assassin who needs to break into the crowd and change his life with the opponent's C position. The book is of little significance. The price of a glare in the early stage is almost the same as that of the murder book, but from the point of view of damage, it is too much different. Sometimes you kill the opposing mid laner twice in the early stage, and go back to publish the murder book. As a result, he returned to the online single kill, because the killing book dragged the rhythm.

Therefore, when it is not a time to crush the bureau, the murder book should be carefully published.

It’s good to replenish the soldiers steadily in the early stage. It is best not to exchange blood with the opponent before the third level. After the third level, you can try to use the E skill to avoid the opponent's skill to exchange the blood.

For example, a hero whose two skills need to be pre-judged, Fireman, can directly Q his face for blood exchange at level 3. For Fireman, he needs to use other skills to ignite the hero before the Q skill can be successfully stunned. , So after the fire man casts any of the two WE skills, he can start thinking about using E to hide his key Q skills.

Fireman’s Q skill’s starting action is particularly obvious, and it’s very easy to dodge. Once you use E to dodge his Q skill and ensure that E can hit people on the ground, then this wave of exchange blood will not lose anyway, after all, Xiaoyu He is a horrible hero with a stubborn output.

In general, the murloc's blood exchange technique after level three is to use the special effects of his own E skills to hide one or two skills from the opposite side, and then the blood exchange will not lose anyway.

The things that the little murlocs need to pay attention to are the same as other APs. If they can’t take the lead, it’s best not to take the lead, but if the big move hits the lead, you can have confidence in your output. Try to cut into a set to disable the opposite AP or adc.

It doesn't have to be killed. If the opponent is beaten to the side and dare not participate in the team battle, then you can ensure that your own output position can be output with confidence.

In the later stage, the little murloc can try to catch people in the wild area, and can walk alone in the wild area with sufficient vision. Because of the explosive ability of the little murloc in the later stage, he will have a battle against most heroes in the later stage. Li, even if it is a violent man like JS with two swords, after seeing the little murloc, he must be careful not to be dropped by him.

On the first floor, An Yang took the Murloc, and the opposite chose Akali. Akali, a hero who was weak before the sixth level, was like a Murloc. He could not take care of himself in the life of being suppressed in the early stage. After reaching the sixth level, you can be someone else’s father, but when facing the little murloc, Akali with a Q skill is a little more comfortable than the little murloc, at least when facing the little murloc. She can use the Q skill to bully the little murloc if she has nothing to do.

And even after reaching level three, the little murloc does not have much capital to fight against Akali. After all, Akali has a stealth skill, and it lasts very long. Once the little murloc Q passes , Akali can fight back one set and lose W to hide. The little murloc can go, she can chase it out and fight another set. If the little murloc does not go, she will keep hiding inside, waiting for the next set of skills. cd is getting better.

This mainly occupies a small detail that the mid laner is absolutely impossible to bring a true eye when the third level is over. If the little murloc returns home after the sixth level and then comes out to bring a true eye, it will be difficult for Akali to follow him. The Murloc is facing up.

After all, the little murloc is not afraid of anyone. After level six, he has a real eye, how uncomfortable Akali is.

Your own jungler grabs the prince in seconds. Heroes like the prince cooperate with clockwork murlocs and the like. They are all very good. A big move can frame others, and the murloc can directly throw the big move into the prince’s big move, clockwork. is also like this.

Now that the prince's ultimate move has been modified, there is no way to penetrate it. He can only use the flash and displacement skills to draw out the range of his ultimate move.

At the beginning, I helped 5L Su Mei'er ask for an ADC position. Everyone checked An Yang's record, and they were shocked, so they all said that they would give it to him. In fact, this adc is not An Yang.

This is a trick to deceive the position. If you are in the 5L position but can't get the record, you can ask someone who is willing to bring your cool record to the sentence, "5Lxx position."

Everyone will automatically associate the talking with 5L by default, and then check his record. If he sees a good game, he will give up his position.

Of course, this technique can only be used once, and the next time it is encountered by someone familiar with it, they will directly come up and scold it.

But it doesn't matter. An Yang has 90%—er, 80—forget it, An Yang has 50% confidence that Su Meier can lie down and win.

Speaking of the cannon, An Yang remembered the Timo who kept the cannon on her mouth all day long.

It seems that you have to work hard this time to get the two little guys together as early as possible. After all, the readers are also very powerful.

As the strongest adc in the late stage, Xiaopao can kill all those who are close to him.

It doesn't matter what Obama vn you are, as long as you get within the range of the cannon, you will be killed by two cannons first, leaving you empty for an explosion without any damage.

The small artillery has a range of 703 in the late stage, which is the highest adc in the normal range of the entire LOL. Of course, if the use of skills is to be counted, the mouse will have a longer range than the defensive tower after turning on the big move.

The cannon itself has two skills: a long-distance displacement and a forced displacement by others. Together with the ultra-long-distance shooting range, when some assassin heroes forcibly cut in, you can push the person away first, and then consider whether to use W to follow up the output. Or escape.

The passive of the cannon: aiming, the range increases with the level, and the range increases by 9 points per level.

The Q skill of the small gun: rapid fire, the small gun increases the attack speed by 30%/50%/70%/90%/110%, lasts 5 seconds, and has a 20-second cooldown time from level 1 to level 5.

As a late-stage skill, this skill increases the attack speed by 110%. In conjunction with the ultra-long range of the cannon, the average melee hero will be killed by the cannon even if he can't reach him at all.

Cannon’s W skill: Rocket Jump is one of many skills that can kill and refresh CD with assists. This is one of the core skills that cannon can be used as displacement and refresh skills. Although it is AP bonus, this jumping is passive. Refreshing CD is a very strong survivability for adc. The reason why Xiaojiao's playing rate in the competition is high is also because of her own W passive and hero passive Niu X.

The farthest cast range of the W skill of the Cannon is within 900 yards, but it can jump over a very thick wall. For example, in the triangular grass next to the purple square next to the tower, you can jump over the grass directly across the wall. It is something that the general adc's displacement skills can't do.

And this skill also has a deceleration effect, so when fighting down the road, once your jungler supports it, you can try to use W to keep people first, as long as you slow down to the opposite side, if you are guaranteed that you will never die. , Then the speed reduction of up to 60% is basically making it difficult for the other side to move.

Cannon’s E skills: explosive shooting, passive effect. When an enemy target dies nearby, it will cause 50/75/100/125/150 magic damage to other targets. In the early stage, the cannon uses this to speed up. Second, it is good to use this skill to rub the opposite adc bloodline. After all, the first level increases the magic damage by 50 points. If you can rub it, you can find the trouble of the opposite adc.

This E also has an active effect. After it is turned on, it will launch a flame bomb towards the enemy target, causing tearing magic damage to the target. This AP damage is a full 1.0 bonus, which is very high, and It will also halve the effect of the opposite treatment.

If there is an auxiliary hero like Qin Nanny with blood added, first give an E skill to the opposite adc when fighting. The original auxiliary type hero doesn't have much blood increase in the early stage, and the halving is basically the same. Adding blood makes no difference. This will also occupy a certain advantage.