After clearing the "Gallery: Alley Morrison", it seems that you can start the strategy from the third floor.
This is indeed good news for Annan.
At the very least, it can save a lot of time when you attack this dungeon in the future... You don't have to go up layer by layer.
The function of archiving was actually noticed by Annan when he entered "Nightmare: Gallery" for the first time. It's just that he didn't open this permission to the players... Looking at the prompts for players to enter the dungeon, you can know that Annan has actually castrated part of the system functions.
—It can be sent back as a reward later.
As long as players didn't know about this feature at first, they wouldn't be dissatisfied. On the contrary, they will think that the planning is really heartfelt, the feedback is really listened to seriously, and the revision is really timely...
Like a certain company that likes to split half of the game content into dlc.
After noticing the save point, Annan realized... even the first "Nightmare: The Betrayer" seemed to have a save point.
But before that, Annan had never found "where is the archive point".
What is it good for
Is it possible to be reborn in that position after death
So why not just call it respawn
Now Annan finally understands...
The meaning of the save point can only be revealed after clearing the level and entering the nightmare for the second time.
This is undoubtedly good news.
Because "Nightmare: Betrayer" has a special requirement, that is, "no ability to cast spells".
And Annan is now a Bronze rank disabled wizard.
Annan's previous thought was to find something that could temporarily seal the ability to cast spells, or simply cast a spell to temporarily prohibit his ability to cast spells.
But now it seems that maybe I can continue directly to the previous save... Return to the position where I cleared the level
Or an earlier position
"… what is this?"
Annan was dumbfounded.
After waking up from a nightmare, go to the toilet and go back to start a sequel
However, Annan eventually returned to the first floor.
Because this time, he plans to clear the nightmare on the second floor first - in this way, he can try to fight the nightmare on the fourth floor next time he enters the instance.
Annan wanted to try to see if he could get to the hidden ending if he got through all the sub-nightmare...
—The change in this nightmare gave Annan confidence.
Repeated parts are not listed.
But when Annan walked into the last corridor on the first floor.
He's on a display case that should be empty...
I saw a diary.
It's the diary that should appear on the third floor!
"… I understand."
Annan murmured in a low voice.
The dungeon he cleared before did not leave any traces.
The "display" on the floor he cleared will always exist thereafter.
"... tsk."
Annan's heart suddenly appeared in the evil way to clear the level:
If he cleared the nightmare on the fourth floor first... Will Annan be able to get the weapon on the first floor
... No, maybe this is not evil.
The thought of Delicious Wind Goose suddenly appeared in Annan's mind.
According to the original strategy, if you get the coat on the first floor, the knife on the second floor, and successfully counter-kill Brother Joseph on the third floor...
After reaching the end of the fourth floor, he will not be blocked by the door and killed by Brother Sledgehammer.
Regardless of whether the door leads to the nightmare or to the fifth floor, the player must kill Joseph before the third floor.
Otherwise, the fourth floor is the plot kill.
Delicious Wind Goose couldn't control his body at all.
In other words...
Starting from the fifth floor, the enemy played by the player "Amos" is not "Brother Sledgehammer".
Well, follow the normal train of thought.
If the player has already cleared the fourth floor, then after getting the gun, they can easily counter-kill Joseph who broke through the wall on the second floor.
...Because Joseph's sledgehammer is not instant at anyone, nor is he infinitely powerful. The ability to smash through walls with one hammer is only due to the special effect of the hammer. He himself is still a weak wizard, and he is also an imperial wizard who must speak to cast spells.
Whether they do mental calculations or not, the players on the second floor can completely kill Joseph with a gun after he breaks through the wall.
In this way, the second and third floors do not need to run in the whole process.
The fourth floor does not need to run.
In this way, when reaching the fifth floor, the player can maintain the healthiest state...
"So on the fifth or sixth floor, is there a blood volume detection mechanism..."
Annan murmured.
For example, if the blood volume is below a certain limit, there is absolutely no way to pass the level
That's why Priest Louis passed the level so easily.
Because Amos carried silver coins on his body, and there were silverware on the chandelier. The later layers are also easy to replenish with silverware...
Louis may have found that he was not full of blood after entering the door, so he immediately replenished it.
Then he can run at full speed without worrying about visceral damage.
On the second floor, he can directly escape the pursuit at full speed.
In the third floor, he ran at full speed to the end, and before Amos appeared, he would directly enter the next floor.
On the fourth floor, he can use the magic "sharp thing" to get weapons. Hack the Demon, Hound, and Amos straight away.
It is equivalent to the mechanism of the first four floors, he skipped all of them...
But ordinary players definitely can't do this.
If they ran like this, they would have died countless times.
"So he doesn't understand the mechanism at all, he just passed by recklessly..."
Annan has a toothache.
If it weren't for the nightmare of not knowing how the clergy fought... would he believe in the strategies written by such scumbags
The personal abilities of the priest of the righteous god are basically all focused on conquering nightmares.
It's like those strategy authors who say "this boss is very simple, just remember to hide the skills, don't be greedy for knives and don't hit the skills".
But the real problem is how to dodge his skills!
However, if Priest Louis doesn't understand the mechanism, it means that Yinjue's church must not know the true ending of this dungeon.
That is to say, they don't know about the conspiracy of Lord Skeleton...
Then Annan can only rely on himself.
It is necessary to clear all the sub-nightmare here.
Then wait until you enter the first floor again. In the display case here, there should be everything from the first floor to the sixth floor.
Although there are tomatoes, diaries and other useless things.
But there should also be pistols in the fourth tier, or rifles!
There are even "collections" on the fifth or sixth floor that Annan has not seen yet!
They may be the key props used to reverse the plot of the negative layer!