The Righteous Player(s)

Chapter 291: Frost Whisperer

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Annan opened his eyes from the bed again.

He was almost stuck in the number of times, turning off the players' permission to enter this nightmare.

He can advance to silver at any time. At present, "Silver Knight" is a sub-job instead... This job continues to improve, basically it can only increase Annan's blood and strengthen his body. It itself does not provide combat skills like a swordsman... it only comes with high-value attributes.

And its skill list comes entirely from the divine spell purchased with the imprint of holy light, which is the proof of purification of nightmares.

So Annan made a decision: his sub-profession continued to improve, and the benefits were not great.

It’s better to give the experience here to the players first, so that when they go out, their level will be higher and more stable...

Annan's current top priority is still advanced.

After dispelling the players, Nightmare: Gallery is running out of times...

In the past few days, he swiped through the gallery for three more rounds, raising the Silver Knight's level by another three levels.

— and then there are only the last four Nightmare Endurances left.

Louis wasn't very effective at purging this nightmare.

Annan stayed four times, which basically guaranteed that he would have to be purified here for more than a month.

As for Annan himself...he was ready to go.

Yes, of course Annan would not be so kind as to suddenly open a treasure map for some players...

There are things in the elf ruins, not just things that children need to use to advance.

Although it is true—but the wandering child is only at the fifteenth level now, and there is still a long way to go before advancing to silver.

This was actually used by Annan when he was preparing to advance himself.

Salvatore wrote down many advanced directions of "wizards" for Annan.

It is different from the situation where "Wizard Apprentice" can guarantee "Wizard"... It is more difficult for wizards to advance to the next level.

For example, the most common and common advanced "Great Wizard" also firstly requires all the magic slots of the wizard to be filled, and at least three schools are involved. This is almost a condition that is met by default for those wizards with professional background, but it is not an easy task for Annan, a quick wizard...

Moreover, the characteristics of the "Great Wizard" profession cannot meet Annan's needs-it is just a punishment for wizards not to cast spells across schools.

But Annan didn't want to switch to a tool job like the Hand of Winter... because it had too many side effects.

Among the remaining advanced professions, there are not many wizards who can advance the disabled school...

In the end, Annan chose an ancient advancement.

— Frost Whisperer.

At the beginning, when Annan remembered this profession, it was only because Mr. Skeleton once mentioned the surname "Shuangyu".

But after asking the man in the mirror, Annan learned more information:

The disability school established after the unification war was actually formed by the integration of two completely different professions.

Before the Unification War, they were called "Ice Vein Warlock" and "Silence Warlock".

Eyes of Sloth and Wall of Stall are the signature spells of Silencers—what they are good at is to resonate with enemies or space with their weak emotions, silent words, and weak bodies. Blocking other people's speech ability, spellcasting ability, projectile ability, melee ability, etc. in turn, is a completely pure control profession.

The ice pulse warlock is relatively easy to understand, the "ice method" in the traditional sense.

In this world, the roots of the two extraordinary powers, ice and fire, both come from the ancient dragon clan. Just like the old grandmother and father Sui were both born of giant dragons... At least before the first era, when there were no historical records of the birth of humanoid creatures, and before the history was recorded, the old grandmother and father Sui were already born of ice and fire respectively. Righteousness.

The origin of ice pulse warlocks can be traced back to the third era.

In the Third Age, some elves got part of the old grandmother's power and became "Frost Whisperers". Because the souls of the elves are in harmony with nature, their initial entry into the extraordinary is "condensation", which is the silver level. They can freely control the curse of the frost domain, and they can communicate with the living incarnation of "grandmother" frost, similar to priests. Occupation - Roughly equivalent to the silver knight of the legal system.

Later, some Frostwhisperers thought that such efficiency was too low... There were very few elves who could carry the power of Frostwhisper, which was not conducive to inheritance. So they further diluted the curse and created the third-hand profession of "Ice Vein Warlock".

The power used by ice pulse warlocks basically has nothing to do with the old grandmother.

In other words, the extraordinary power is so weak that it can be used without the permission of the Lord of the Frost Domain.

But now is the fifth era.

The Ice Vein Warlocks, who were evaluated as "weak" in the third era, have become one of the most powerful professions—of course, part of the reason is because they have completely changed the way they fight.

Ice pulse warlocks no longer use the robes of ice silk that can be used to increase the power of the frost domain, and the scepters inlaid with blue crystals and silver.

— They took axes and hammers.

Although this will greatly weaken their ice, compared with the previous requirement of continuously casting spells until they are completely frozen to death and shattered, now it only needs to slow down the enemy's movements, and this hammer used to be able to directly hit the giant stupidly.

Very efficient.

After the unification war, one of the reasons for the merger of the ice warlock and the silent warlock was that the ice warlock lacked advanced skills... Another reason was that the two brothers were rebellious ancient warlocks.

Iceborn Warlocks can slow their enemies' reflexes, so they take up slow but powerful axes and hammers.

The characteristic of silencers is that they can limit the enemy's ability to cast spells, remove the enemy's protection, and protect the enemy's projectile attack...

So they picked up guns and crossbow bolts, and chose to face the enemy unilaterally.

My lord, times have changed for me, but you haven't.jpg

After the ancient warlocks of the two schools were integrated into the wizards of the disabled school... they became more and more accustomed to this "imposing restrictions" + "relying on foreign objects" combat mode. And after they arrived in the Duchy of Winter with their old grandmother, they became more pragmatic every year in the next few decades...

Of course, even now.

As an ancient profession, "Frost Whisperer" is still one of the first choices for wizards of the disabled school - if they can successfully advance.

Not for anything else, just because it can be passed down to the present... This means that it has withstood the test of history.

As for the prerequisites for Frost Whisperer, Salvatore also wrote clearly:

Erosion rate is lower than 50%, at least three spell slots, constitution above 10 points, willpower above 10 points, perception above 40 points, affinity of any element in the frost domain exceeds 50, frost whisperer's eternal frozen blood , Initial influence: Whispers of Elegance.

Annan met the previous six requirements.

This is not much, because other advanced requirements Annan satisfied more...

As for the remaining materials and influences, Salvatore has also marked the source of his acquisition.

—It is the ruins where Annan asked the children to go.

The primary influence of "Whispers of Elegance" will appear in all elven ruins. As long as there are traces of the life of the elves, the two effects of "Whisper of Elegance" and "Praise of Nature" will usually appear, and there will be a small probability of "Initial Effect: Remnants of the Soul of Silver".

The external manifestation is walking on a deserted street and occasionally hearing someone whispering in Elvish; or suddenly hearing someone singing around. When this happens, it means that these two effects have been collected.

And "the remnant of the soul", in simple terms, is haunted... and it is the level of being haunted by ghosts.

The reason why Zedi Black Tower kept the ruins as they were as much as possible, and even set up an enchantment to seal the gate, is to send people to harvest when the desired influence is needed in the ceremony.

The Wizard Tower generally refers to such a place that can stably produce influence as an "influence pool". Every influence pool is an important public wealth of the wizard tower.

Annan sent four of his children to this pool of influence. In fact, he was not worried about encountering tomb robbers, let alone the monsters inside—there would only be some neutral ghosts in this ruins. In order to talk and fight with the ghosts, Annan specially sent The half-dead daughter of citalopram.

He was mainly worried about meeting the wizard from the Black Tower of the Zedi.

The principle of the wizard tower is that only the wizards of this tower can enter the influence pool to harvest influence after obtaining a permit.

If they were in danger, Annan only had to change their resurrection points back.

When the four of them thoroughly figure out the route, Annan can go quickly to avoid meeting people on the road.

After all, this is still poaching in essence... Although Salvatore's status is high and he doesn't need to care about these things, Annan still doesn't want to cause trouble for him.

Annan was not worried that he would be caught on the spot and captured in the Black Tower.

What he was worried about was that when he fought back, he used too much force and killed one of Salvatore's seniors...

But at present, Annan has another eye.

He could use Longjing Tea's vision at any time to judge when someone might go to the elf ruins in Beihai Territory.

On the importance of vision.jpg