The Righteous Player(s)

Chapter 95: Brother Sledgehammer and the fragments of the diary

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"Hey, what a terrible death..."

Annan smacked his lips with relish.

He is now in Roseburg, guarding the dead body and watching the live broadcast.

Salvatore had already fallen asleep—his activity time was limited, so he couldn't show the corpse with Annan first, and then catch up on sleep during the day after confirming the authority... He had a serious lack of sleep time, and had to fall asleep at three in the morning.

So Annan could only follow him, temporarily living back in the Viscount's Mansion in Roseburg.

Salvatore went to bed while he kept vigil with His Excellency the Viscount.

—By the way, watch the live broadcast of the horror game.

Although the shell was scorched black, fortunately, the Viscount's Mansion is big enough. There is nothing wrong with living in the room inside.

With this hammer down, Child God becomes Child Sauce.

And the death effects are amazing—

The moment the homeless child turned his head, he saw a huge hammer smashing the glass window, accompanied by a whistling sound like wind and thunder... It hit him directly in the face.

His vision instantly blurred and shattered, and his consciousness disappeared immediately.

That strong sense of death shock could even reach the audience through the live broadcast.

Even the barrage stopped for a while.

Because even the audience is equally intimidated.

After being blank for several seconds, the sparse barrage slowly picked up:

"—Damn it, it seems a bit emotional!"

"—This is triggering the death fg, I don't think the child god hides it."

"—Take the note and run straight away! Don't worry about those things behind you, don't look back... This should also be a chase."

"—I think it makes sense, this Brother Iron Hammer is the one on the second floor no matter how you look at it."

"—If you are caught up on the second floor, it should be the execution animation like this..."

This should be the first serious turnaround in this nightmare.

Unlike the players, Annan knew the warning of "don't look back" from the very beginning.

But obviously, this warning does not refer to "you will die immediately when you turn back", but "you can't turn back at certain points".

After all, Annan's strategy was inherited from Priest Louis.

In this dungeon, all memory will be lost as long as it fails. So Louis can only plan his own behavior pattern before entering the dungeon... and then summarize the commonalities of his behavior patterns after clearing the level.

Therefore, his strategy must be incomplete and incomplete.

Annan did not tell the players this strategy, also in order not to restrict their creativity. Otherwise, they will inevitably try to follow Annan's strategy, and only look for easter eggs after clearing the level... and this is equivalent to limiting their thinking.

If you want to take full advantage of the player's immortality, you have to let them die a few more times.

The so-called talent is not enough, time comes. What doesn't kill me, only makes me stronger... This is where the player's advantage lies.

Every life given—as long as it is not given in vain, will be somewhat rewarded.

Like homeless kids.

The letter he got from the window was actually very crucial.

Annan did not go to pick up the letter at that time.

This is the clue that Annan missed.

If everything went well for him, and he didn’t stay in place just now, triggering a chase... Then according to the normal process, the homeless child should meet Sledgehammer again at the end of the corridor, and then enter "Nightmare: Alley Morrison" .

In this way, when he saw Ai Lei's diary, he could immediately realize that the letter was a part of the diary...the part that she tore off. It can also be noticed that Ai Lei's diary is the key clue.

The reason why she said it was torn off by her was because Annan clearly saw that the diary only had a single page - which was actually very unnatural.

Generally speaking, when writing a diary, both sides should be filled, and no one will avoid it, and only use one page to write. And when Annan read Ai Lei's diary before, she did write two pages full.

This means that before Ai Lei wrote the next diary, she felt that it was not a good day and tore it down.

So, whose hands did it go to

The fragments of the diary in the envelope were neatly folded. Presumably the person who sent this letter must cherish this letter very much.

Annan also noticed that Brother Sledgehammer's eyes were the same emerald green as Ai Lei.

Reconnected, before entering the dream of "Ailey Morrison", Amos said "Buckle... please..."

A sentence flashed through Annan's mind.

— Alley Morrison, formerly Alley Buckle.

This is the news he saw in the newspaper forty-five years ago. It is news that the players cannot know.

So, that Brother Sledgehammer is Ai Lei's biological father

But isn't he dead

Was it because he wasn't actually dead... Or was he resurrected after death to settle accounts with Amos

In a sense, Annan can actually agree with Brother Sledgehammer's revenge.

After all, his wife and daughter both had sex with Amos, and his daughter almost gave birth to a child for him. It's totally understandable that Sledgehammer wants to smash Amos' dog's head...

Moreover, the contents of the torn diary of this day are actually very important.

Only after getting this letter can I understand why "Dad was painting in front of the garden, but he couldn't draw halfway through the painting, and then he tore up the painting."

Because of the current Amos Morrison, painting needs to start from the bones in order to have that magical charm.

Only today's diary can truly reflect the weird state of Amos. Combined with the contents of the diary on the last day, that is, "June 10th"... the homeless child can realize that there is key information in the "study".

—In this way, the information of the entire copy can be connected in series.

In other words, the puzzle is similar to the combination lock puzzles commonly found in horror games.

Write this set of numbers on a wall somewhere or on a note somewhere. This number is the combination lock combination.

Of course, if there are not many digits in the password, you can try it out by force...

When Annan was attacking the nightmare by himself, he relied on his quick search ability to search the entire room. It was only after he determined that there were clues in the diary—and he went straight to the study, just because the word was mentioned in the diary, he made up his mind without hesitation.

This is purely relying on Annan's strong mobility, which compressed his action time.

Annan suddenly realized what is the most critical element in this dungeon... In fact, there were hints at the very beginning.

-time.

In the beginning, the player played as Amos, who was bleeding from internal injuries. His liver or kidneys were injured, and he couldn't move for too long. And the chasing battle caused by the frequent intrusion of Sledgehammer is also further oppressing time.

In the level of "Ailey Morrison", whether or not Amos can read the book in the study before returning home directly determines the next development. And tasks like "live until dawn" still emphasize time.

"Don't waste your time... huh?"

This is the core mechanism of this dungeon.

Annan is somewhat enlightened.

If Annan's guess is correct, the real mechanism of this level of nightmare is actually not "don't look back", but "don't stop".

Street kids almost got it right...

If he walked all the way directly, triggered the window opening at the door, walked over to take the letter away, and ran all the way after reading it...Brother Sledgehammer should have just broken the window and entered at this time.

This is probably why in the CG, Brother Sledgehammer would appear behind Annan inexplicably.

It turns out that according to the internal logic of this nightmare, Annan should have read the letter first and triggered the chase before escaping into the trail and triggering this "CG".

Amos already knew that someone was chasing him, so he shouted "Balke don't kill me". He took the dark path just to make people chase him, the purpose is to try to let the other party go from the bright place to the next floor...

- In this way, the whole logic is connected.

"Sure enough, letting players play dungeons is rewarding..."

Annan muttered, and returned the child's live broadcast.

If there is no accident, he should follow the instructions of the barrage and go to the third floor.

"Let me be healthy, what happened to the others..."

He wants to see...

What kind of nightmare are the other layers