The Strongest Animation Producer (Rebirth)

Chapter 158

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At this point in the game, the confusion in the first round seems to have been answered -

Why did Viola take the initiative to enter the dangerous witch's house? Why did a thirteen-year-old girl not show any fear or uneasiness in such a terrifying house from beginning to end? Why could she sacrifice the cute little frog without hesitation and kill all its offspring

Because the protagonist Viola controlled by the player is the real witch Irene. Before the story of the game began, the two had already exchanged bodies.

After getting the body back, Irene refused to return it and left the witch's house directly, but was trapped in the forest by Viola using the magic power in her body. Irene took the initiative to return to the witch's house again - because this time, she came with the purpose of killing Viola completely.

And she did it.

In a sense, this is even a good ending - the protagonist Irene (the player) escapes from the witch's house through her own efforts, indirectly kills Viola, leaves with a healthy body, and lives a happy life from then on.

Fang Lian:

Is there something wrong with the producer of this game

It turns out that the character controlled by the player is the real villain. The real Viola had exchanged bodies with the witch at the beginning of the game. He thought he was helping the innocent and cute blonde loli escape the clutches of the villain, but in fact it was just the opposite - the player was the culprit who led to this ending.

In other words, he had worked so hard to bring about this evil ending!

The death that players accidentally obtain while solving puzzles in the game is a truly good ending.

What's even more outrageous is that after witnessing Viola asking her father for help but being killed by her father who did not recognize her as a monster, the witch Irene made a snickering gesture before leaving.

She's still smiling?!

The more Fang Lian thought about it, the angrier he became, and his heart felt choked with anxiety.

Strictly speaking, "Witch House" is not the kind of game that will make players cry. The whole game plot is fragmented and simple, but it is precisely these fragmented clues that make up the game plot, combined with the final reversal ending, that make it worthy of the name of "depressing game". This feeling of despair even exceeds the horror that "Witch House" as a horror game brings to players.

To put it bluntly, this is really a game that will leave a deep psychological trauma on players and make it difficult for them to get out of it in a short period of time.

The game has reached this point. If Fang Lian still doesn't understand Mu Suxing's intention, then all the years he has been abused as a Huaying employee along with Huaying fans would have been wasted.

What game review? Someone is still upset about the two not letting him make games, so he picked a game to retaliate!

Not only did they bring a truly depressing game to the table, but they also pointed out that it was a game review. Since it was a game review, it would not be enough to simply write about completing the game. They had to talk about the gameplay in detail, right? They had to analyze the game plot in detail, right

What's the difference between this and knowing there's a knife in front of you and still actively swallowing it from multiple angles and all directions

Even more terrifying is...

Fang Lian looked at the game interface that had returned to the main menu page for three seconds, then silently pulled out the chat interface and tagged Wen Feihang, who was also working hard on the game review of "Witch House" like him, and asked faintly, "Have we been tricked by Amu again?"

Hey, why did he say again

On the other hand, Wen Feihang, who also got the true ending, was not much better than him. After a long while, he typed a reply: "What's more terrifying is that after I found this, I didn't want to braise the dog thief at all. Instead, I had an urge to continue playing the game for the third or fourth time."

Wen Feihang originally thought that after getting the depressing true ending, he would not be able to resist running to find Mu Suxing for a PK.

For the staff of Huaying Animation, swallowing razor blades from time to time is simply a routine operation. Although Muxuxing's devilish actions often cause fans to send razor blades, compared to the fans, the Huaying staff responsible for production are the first to come into contact with the source of Cheng Zhiyu.

In a nutshell, those who have suffered psychological trauma from the abuse by Mu Suxing over the years are not only the fans of Huaying, but also the employees who are both victims and accomplices.

However, at this moment, facing this completely unexpected yet reasonable ending, Wen Feihang was unhappy, but this unhappiness was only directed at the witch Irene in the game. It was simply because he was too immersed in the role. As for other resentments like before, he did not have any at all.

He was delighted to be abused this time and was willing to do so.

Fang Lian obviously had the same idea.

There are not many games that have both gameplay and plot. There are even fewer games like "Witch's House" that can use relatively simple art and few fragmentary information to outline the image of an indifferent and cruel protagonist, and the ending is a shocking reversal.

Fang Lian had no doubt that when Huaying's game platform was launched, this game called "Witch's House" would inevitably become a benchmark in RPG horror puzzle games, and even indirectly attract more people to make games of the same type.

But before that...

Fang Lian quickly found several people from Jingzhi Interactive Entertainment, a subsidiary of Huaying, in his friend list and sent a copy of the game compressed file to each of them.

A masterpiece like this RPG game should be shared with friends.

After sending out his recommendation, Fang Lian shifted his attention back to the game itself and started playing the third round of "Witch House".

As things have developed to this point, for Fang Lian and Wen Feihang, the fun of unearthing the game Easter eggs of "Witch House" has far exceeded the bet itself. For this reason, the two resolutely gave up their original bet and instead began to work together to do game reviews.

"You mean, the first time you played it, you cleared the game without any operations?"

Through the exchange of information, Fang Lian quickly learned about the special ending that Wen Feihang had chosen. Now that he already knew the true ending, it was obviously much easier to analyze this seemingly inexplicable ending.

Wen Feihang pondered: "An hour later, the way back was unlocked, which means that the real Viola is dead. In other words, the witch's body is on its deathbed. After the two exchange bodies, even if the player does nothing, the real Viola in the witch's body can be dragged to death."

Why is the witch's body on the verge of collapse

This question was answered in the two's third round.

With the experience from the first two games, the speed and efficiency of the two people in the third round increased a lot. In order to save time and out of confidence in his own skills, Fang Lian even gave up talking to the black cat at the beginning of the game. He did not save the game during the subsequent game and just rushed through it.

However, he didn't expect that it was this slight difference in thought that led to his final outcome.

There was no change in the early stage of the third round of the game. However, this time, when the game reached the end and Fang Lian once again stood in front of the last room, which was the room of the witch Irene, the plot changed here.

The dead black cat that was supposed to appear at the door of the room disappeared. To be more precise, this time, the black cat appeared at the door. As the witch approached it, the black cat jumped and suddenly said, "You don't need my help at all. It's really boring."

"Well, the consciousness of this house, the wallpaper and notes are all helping you, which is only natural. As expected, even if the bodies are different, this house still knows who the master is."

Fang Lian was slightly stunned, but soon understood the meaning of this sentence.

During the game of "Witch House", most of the clues to solve the puzzles come from the wallpapers in each room. Black Cat's words actually perfectly explain the reason for the existence of "clues and archives" in the room.

The temporary save point is the Black Cat - because the Black Cat is the demon who signed a contract with Irene, and the existence of the save point is his help to Irene. This time, Fang Lian did not use the save point from beginning to end, and did not even pay attention to the Black Cat, so the Black Cat said "You don't need my help at all".

This is really...

Fang Lian was somewhat tempted.

He really didn't expect that this game would be so detailed.

Fang Lian never thought about the clues on the wallpaper. Isn't it normal for puzzle games to give clues in this way? But if you put it into the game, this setting is obviously a bit strange - "Viola" wants to leave the witch's house, but a wallpaper appears on the wall of the witch's house to help her. Is it reasonable

"But if you add the premise of 'clearing the game with one life', it makes perfect sense."

The protagonist is a witch.

Since she is a witch, then the witch's house will of course be oriented towards the witch. Since she is a witch, given Irene's character, after discovering that the road was blocked by Viola's magic power, she would of course not even look at the black cat, and decisively go to the witch's house. With the help of her own house, without the help of the black cat (save), she can complete the whole journey neatly and easily.

"This game is so amazing!" Wen Feihang couldn't help but admire: "I originally thought that this kind of RPG game should be relatively crude, but I didn't expect it to be so refined."

There are no unnecessary dialogues and no inexplicable settings. The entire game world is logically rigorous and full of clues. Even the seemingly useless joke books on the bookshelf actually represent a satire on the real ending.

Fang Lian: "It's amazing that a pixel RPG game can achieve this level."

In fact, there was a sentence that Fang Lian kept in his heart and didn't dare to say it out loud - in his opinion, the detailed setting, good gameplay and shocking ending reversal of "Witch House" were enough to make it a masterpiece among similar games.

Considering that he was just one person, it would be hard for people not to think that he was exaggerating if he boasted that it was a masterpiece. Fang Lian simply buried this evaluation deep in his heart.

Half a month later.

With the establishment and launch of Huaying's official game platform, "Witch House", as a representative game of pixel RPG games, soon appeared on the platform's homepage.

Fang Lian and Wen Feihang’s game reviews are also on the list.

However, considering the special plot of "Witch House", the two deliberately deleted the parts that might contain spoilers in the game review.

Simultaneously launched with "Witch's House" are several typical mini-games that Mu Suxing had previously mentioned, such as "Emperor Cultivation Plan" and "I'm in Hogwarts".

"I'm at Hogwarts" needs no introduction. As the heat of Harry Potter is still not over, this development game just meets the desire of fans - players in the game will play the role of a first-year student at Hogwarts and experience the daily life of studying at Hogwarts School of Witchcraft and Wizardry.

"The Emperor's Development Project" has won unanimous praise from players for its high degree of freedom and exquisite character portraits, and its download volume is no less than that of "My Hogwarts".

It is worth mentioning that, except for "Witch's House" which is a free game promoted by the platform, the other two games are paid games with a buyout system.

However-

His eyes fell on "Witch's House", which had less than half of the latter two downloads. Fang Lian, who had been secretly hoping that it would bring psychological trauma to more people since he finished the game, felt depressed.

Is it because his personal gaming aesthetic is too biased