Of course, in addition to the preparation of hardware equipment, there is also need to make up for the content.
Previously, Polaris formed a game department in order to sell home game consoles, and later split it off to become an independent game studio.
But relying on this game studio alone cannot meet the needs of consumers at all, it only solves the problem of having it.
Although the games produced by Polaris' game studios are all classic, it is impossible for users to play these games all the time. No matter how fun the game is, it is possible to get tired of it.
Moreover, these games are stand-alone games, and many people don’t want to play them again after completing the game. If it is an online game, you can interact with other players to increase the life of the game.
In order to solve this problem, Polaris Company entrusted Fanxing Software Company to develop a universal game engine that can produce 2D and 3D games.
In this era, 2D games are all in pixel format, which is extremely rough. Those of you who have played in arcades know what it looks like, let alone 3D, which requires much higher technology.
Fortunately, Fanxing Software Company has obtained some of Zhao Yi's true biography, and spent a year to finally develop this 3D game engine.
It also comes with a large number of general game materials and textures, allowing some game studios and individuals with limited strength to use these general materials to develop their own games. As long as they work hard on gameplay, these are not problems.
Game studios and companies with relatively large financial resources can create their own game materials and textures, and develop games with more refined graphics.
This game engine is specially tailored for personal handheld game consoles that are about to be released and home game consoles that have already been released, and can fully utilize the hardware performance of these game consoles.
In the past, poor game graphics were mainly due to limitations of game hardware, such as insufficient storage media, high memory prices, and small memory capacity.
Even now, memory is still the main factor restricting the development of games. In order to break this limitation, Polaris also hopes to let Tianxing Semiconductor develop large-capacity memory.
As for storage media, current ROM-CDs are sufficient, and even Byte Data’s hard drives are not needed.
The maximum capacity of ROM-CD is only about 700M. As games become larger and larger, more storage capacity will be needed. Polaris Company followed Zhao Yi's request to develop DVD discs to increase the density of information storage. However, this requires information storage. A breakthrough in reading.
In order to speed up the reading of data, the current method is to read the information from the CD disk into the memory at once. Although the reading time is slightly longer at first, after reading it into the memory, during the subsequent game time, the screen will There will be no lag.
However, this method is because the game program is not large and the memory capacity meets the demand. If the game is large, then if the game mainly relies on memory to work, it will greatly increase the cost of the equipment.
In order to solve this problem, Zhao Yi asked them to use logical pre-judgment reading, that is, when the player enters a scene, he will judge based on logic which scenes will be read next, and load the relevant data into the memory in advance, and then Scenes far away from the current scene operation are removed from memory.
After having the game engine, Polaris needs to support a large number of game studios to develop supporting games for its own game consoles.
Therefore, recruitment activities were carried out in major universities in the country, hoping that relevant talents who are interested in joining the game field can join. Polaris Company provided financial support in the form of equity participation, and at the same time provided these talents with free game engines.
Since domestic software talents are currently relatively scarce, and even those with software majors basically have no experience in game development, if it is a simple game like King of Fighters, you may be able to understand it based on your personal research and research. .
But that’s no longer possible. It’s difficult to get started with the game engine developed by Fanxing Software Company alone. It’s even more difficult to get the full performance of the game engine out by yourself.
Therefore, Polaris Company will also open relevant training courses so that software professionals without game development experience can know how to develop games and how to use game engine related functions as soon as possible.
Instead of students majoring in software-related majors, Polaris Company has even opened some training classes for zero-based learning of programming. In addition to students recruited from universities, the students in these classes also have good prospects recruited from high schools.
People with certain talents in logical thinking and mathematics may not have entered college for various reasons, and Polaris Company has found a way out for them.
In fact, these high school talents are not difficult to find, because Tianwen University needs to go to various universities across the country for talent selection every year. In addition to high school knowledge tests, they also have tests on various abilities, among which logical thinking is an important one. .
It's just that the top talents have been recruited by Tianwen University, and there are still some good talents left. Unfortunately, the number of places in the school is limited. Before, they had to reluctantly give up. Now these talents have been recruited by Polaris Company.
If they do not have the idea of starting their own business, and Polaris Company also believes that they do not have the ability to start their own business, they will be allowed to join Polaris Company's own game studio, or join Polaris Company's own software development department.
For those who have the idea of starting their own business and have the ability to start their own business, Polaris provides them with entrepreneurial funds to set up their own game studios and provide high-quality content for their personal entertainment plans and family entertainment plans.
This approach of Polaris Company has even aroused the interest of Fanxing Software Company, which has also been in a state of staff shortage.
If you use independent training, you can recruit some college students who are interested in the software industry and high school students with certain talents. After graduation, you can directly join your own company.
Because corporate training can closely follow the market demand and the technology used comes from Fanxing Software Company, students who have been trained in this way can directly join the work of Fanxing Software Company without even the adaptation process.
So they followed suit and got in touch with Tianwen University and asked them to recommend talents to software companies. At the same time, they went to major universities to recruit college students who were interested in software development and provided free training. If they signed an employment agreement, they would also provide training. Subsidy to solve their worries.
If after undergoing software training, you find that you are not the material or do not want to work in this industry, Fanxing Software Company will also recommend them to work under its brother company based on their abilities.
After all, Zhao Yi's industry is too big, with both high-tech industries and low-tech industries, enough to accommodate these recommended personnel.
In addition to cultivating its own game development team at home, Polaris Company is also looking for relevant talents abroad. After all, the culture and ideas at home and abroad are different. It is impossible for Polaris Company to sell all the games from the East, and it also needs a lot of Western games. game.
Looking for your own game development team abroad is also implemented according to the domestic method. If it is a game studio that you own a stake in, the use of the game engine is free.
If it is an independent game studio and is willing to develop games for Polaris' game platform, then it only needs to draw a certain percentage of the game after the game is sold. The specific draw method is determined based on the number of games sold. The greater the number of games sold. , the commission ratio decreases according to the quantity threshold.
In this way, the development costs of independent game studios can be reduced in the early stage. There is no guarantee that the games they develop will be popular. If they follow a fixed fee, they may lose money and go bankrupt.
If the commission is based on sales volume, if the sales volume is not good, there will be no need to pay much for the game engine. If the sales volume is good, Polaris will also be able to obtain greater returns, which is a win-win approach.
In addition to games, personal entertainment plans and home entertainment plans also require music and video content. These two aspects are more difficult than game content because these two contents are considered traditional industries and have been monopolized by major giants.
Qing Ning Entertainment, owned by Zhao Yi, is not yet able to provide enough content. Even if it provides enough content, in order to meet the needs of different consumers, it still needs to purchase a large amount of content resources from some giants.
What's more, Qing Ning Entertainment has not yet established a music-related department, so it is temporarily unable to provide relevant content resources in this regard.
As a large international company, it is impossible for Polaris to piracy, otherwise the copyright lawsuit will cost itself a lot, and it can only use its gold and dollar advantage.
In order to be able to use these resources in the Internet era in the future, Polaris Company, in accordance with Zhao Yi's request, can purchase other permanent copyrights for some popular video resources in addition to theater screening rights.
In terms of music resources, this method of purchasing permanent full copyright is probably not approved by many music companies. After all, selling music albums is their main way to make money. If you buy the full copyright, it is equivalent to discontinuing the album. of wealth.
So some of them continued the original cooperation method, selling them music encoding software and letting them produce CD music albums on their own, while the other part adopted the acquisition method and acquired the entire music company, so their copyrights would also be theirs. Got it in hand.
The purpose of doing this is to keep music resources in your own hands and create obstacles for latecomers. It is also to prevent these content providers from becoming jealous of you and hindering you.
As for funds, Polaris said there is no pressure. How much money can music companies be worth now? Even the combined assets of the world's major record giants are not that much.
Polaris is building these content resources not only to serve personal entertainment plans, but also to serve their home entertainment plans, because they already have home game consoles and home video players are about to be released.
Especially for DVD players that are about to be released, content resources need to be prepared first, otherwise no one will buy them because there are no content resources. (End of chapter)