The technological flood of rebirth

Chapter 421: Large game city

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In fact, the programming tools they are currently using were developed by Fanxing Software Company. They are already the most advanced programming tools in the world. Basically, the functions of later programming tools are also used in this tool.

It can be said that this programming tool from Fanxing Software Company is very highly integrated and has certain automation capabilities. It is already the most widely used programming tool in the world.

Otherwise, Fanxing Software would not have been able to develop so many software applications with hundreds of thousands of employees. Without a good programming tool, efficiency would be greatly reduced.

Although this tool is good, compared with the current serious shortage of senior talents in our country, this efficiency is still slightly low, and employees can only rely on their own time to complete the task.

To solve this problem, we must further improve the efficiency of programming tools, and if we want to improve the efficiency to the level Zhao Yi wants, we must combine it with artificial intelligence.

Of course, the artificial intelligence here is not the primary artificial intelligence used by Zhao Yi himself. If he does that, it is estimated that these programmers will face the danger of large-scale layoffs.

He just kept this idea in his mind without mentioning it to Li Shanhe. When he found some time, he developed this tool and handed it over to Fanxing Software Company for operation. It will only be used by his own companies for the time being.

As for whether it needs to be promoted to companies other than its own, Zhao Yi has not yet decided. After all, the artificial intelligence technology used in this software is quite advanced, at least much more advanced than the so-called artificial intelligence in previous lives.

Specific to Polaris Game Company, in addition to improving the efficiency of programming tools, another way to improve efficiency is to further improve the intelligence of the game engine.

Although the Magic Light Intelligent Game Engine they are using now has a certain degree of intelligence, this level of intelligence is only relative to common game engines. It is not even artificial intelligence, it can only be said to be automation. It's just to a higher degree.

First, this game engine was developed relatively early, and at that time, Zhao Yidu had not yet developed artificial intelligence technology, so they did not consider this factor at the beginning.

Second, it is quite difficult to apply the artificial intelligence technology developed by Zhao Yi to the development of game engines, and it cannot be integrated casually.

This is why after Zhao Yi took out the basic artificial intelligence technology, they have not yet launched a game engine that truly has artificial intelligence characteristics.

Of course, the problem of insufficient motivation among R&D personnel cannot be ruled out. After all, the Magic Light Game Intelligent Game Engine is already the most advanced game engine in the world, and there is little competition pressure, so the energy and funds invested in improvement may be relatively small.

In the past, games were actually very simple, and they were all pixel games. The main reason for this situation was the insufficient capacity of storage devices, which made it impossible to develop large-scale games. At the same time, the lack of chip computing power was also a factor.

In this case, there is not much demand for game engines. Many games only require one or two people to develop them, and the plots are not complicated. Many things in the front and rear levels are shared.

If it weren't for the emergence of CD-ROM and the subsequent vigorous development of giant magnetoresistive hard drives, it is estimated that Polaris would not be able to develop large-scale games.

So in this era, it seems natural for Polaris to develop the first universal game engine. After all, they have real needs.

As a result, during this period, there was no game engine that could play games in the world, especially when the Magic Light Intelligent Game Engine came out.

In this case, it is inevitable to slack off in the development of more efficient game engines. In fact, this is human nature. Whether it is an individual or a country, if there are no competitors, this will happen.

Of course, as an enterprise, especially the tools that you still need to use, you still have a certain pursuit of efficiency. However, if you want to further improve efficiency, the technical difficulty will definitely be very high.

Without breakthrough progress and strong external pressure, there will be no concentration and all-out courage to try to surpass and defeat the opponent.

As for whether to establish related competing companies, Zhao Yi feels that it is not necessary at the moment. First, the current domestic human resources are limited and divided into several companies, which may not be as good as one company.

Second, although there are bad signs, they are not out of control. These problems can be solved through the improvement of some management methods and the construction of relevant systems. There is no need to undergo major surgery.

Managing an enterprise and managing a country actually have a lot in common. In many cases, it does not require major surgical reforms, but rather targeted changes and gradual adjustments.

It was already getting late, and Zhao Yi had no intention of going up to see the situation. Instead, he chose to go directly to the accommodation arranged here. It would not be too late to discuss related issues tomorrow.

There was nothing to say all night, and early the next morning, Zhao Yi came to the cafeteria of Polaris Game Company to have breakfast, and then followed Li Shanhe directly to his office.

As usual, Li Shanhe made a brief report on the company's relevant situations during this period, mainly on the company's operating conditions and related research and development plans currently being implemented.

According to Li Shanhe's report, the number of formal employees of Polaris Game Company currently exceeds 10,000. Although this is nothing in a production-oriented company, it is unique among game companies.

Although there are so many employees, most of them still stay in their original offices in Shenzhen. Only a small number of people who do not need to take care of their families followed him to the headquarters.

First, there is currently not enough office space here. The office space here is currently rented from others. If you want to move all the employees here, you must wait until the construction of your own headquarters is completed.

According to the progress of the headquarters construction plan, it is estimated that the office space will be completed by the end of this year. However, this alone is not enough. A large number of supporting residential buildings will also need to be built.

There are no commercial houses to buy now. For those employees who bring their families here, the company must provide them with enough living space. Otherwise, it will be difficult to find a place to live.

Second, many of their current game development plans are entering a critical period. Large-scale employee relocation will also have a great impact on the plan, so it is not too late to let most people stay where they are and wait until the workload is slightly reduced before relocating. .

There are very few vacant properties in this era. You don't have to be rich to buy or rent in large quantities. This situation is not only present in first-tier cities, but also in cities like Jiujiang that don't know which tier they are.

This is why his companies are so keen on building large-scale headquarters. Regardless of other things, they can at least prevent their subsequent development from being restricted by the venue.

Although Polaris Game Company currently has tens of thousands of employees, the number is already outstanding among similar companies, but their number of employees will definitely increase significantly in the future.

Because in the past, their main research and development direction was focused on console games and handheld games. In the future, the market size of online games will be even larger, and they will definitely need to invest a lot of manpower and capital in this.

At that time, an online game will need to be equipped with a large team, including version upgrades, game maintenance and other work, which will require the long-term existence of this team.

Unlike console games, after a game project is completed, it will either develop subsequent game versions, or it will be transferred to other project teams to develop other games. In short, it can come to an end.

Of course, the initial research and development of online games is more important, but more important is the need for subsequent operations. Historically, games have been relatively poor, but there are many cases where they have achieved great success due to excellent operations.

In other words, the industry chain and job requirements for online games are much greater than those for stand-alone games, including maintenance personnel, operations personnel, technical personnel for subsequent version upgrades, advertising and promotion personnel, etc. It is a large demand for positions.

According to Li Shanhe's report, the size of the headquarters of Polaris Game Company is based on the number of 100,000 employees. From this, we can see how large their headquarters is.

If it is really built, this will be a new city, because in addition to their employees, there will be several times the number of employees' family members.

As the employees' families come here, supporting facilities also need to be built, at least businesses, schools, hospitals, etc., and these supporting facilities also require a large number of employees.

Moreover, the consumption power of these 100,000 people is not weak at all. They are even a high-income group in the country. The service industry surrounding this group will definitely earn a very good income, which can completely drive the economic prosperity of this region.

According to Zhao Yi's estimate, if there are really 100,000 employees here, then the size of the associated population will reach about 1 million, and the joint effects will be very huge.

Maybe in the first-tier cities in the previous life, a population of 1 million was not considered to be a lot, but in such an unknown first-tier city, the total population is often only two to three million people.

However, these are long-term plans. It is currently unrealistic to achieve such a staff scale. First, they do not need so many employees, and the game market cannot accommodate so many practitioners.

Second, if they want to recruit so many employees, they have no place to recruit them. Even if they currently have tens of thousands of employees, they have worked hard to achieve them. There are also a large number of employees who have been trained by themselves.

So after Zhao Yi heard their plan, he was non-committal and just let them build on this scale. Even if the planning goals were not achieved by then, it wouldn't matter much.

These idle places can then be leased to other companies for use, and the supporting commercial projects and livelihood facilities do not need to be worried by Polaris Games.

These commercial facilities will basically be contracted by Shangtong Trading Company, while the people's livelihood facilities will be provided by its welfare enterprises. Even financial institutions can be introduced to Minsheng Bank.

In other words, even if they fail to achieve their predetermined goals by then, a large-scale new city will still be built here, and there will basically be no big problems in driving the economic development and operation of this new city.

As for revenue, Polaris Games has absolute confidence. Not to mention last year, so far this year, their game revenue has reached 20 billion yuan.

Among so much revenue, stand-alone games account for the absolute share. As for online games released in China, although they are popular and generate considerable revenue, their proportion is very low.

Take Legend as an example. It is quite remarkable to have an annual revenue of 1 billion yuan, but it only accounts for a pitiful 5% of the total.

Moreover, there is another significant difference between online games and stand-alone games, that is, the online game market cannot accommodate too many games at the same time, otherwise there will not be enough players.

But in the stand-alone game market, although this impact also exists, it is not that obvious. As long as the game is really good, there are still a large number of gamers willing to pay. After all, for a stand-alone game, if it is fast, the entire plot can be completed in a week. over.

Polaris Game Company specializes in producing 3A-level masterpieces, and its level is at the top of the world, far exceeding the game works developed by its peers.

Especially in the past few years, they have formed their own golden brand. Many people are looking forward to their games, and they will basically choose to buy them as soon as possible.

As long as the quality of the game is good, after all, if you spend time and carefully craft it, you can always come up with a high-quality product. However, Polaris Game Company is quite prolific, basically releasing 10 AAA masterpieces a year.

Under the impact of such high-quality and large-volume games, even if other game companies release 3A works, it is difficult to make a big splash, and sales are often much worse than Polaris Games.

According to Li Shanhe's report, the 3A games they have released so far have achieved an astonishing average sales volume of 100 million copies per product. Based on their pricing of US$80, the average annual revenue can reach US$80 billion.

Within Polaris Game Company, 3A game works are also graded. The top 3A works are sold for US$100, while the lowest 3A works are sold for only US$50.

This kind of rating is not only used by Polaris Game Company. The standards that were originally set on the Polaris Game Platform are now basically recognized by the gaming community around the world.

The AAA masterpieces developed by Polaris Games are basically of high quality, and many of them are even series products. They are widely known in their own right, and it is not surprising that sales are high.

In addition, there are several aspects that have caused this result. First, the console platform is highly monopolized. Currently, there are only game consoles and handheld game consoles from Polaris in the world, and other hardware platforms have all entered the garbage heap.

In this case, consumers will be highly concentrated. At present, both Polaris game consoles and handheld game consoles have exceeded 150 million units, and the consumer base is very large.

The second is the rise of the PC platform. Thanks to the high-performance PC graphics cards developed by Tianxing Semiconductor Company, PC computers can play such large-scale AAA games.

But the consumer group who spends a lot of money to buy high-end PC graphics cards is much smaller than the console group. After all, the price of high-end graphics cards is not lower than the price of the entire console.

In fact, game companies still prefer the PC platform. After all, there is no need to pay platform fees to publish games on the PC platform. Although the consumer group is small, the profits obtained are actually not small.

For example, Polaris Game Company's platform expenses account for half, up to 50%. As mentioned above, Polaris Game Company's annual turnover reaches 80 billion US dollars, which is 160 billion yuan.

But basically half of the income has to be paid to the platform, and only a little more than half comes to you. As for the extra part, it comes from the PC platform.

In fact, these game companies are too happy too early. They feel that PC computers will be a major source of income for them in the future, at least they will not have to pay tolls.

Currently, Fanxing Software Company's operating system relies on selling the operating system software itself to make money, but this is not the case for the next-generation personal operating system. It plans to adopt a free strategy, but will be placed in an application mall.

In the future, any application software that needs to be released to their personal computer operating system will need to obtain their permission. Only after obtaining the permission can you log in to this platform. Otherwise, it will not run at all.

Of course, Zhao Yi came up with this strategy for Fanxing Software Company. The idea is the same as the operation idea of Apple in the previous life, but one is a mobile phone system and the other is a computer system.

Because Fanxing Software Company found that it was not cost-effective to simply rely on selling the operating system to make a lot of money. It was better to give it to ordinary users for free and then collect tolls from the software vendors.

Of course, their charging ratio is much lower than that of Polaris Game Platform, only 30% of the fee is charged. If it is free software, there is no charge at all.

This has two benefits. One is that it can increase one's ongoing income instead of a one-time deal, and because the operating system is free, it will further expand one's operating system share.

Second, it can further improve the security of the operating system, because without certified application software, it cannot run on the operating system at all, which eliminates the harm of most virus software.

The third is to increase its dominant position in the software field. Before, it only sold operating systems. After selling, it basically has nothing to do with itself. Other application developers do not need Niaofanxing Software Company at all, at least on the surface, they can do so.

But this will no longer be possible in the future. Fanxing Software Company can use more means to control the application software released on its own operating system platform. For example, malicious programs or FamilyBucket programs will find it difficult to survive.

Currently, Fanxing Software Company's operating systems account for 98% of the personal PC market. The remaining 2% are specialized operating systems that ordinary people cannot use.

If such a high degree of monopoly had not been achieved, Fanxing Software Company would really not dare to use this method to operate, otherwise it would be subject to collective boycott by application software vendors, and no one would want to be stripped of their skin by others.

Of course, this is also related to the fact that there was no Internet before. To adopt this business model, you must have the Internet. It coincides with the development of the Internet in full swing, and it is time to adopt this operating model.

If we say that the Internet is a new round of industry opportunities, not only the operating model of the operating system needs to be changed, but also their application software needs to be cloud-based, which will change from a one-time transaction to a continuous charging model.

This is not just a change made by Fanxing Software Company to adapt to the Internet era. Almost all enterprises under Zhao Yi will adapt to the arrival of the Internet era in a targeted manner.

It is Polaris Game Company. Their stand-alone games will also join the online play mode. In the future, they can also try the method of charging for props to provide consumers with more value-added services.

Compared with the deployment made by Zhao Yi, other companies around the world are probably still confused. They probably don't have a clear idea of what the Internet can do.

At present, it is estimated that the most they can do is imitate Qianxun Technology Company and create some websites. They probably do not have that kind of technology, which will cause a blow to dimensionality reduction, and the future will definitely be very exciting.

Polaris Game Company has annual revenue of more than 80 billion yuan, but only has more than 10,000 employees. The value created by a single person is unbelievably high. This is why the game industry is so fascinating.

Therefore, Zhao Yi will not care too much about the wasteful behavior of the construction of the Polaris Game Company headquarters, because they have created enough value for him, and there is no need to care about these small things. (End of chapter)