The technological flood of rebirth

Chapter 671: The game is online

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This kind of thing cannot be explained much, and it is not easy to explain. He can only show his strength through other things, and it is useless to say more about other things.

After several months of field investigation, the high-end robot is ready and will start taking action by the end of March at the latest. It will definitely be news that shocks the world, and it will definitely be seen in China.

By then, the old man should have a deeper understanding of his words, which are much simpler and clearer than the thousands of words he said. As for the deeper issues behind them, he doesn't think too much about them now.

He could foresee that this incident would definitely have a certain negative impact on himself. After all, no one wanted to see a person who was rich and powerful, and who was also weird and unpredictable.

But he doesn't care. As long as he doesn't cause trouble, he is generally very easy to talk to. As long as he can reach such a consensus, it will save him more trouble.

And no one knows whether these displayed powers are just the tip of the iceberg. Instead, they add a sense of mystery to him, and maintaining a certain sense of mystery is actually more beneficial to him.

If there is a game situation, and one's trump card is known to others clearly, or the other party thinks that it is crystal clear, no matter who wins in the end, he will suffer a certain loss.

The best way is like nuclear deterrence. Although everyone knows that as long as we don't go too far, things we don't want to see will generally not happen, but this can guarantee peace.

Before there were nuclear forces, the probability of war among global powers was much higher. Since everyone has nuclear forces, the world's major powers have not had a direct war.

Although there are many small-scale local wars around the world, they are all small countries, and their impact on the overall world situation is not particularly large, and overall they remain relatively stable.

In the same way, as long as everyone tacitly understands that he is not defenseless, there will not be so many impulsive people who want to compete with him.

On the fifth day of the Lunar New Year, he finally stayed at home without going out, so he concentrated on playing games with Lin Hexia at home for two days, because work would start on the 8th and many things needed to be arranged by him.

In fact, it is mainly about the game, because for this game, he plans to let Xuantian Technology Company operate it, while Polaris Game Company will let them run Dota themselves, so that the two similar games will compete against each other.

The most important thing is that Polaris Game Company is already a top company in the global gaming field, and it is still in a monopoly position. As time goes by, it will inevitably give rise to pride.

The current situation is pretty good. After all, they have only been founded for a few years, they still have a strong enterprising spirit, and their internal management is not rigid yet. As for what the future will bring, no one knows.

Rather than betting on an uncertain future, it is better to put a little more pressure on them to prevent them from being better than the past. At the same time, it can also inject fresh blood into the gaming industry so that players can play good games other than Polaris Games.

The most important thing is that there must be more game companies that can provide more game ideas. If it is always done by one game company, the thinking will be solidified, the creativity will become less and less, and it will be difficult to achieve much success in games. breakthrough.

The two companies are relatively independent and may be able to create more sparks, and he is planning to implement a different operating model for Xuantian Technology's game business.

Generally speaking, company operations involve recruiting employees, setting up different positions, and each performs their own duties. This actually has its limitations. After all, employees cannot expand infinitely, and development is prone to encounter bottlenecks.

In addition, Xuantian Technology Company hopes to maintain a relatively small-scale operation model. Unless it is a necessary position, it usually reduces the size of its employees as much as possible, just like their innovation workshop, which is only responsible for the creative part.

Like a game company, the main job is to write code, and the rest is game planning, which requires a certain amount of creativity. The rest can be left to artificial intelligence.

Even game deployment and operation and maintenance can be handed over to artificial intelligence to take full responsibility. Anyway, it is deployed on the cloud platform of Xinghan Technology Company. Even the hardware does not need to be purchased and installed, which is very convenient.

Therefore, Xuantian Technology Company can completely build a game creative planning platform. Game enthusiasts around the world can organize their ideas into relevant text and upload them to this platform.

Intermediate artificial intelligence will screen and evaluate these game planning ideas, and those plans that are considered more creative will be purchased and the uploader will be paid a certain fee.

This means that Internet users around the world may become game planners of Xuantian Technology Company. Compared with one company, creative works will definitely show explosive growth.

For game planning uploaders, they may just have an idea occasionally, but they have no relevant experience and no relevant resources to turn these ideas into reality.

Most people may forget about these ideas as time goes by. They can neither turn them into reality and resolve their regrets, nor turn them into economic benefits and improve their lives.

But these ideas are indeed very valuable for intermediate artificial intelligence. Even if they are not used temporarily, they are likely to be used in the future. They may even combine some people's ideas to form a more complete plan and produce mature works.

For game planning ideas uploaded like these, the higher the completeness of the copywriting, the higher the remuneration, and the stronger the creativity, the higher the remuneration, which can stimulate people's imagination and creativity.

If many people enjoy the benefits of this platform, studios or companies will be created specifically to provide solutions for this platform, and the number of full-time personnel will even increase.

For Xuantian Technology Company, they mainly spend money on purchasing these game planning ideas, while game production has no cost to them, because these games will be produced by artificial intelligence.

By then, it is conceivable that Polaris Games will encounter a strong competitor. Although this opponent is a brother company, competition is inevitable.

Moreover, he has repeatedly emphasized before that even companies with relatively close relationships must still compete within a reasonable range in the same field, so as to maintain the overall vitality of his companies.

For these companies, the increase in operating income is not only related to their bonuses and benefits, but also their right to speak in the system. It is commonly said that if the performance is good, the voice will be 8 degrees louder.

Moreover, Zhao Yi also plans to build a game platform specifically, not because he wants to compete with the game platform of Polaris Games Company, because this platform only releases his own game products.

In this case, the impression given to the outside world is that Xuantian Technology Company and Polaris Game Company are two companies with fierce competition. It is not an exaggeration to call them mortal enemies.

After all, Xuantian Technology Company has not only snatched a large amount of the game market share from Polaris Games Company, but also snatched a part of the market for their platform. In the eyes of normal people, this is blocking people's way of making money and is a source of personal hatred.

Thinking along this line of thinking, innovation workshops can actually use this method to increase their number of ideas and provide more creative sources for intermediate artificial intelligence.

The plans or ideas they submit do not need to be restricted to categories, nor do they need to be particularly complete and complete. As long as they describe the key points and are very inspiring for intermediate artificial intelligence, they will be rewarded.

There may be a possibility of technical application, or even just an immature view of a certain aspect, which may be inspiring for intermediate artificial intelligence.

Once the intermediate artificial intelligence gets inspiration from it, it can complete the remaining parts and become a mature product design through its powerful computing power, rich knowledge reserves, and certain innovation capabilities.

Then these mature product designs, some of which are considered to have higher value and market, will be handed over to Huaxin Precision Manufacturing Company for manufacturing and labeling them with their own brands.

The other part may be relatively niche, or just simple product ideas. There is no need to put your own brand label separately. They can be sold to other companies and collect patent fees.

This is equivalent to gathering the intellectual resources of the world for my use, which will burst out with great power, and also effectively utilize the intellectual resources that may have been consumed before, turning them into real value.

The consumed intellectual resources mentioned here are ideas and creativity that have been abandoned for various practical reasons. They might have turned into valuable things, but in the end they were forgotten in the corner forever.

In the two days that Zhao Yi accompanied Lin Hexia to play games, he had already ordered the intermediate artificial intelligence to set up these platforms, and at the same time officially deployed the "League of Legends" they were playing.

When it was officially time to go to work on the 8th, Xuantian Technology Company purchased a lot of advertising and promotion resources on the Internet platform, preparing to promote this game to players around the world.

Even in order to create a greater sensation, they commissioned the Super Advertising Alliance to promote some key offline advertising resources, but the intensity was not very high, and it was mainly Internet promotion.

Because the number of Internet users is now very large, advertising on it can achieve the desired effect, and now that the global Internet platform is owned by him, the meat will eventually rot in one pot.

Offline advertising resources are different. There are many forces. If the money is given away, it may really be given away. For him, the loss may be huge.

Due to big data, when promoting Internet advertising, almost all players around the world saw the game advertisements about Xuantian Technology Company.

This is very surprising for the current global game industry, because Polaris Game Company is almost the only one. Even if other companies develop games, they are basically inextricably linked to Polaris Game Company. .

Obviously, Xuantian Technology Company and Polaris Game Company have little relationship. After all, one company was engaged in high technology before. Whether it is the global satellite communication system, the holographic projection, smart glasses, etc., they are all high-tech black technologies. science and technology.

Their traditional business has nothing to do with games at all. In other words, they had no relationship with Polaris Games before.

Because Xuantian Technology Company's technical strength did not bother to be a vassal of Polaris Games Company, so everyone concluded that there was not much relationship between the two companies.

This is interesting. Although the games of Polaris Games are indeed very good, otherwise there would not be so many players buying their games. The market has already made their choice.

But it doesn't mean that players are dismissive of other game companies, especially companies with technological strength like Xuantian Technology Company. Many people are actually welcoming.

After all, competition is more beneficial to them than no competition. On the one hand, games may be cheaper, and on the other hand, there may be more and more fun games on the market, giving them more choices.

At this time, Xuantian Technology Company did not choose to be tough this time, because they avoided the traditional game types of Polaris Games Company, but chose the more unconventional multiplayer online competitive game (MOBA).

Although Polaris Game Company has similar games, which have a certain influence, they are not the mainstream business of Polaris Game Company, and it does not bring any income to Polaris Game Company.

Sure enough, when Xuantian Technology Company's advertisements were flying all over the sky, Polaris Game Company announced that it would upgrade the current Dota map and develop it as a separate game.

In the eyes of the outside world, this is obviously a competition with Xuantian Technology Company. Otherwise, they seemed to have no regard for Dota before and had no similar plans. This sudden move can only be because of Xuantian Technology Company.

So no matter how good the games of Xuantian Technology Company are, many players have decided in their hearts that they will play them if they dare not do anything, putting more pressure on Polaris Games Company.

If Xuantian Technology's games are not played by many people, Polaris Games may think that there is not much market prospect for such games, and the plan may be canceled midway.

Xuantian Technology Company's Internet promotion lasts for one week. Although there will be subsequent promotions, the scale will definitely not be as large.

A week later, on the Lantern Festival, "League of Legends" from Xuantian Technology Company was finally released. With the popularity of the same name and the entangled grievances with Polaris Games, the attention was very high.

As soon as the server was launched on the day of the Lantern Festival, a large number of game players poured in because this game can be logged in using the social platform account of Xinghan Technology Company and the email account of Qianxun Technology Company.

Therefore, you do not need to register an account at all, you can download and play directly. The size of the game is not small. In order to facilitate users to download and experience it as soon as possible, a super compressed package is used, so that the size of the game client is only a few tens of MB.

Within 10 minutes of opening the server, 10 million players had logged into the game. By 8 pm, the number of global game players had reached 50 million, and the number of people online had reached 30 million. Obviously, this game is quite attractive.

Since everyone is not particularly familiar with this game, although there is corresponding teaching content, they are not proficient, so at the beginning everyone just played ordinary human-machine battles, using a few heroes provided by the system.

It’s just that there are still a lot of people in the world who are willing to spend money. As more and more players buy heroes, the number of players who buy skins has also increased significantly.

As long as there are more and more people who are early adopters, when they see the hero model used by others and the model they originally played, they will feel like they are two heroes during the battle. Even those who are unwilling to buy skins will not be able to help but buy them. Some.

Xuantian Technology Company released yesterday's data the next morning. All the data were very eye-catching, and it can even be described as an explosion.

I won’t go into details about the number of people. As mentioned above, what everyone is more concerned about is the turnover, which has reached 1 billion yuan, which is equivalent to the average player buying two heroes.

In fact, because many players are not sure whether they want to continue playing for a long time, they neither buy heroes nor skins, but just use the ones given by the system to get familiar with the game.

Even so, the revenue capability of this game still impresses global game manufacturers. It turns out that a MOBA game that everyone thought was not very profitable can actually create such dazzling results.

You must know that this game has as many as 108 heroes and 216 skins. Each hero has two skins in addition to the default skin. If all of these are purchased, a player will need to spend 2,700 yuan.

In other words, this game has enough potential to take money out of players' pockets. If the later operations are stable, the annual revenue will reach 20 billion yuan, which should be a high probability event.

This does not include the membership fee, because it is not online yet, and it will take a period of operation before this function will be online. By then, if the average monthly payment is 15 yuan, as long as there are 10 million members worldwide, the monthly fixed income will be 150 million yuan. .

In fact, this estimate is very conservative. The number of domestic players alone is more than this, and coupled with the global market, the scale is much larger than estimated.

This game got off to a good start. In the following time, the number of players did not decrease, but became more and more. It just grew slower and slower. After all, the players who wanted to play basically fell into the trap.

However, they don’t want to sit still. There are many ways to increase the popularity of this game. In addition to hosting global game competitions as mentioned above, there are also game live broadcasts.

The matter of organizing events has been handed over to Shangtong Trading Company. They have a company specializing in events and competitions. Previously, they mainly operated sports competitions and other types of competitions.

Although this is the first time for a game competition, the process is basically the same. Even if there are differences, after a period of trial and error, they can basically adjust it, and Zhao Yi also told them about matters related to the game competition.

As for whether there will be so many clubs, he is not too worried, because he has prepared very generous rewards for this. For most people, it is a way to get rich overnight.

It’s just that players have just started playing, and there are no skilled players for the time being. After all, everyone is still in the process of exploring. It will take a year, or at least half a year, to hold an event.

But game live streaming can indeed be started first. On the one hand, it can prosper the live broadcast industry, and on the other hand, it can attract more people to join the game and become players of this game.

In fact, Lingcheng Technology Company has developed a live broadcast system a long time ago, which is not that difficult, but it has not been put into operation because they do not know how to start operating the live broadcast business.

In other words, they couldn't find an entry point. In order to set an example for others by going online in such a hurry, they might as well think clearly themselves and go online before it's too late.

He had previously told Hengcheng Technology Company that live broadcasting of games could be carried out, but during their internal trial operation, he found that the effect was not very satisfactory.

Because the current games are mainly from Polaris Games, stand-alone games account for the vast majority, while online games are mainly RPGs, and the live broadcast effect of mobile games is even worse.

From the feedback collected, everyone felt that it was okay at the beginning, but after a while, it became boring because it just went back and forth, and it would feel sleepy after watching it for a long time.

This game is different. Although it seems to be just that, every game is a new beginning. The audience will not feel bored after watching it, and it has the characteristics of attracting audiences for a long time.

Although live broadcast content is not just about games, it is certain that games have the largest number of viewers and are the cornerstone of the prosperity of the live broadcast industry.

As for other so-called live broadcast content such as beauty chat, talent show, outdoor and so on, the turnover may be relatively high, but the number of viewers will definitely not be particularly large, or the long-term audience will not be particularly large.

Following Zhao Yi's suggestion, Hengcheng Technology Company planned to launch a live broadcast platform in one month, but it was difficult to find game anchors with sufficient skills.

If the platform is allowed to develop freely, the speed will definitely be very slow, and there will be fewer points to attract viewers. Good game anchors need to dig out slowly, and it will take a long time.

What they want is to occupy the global live broadcast industry in the shortest possible time. Even if they cannot monopolize it, they must occupy an absolute share, otherwise they will be making wedding dresses for others.

In order to solve this problem, Zhao Yi proposed to use artificial intelligence as a game anchor, so that relatively professional game anchors can be mass-produced, which is completely sufficient in the early stage.

After there are more and more other game anchors, we will slowly evacuate some artificial intelligence anchors, and then depending on the situation, whether to evacuate all of them or keep some of them.

Anyway, it doesn’t matter if the game anchor doesn’t show his face. This is very different from other live broadcast content. If he doesn’t show his face, the sense of participation will be very low and there will be serious obstacles to interaction.

After listening to his suggestion, Hengcheng Technology Company decided to train their intelligent customer service personnel appropriately and let them work part-time as game anchors. Anyway, it was not particularly difficult for them.

After these preparations were completed, they launched a relatively large-scale publicity campaign. In addition to normal advertisements, they also purchased a large number of soft articles, which would better attract players' attention to this live broadcast platform.

As long as there are enough gamers to become users of the platform and have a sufficient number of viewers, other live broadcast content can be launched, and the live broadcast platform can also operate smoothly. (End of chapter)