The technological flood of rebirth

Chapter 672: The live broadcast platform has developed greatly

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Time quietly came to March. Hengcheng Technology Company listened to Zhao Yi’s opinions, used artificial intelligence as the anchor, started the training process, and finally completed the training in March.

If there was no data in this area before, it would not be so easy for artificial intelligence to master the game. The artificial intelligence they used was not owned by Zhao Yi, and it could not be used immediately.

Fortunately, Zhao Yi already had enough data during the simulation test. He provided the data to Hengchen Technology Company and asked them to use the data for artificial intelligence training.

After all, the artificial intelligence of Hengchen Technology Company is far ahead of the public artificial intelligence technology. It took a short time to complete the relevant training and reached a level that can be broadcast live.

As for entertainment, the artificial intelligence they have in their hands is proficient in this aspect, and there is basically no need for training in this area.

If it is ordinary artificial intelligence, if it wants to reach a certain standard, it will still take a long time to train under the premise of a large amount of data. This still saves Hengchen Technology Company a lot of time.

They chose to launch operations on March 10th. At the beginning, they did not do a lot of publicity, but chose to cooperate with Xuantian Technology Company's "League of Legends" game.

Directly embed the live broadcast sub-page in their game client, which is much more useful than simple advertising and can attract players' attention more directly.

Facts have proved that this method is very effective. A huge group of game players poured in as soon as it went online. Many people came in with a novel mentality at first.

Because currently no company in the world has launched a live broadcast business, and live broadcast is not that easy to do, and good technology is needed to support the live broadcast system.

Although the Internet in this era is developing much faster than in previous generations, it does not mean that the Internet in all countries is that good. Out of commercial interests, many countries use Internet communication standards that are still quite low.

For example, the current minimum bandwidth in my country is 10m. Most people have upgraded their loans to 20m, and there are not a few users with 50m. The Internet foundation should be the best in the world.

On the one hand, this is because domestic operators are willing to spend more money to upgrade these Internet infrastructure. On the other hand, these patented technologies are owned by our country, and the price is naturally much cheaper.

More importantly, as the income of Chinese residents becomes higher and higher, the price of Internet broadband to their homes becomes less and less burdensome for them, and they are more willing to enjoy higher broadband services.

To be honest, in the first one or two years, China Telecom was basically operating at a loss. In order to increase Internet access in the country as quickly as possible so that users could afford the cost, prices were set very low.

At that time, the Internet was mainly used for education. Both Zhao Yi and the government hoped that Chinese telecom companies could assume more social responsibilities instead of purely based on commercial interests.

Until 1987, my country's Internet development was no longer limited to education and began to expand into more Internet application fields, bringing them a large amount of corporate income.

Moreover, at this time, the income growth of domestic residents may not be the largest, but the absolute value of the increase is definitely the largest, from an average monthly salary of about 500 yuan to about 1,200 yuan.

As a result, domestic people have more ability to consume higher services, so China Telecom has launched broadband home services of up to 100m, hoping to improve services and charge more fees.

It happened to be this year that my country's online games began to enter a stage of rapid development. The demand for Internet bandwidth has been greatly increased, and many users chose to upgrade.

As for the Internet broadband service levels in other countries in the world, except for a few small countries, they can achieve similar levels to ours. After all, their countries are small and have high population density, so the return on investment will naturally be higher.

In a big country like Yingjiang, the Internet bandwidth is not very good. There is no problem in reading text messages, but there are still certain difficulties in watching videos smoothly.

In order to solve these problems and also to solve the company's own broadband costs, almost all of his companies use super compression transmission technology, which greatly reduces lags and reduces broadband costs.

Otherwise, Xinghan Technology's long video platform would not have so many users. If it freezes frequently, no one would be able to bear it. Moreover, due to the reduction in broadband costs, Xinghan Technology has also brought a lot of profits to Xinghan Technology.

In this era, enterprise broadband costs are still very high. Without super compression transmission technology, more than half of their income will be used to pay broadband fees, and the net profit margin will definitely not be very high.

It also officially has so many advantages, including both technical advantages and cost advantages. Until now, no company can compete with Xinghan Technology Company in the long video field.

In fact, those traditional film and television companies are also very coveted by Xinghan Technology Company's long video platform to conquer the world, but they have no good way to stop it and can only watch helplessly.

The live broadcast platform of Lingheng Technology Company naturally uses these technologies, and also introduces more advanced algorithms, which will not affect the live broadcast viewing experience even if the network is unstable.

They can timely adjust the picture quality that users watch based on the user's broadband level and stability. At the same time, on the user side, they use intelligent repair technology to restore the picture to a certain extent and bring the picture to a higher standard.

Using many technologies, their live broadcast platform can perform very well even in very harsh Internet environments. The picture definition is very high, reaching up to Blu-ray high-definition level.

However, the higher the viewing quality, the higher the costs borne by the company. At present, they have no intuitive feeling about the gift sharing income of live broadcasts, and do not think there is much income in this aspect.

So in addition to launching a gift system, they also launched a membership system. By purchasing a membership, users can enjoy Blu-ray high-definition picture quality and improve their viewing experience.

If the user does not register, the picture quality will be the lowest. After logging in to the account, the picture quality will be relatively friendly. Only by purchasing a membership can you enjoy top-notch services.

The reason why users are required to log in to their accounts to watch is mainly due to the need to obtain big data. These user big data can bring potential benefits to Internet companies.

The simplest thing is to deliver ads more accurately. After the user logs in, a more accurate user profile can be generated, and the user's interests and hobbies can be known. The advertising content is more likely to be of interest to the user, and the advertising effect will be more obvious.

In this case, their source of income has changed from the original advertising + gift sharing model to three sources, which increases membership income and can further reduce their operating costs.

If there is no guaranteed income from membership fees, and they rely solely on advertising and gift sharing, they may not even be able to cover their broadband costs, and operating at a loss is a certainty.

Even the membership fee cannot cover their broadband costs under normal circumstances, but they use super compression transmission technology to reduce their broadband consumption by one data unit level.

Broadband costs in this era are really expensive, even Zhao Yi thinks so. However, it is generally beneficial to the development of his companies at this time, but it is not conducive to the prosperity of the global Internet industry.

On the one hand, it is because building an Internet network from scratch is inherently more expensive than upgrading it, not to mention that the equipment provided by his two telecommunications equipment providers is not cheap and has earned a lot of profits.

On the other hand, it has raised the entry threshold for Internet companies. If you want to enter this industry, you will first face huge broadband costs. Even if you can finance later, you still need to invest huge capital in the early stage, otherwise you will not be able to get financing at all. stage.

This is naturally beneficial to his Internet companies, which can reduce competitors to a certain extent. At the same time, they can gain greater advantages by relying on technology and capital.

Just like the live broadcast platform business, even if other companies come in, they will still face huge cost disadvantages. After a long period of competition, they will not be able to compete with Hengchen Technology Company.

The live broadcast platform of Hengchen Technology Company relies on the huge user base of "League of Legends" to attract traffic, resulting in their user growth rate being very fast. In just one week, the number of global users reached 70 million.

The average number of people online at the same time has reached 10 million. Such data is already very eye-catching. If it is other Internet companies, they can start talking about financing.

The reason for such good results is that, in addition to doing a good job in attracting traffic, the most important thing is that the artificial intelligence anchors they trained really understand live broadcasting.

Not only are there no technical problems, at least they are generally much better than the players, which can help players improve their skills, but their language is also humorous. Even if you don't watch the game, it is a pleasure to listen to their witty remarks.

This has brought about two changes. The first change is that users who did not play games originally but came to this live broadcast platform by chance. As a result, seeing the anchor's humor, it aroused their interest in the game and became a game player.

This is the feedback of the live broadcast platform to the game, which allows the number of players of "League of Legends" to increase faster than before, which is also of huge benefit to the game itself.

The second change is that among the audience watching the live broadcast, active and active people have begun to choose to become anchors. If they feel that their gaming skills are good, they choose to play games as the content of the live broadcast.

In order to further prosper the game live broadcast sector, Lingchen Technology Company has obtained the live broadcast copyrights of many games from Polaris Games Company, allowing these new anchors to choose to live broadcast among these games.

Since Polaris Games didn't know what impact game live streaming would have on their game sales, the signed agreement was relatively short. They just wanted to see which direction the trend was heading before making the next decision.

In addition, Lingchen Technology Company has also cooperated with major music companies and platforms to obtain the live broadcast copyright of many music, so that these music can be used during live broadcast.

On the live broadcast platform, the official has planned many live broadcast types, such as outdoor, music, dance, etc., to give new anchors more guidance so that they can decide which section to invest in.

Therefore, in addition to the surge in game anchors, the number of anchors in other sectors is also increasing, resulting in the number of anchors on their global platform reaching 100,000, which has begun to take shape.

In fact, in less than 3 months, the number of users of their live broadcast platform exceeded 300 million, becoming the world's largest live broadcast platform and providing more live content displays.

The biggest change is that many companies, governments, or celebrities have begun to settle on their live broadcast platforms to communicate face-to-face with Internet users or hold press conferences.

This further broadens the business scope of the live broadcast platform, and also makes the live broadcast platform a new Internet media, no longer a simple game anchor, and has become an important platform in the world.

In fact, this is easy to understand. As long as there are a large number of users on a platform, many people will find it profitable and will naturally flock to it. This has nothing to do with status.

Companies need such a platform to find more consumers. Politicians need such a platform to gain more supporters, stars and other celebrities. They also need such a platform to promote or directly promote products via live broadcast.

Compared with traditional social platforms, live broadcast platforms are obviously smoother in communicating with the audience, and it is also easier to get closer to the audience, making it easier to resonate emotionally.

Xinghan Technology Company was shocked when they saw how popular the live broadcast platform of Lingchen Technology Company was, and they had to add a live broadcast function to their own social platforms to compete with the live broadcast platform of Lingchen Technology Company.

In fact, in Zhao Yi's opinion, there is no need to be so worried. Their service content is still very different. However, it is a good thing that they can be so nervous, because there will be more and more such problems in the future.

As a company with first-mover advantages, if it wants to survive in the fierce Internet market, it must always remain vigilant and pay attention to market trends and trends so that it can take timely action.

Taking advantage of the booming development of global live broadcasts and the number of players in the "League of Legends" game hitting new highs, Shangtong Trading Company's event preparations have entered a state of acceleration.

In April, Xuantian Technology Company announced that it would start preparing for the first "League of Legends" mid-season tournament in July and spend 10 million yuan to reward each participating team.

The entire event adopts a club model, and participating teams must be club teams. The reason for this is mainly to consider sustainability. If it is a temporary team, the team may change greatly every year.

In fact, the competition model of LoL in the previous life was very successful, and Xuantian Technology Company directly moved it over, but the bonuses were more generous.

The main purpose of announcing the preparations for the event three months in advance is to prepare people and organizations in various regions who want to participate in this gaming competition.

Participating teams need to register a club in the competition area, select high-level players, study the rules of the competition, and more importantly, raise funds, otherwise it will be difficult to operate for a long time.

However, in order to support the development of clubs in each competition area, they can choose to establish temporary clubs. After obtaining official recognition, they can participate in competitions in the competition area and the leading clubs can receive certain official support funds.

The competitions in each division will start in mid-May and continue until June. The main purpose is to increase the popularity of the competition in each division, and at the same time, it can also allow these temporary clubs to gain more attention.

The number of teams in each division participating in the global mid-season tournament is determined based on the number of people in each division. The more people there are, the more teams can be shortlisted, and vice versa.

Zhao Yi actually saw the relevant data of League of Legends and knew that the game operation has been very successful. As long as the chain is not lost in the future, it can basically maintain its popularity for a long time, so he no longer cares too much.

Because he has more important things to deal with now. The game is just his leisure work. Although it can bring huge benefits, it is not worth mentioning compared with the important things.

However, when he handed over the gaming matters to Xuantian Technology Company, he also asked Xuantian Technology Company to launch a game creative platform and a game publishing platform.

At the same time, it also allows the intermediate artificial intelligence to always pay attention to various game ideas on the game creative platform, select some of them, and make them into games. In addition, the intermediate artificial intelligence can also make other games on its own without too many restrictions.

However, the computing power of intermediate artificial intelligence for game production is limited. Otherwise, intermediate artificial intelligence can produce thousands of games in minutes.

In that case, it is estimated that the global game market will be in chaos, especially Polaris Game Company, which will probably not be able to stand it. Human labor is definitely incomparable with machines in terms of efficiency.

What's more, the size of the global game market is limited. The increase in the number of games will definitely increase the market size to a certain extent, but there is a diminishing boundary effect. More games may not necessarily make money.

Although he wants to put a certain amount of pressure on Polaris Game Company to keep them competitive, he also does not want to abolish Polaris Game Company, which would be a loss of his interests.

He not only limited the computing power of intermediate artificial intelligence to make games, but also stipulated that the game should be as innovative as possible to avoid duplication with Polaris Games' games, rather than simply copying, which would be meaningless.

His own focus is on the domestic digital currency. After three rounds of testing for a year, the central bank believed that based on the feedback data and analysis results, it had the foundation for the full implementation of digital currency in the country.

In the past, it would have been understandable if ordinary people did not understand what digital currencies were, because at that time, not to mention ordinary people, even financial professionals did not know much about digital currencies.

This is a brand-new concept proposed by Zhao Yi, and he has provided a full set of technical information to ensure the security of digital currency, so that the domestic financial community can gradually accept the existence of digital currency.

After a year of testing in the field of practical applications, people often hear about digital currency in their daily lives, even if they have never used it, and major media have also explained in detail what digital currency is.

Most of the early adopters are young people. Their minds are relatively open. In addition, everyone now uses online payment systems, so they are not particularly resistant to digital currencies.

Although digital currency is fundamentally different from online payment platforms, when used, this difference actually feels very low, and there is almost no difference.

And in order to promote digital currency, various companies under his umbrella have developed and launched many digital currency payment tools, which can ensure smooth transactions in daily transactions.

In addition, when Zhao Yi went to pay New Year greetings to the elderly, he discussed the domestic corruption problem of polar bears. He was also deeply touched by this. He should try to avoid similar things in our country and learn from them to avoid happening to himself.

The comprehensive promotion of digital currency in the country, in addition to facilitating transactions, especially in the Internet era, the convenience brought by digital currency cannot be compared with cash.

More importantly, of course, is the fight against corruption. If digital currency is fully used, all domestic transactions and financial transactions will be recorded in detail, which can effectively curb corruption.

As for whether to replace the US dollar as the international trade settlement currency, the central bank currently has no such plan, because the current time is not mature and there is no need to create extraneous matters unless it is absolutely necessary.

Therefore, this time we will only carry out comprehensive digital monetization in the country, not only in the retail field, but also in the wholesale field.

The reason why it is so radical is because the full set of digital currency technology provided by Zhao Yi is so powerful. No matter how it is tested, no major problems are found.

However, before going online, Zhao Yi conducted a comprehensive test on the digital currency system developed by Fanxing Software Company, using intermediate artificial intelligence.

The main purpose is to find loopholes in it, especially in the core part. If manual errors occur, the problems will be very serious.

Compared with actual testing, using intermediate artificial intelligence testing can involve every line of code in the system, and more problems can be discovered during stress testing.

After all, Fanxing Software Company is also the most famous software company in the world, and its professional quality is still reliable. After testing, there are no major problems with the core modules, and there are only some minor problems with other modules.

He compiled these minor issues into a document and handed it over to Fanxing Software Company, asking them to modify it as soon as possible. He even explained how to modify it, just because he was afraid that if they modified one problem, it would cause more problems.

After all these minor problems were corrected, he used intermediate artificial intelligence to scan it again. After no problems were found, he asked Fanxing Software Company to assist the central bank and domestic financial institutions in comprehensive deployment.

Our country not only has a population of more than 1 billion, but is also the largest economy in the world. The transaction volume at every moment is massive. To maintain the stability of such a huge system, many data centers need to be built.

The construction of these hardware platforms was undertaken by Xinghan Technology Company, because their strength in this area is the most advanced in the world, they also have considerable operational experience, and their practical experience is also very rich.

So far, Xinghan Technology's global cloud computing platform has never had any major problems. Its operations are very safe and reliable, and it has become the cloud service platform of choice for many companies around the world.

Since digital currency involves national financial security, it is not convenient to deploy it directly on the cloud platform of Xinghan Technology Company. Instead, an independent cloud platform is built specifically for the back-end operations of digital currency.

Zhao Yi's main job is to provide security support for their platform. He has developed a safer protection system specifically for this special industry, which is more advanced than the one previously provided to Golden Shield Technology Company.

This security system is still handed over to Xuantian Technology Company, but this system is only targeted at areas that require absolute security and will not conflict with the existing business of Jindun Technology Company. (End of chapter)