Seeing this post, Zhao Xu knew that this player was in big trouble.
In the eyes of players, it's just killing an NPC, what's the big deal
It just so happens that the NPCs in Arthur are actually real people, but the players don't know it.
After many people on earth traveled to Arthur, they directly married locals from Arthur.
These NPCs are all flesh and blood. In fact, each "NPC" can be traced back to its origin. It is the son of the father and the mother, and it is not just a stone that jumped out of the stone.
The player thought that what he killed was just a piece of data that would be resurrected. He could only pray that he was the starting point at that time, thinking that the NPC would be resurrected, and it was just a stupid move.
In this way, the opponent can give up the current account and restore the faction. Otherwise, no matter how the account is changed, the label of the evil faction will appear at any time.
Even after he traveled through time and no longer had to change his account, the evil aura on him was still with him.
Zhao Xu knew that the best thing for the player to do was to repent and pay compensation, and then be imprisoned for a while. In fact, it didn't matter. He could go offline without actually being locked up.
Otherwise, the superficial contradiction will only be temporarily suppressed. When the time travels a year later, the player who thought he was just killing an NPC will suffer.
"Detection" camp-type spells only require one level, which is only slightly higher than the requirements for zero-level magic.
More importantly, the ability to "detect evil" is the professional ability of the paladin, and sometimes it becomes a way for the paladin to raise his hand when encountering groups of players.
Low-level evil players have nowhere to hide in Arthur.
Basically all human towns exclude characters from the chaotic evil alignment.
The lawful evil careerists are still willing to do disgusting tricks within the rules, and the chaotic evil thugs, no one can be sure who he will hit next.
Avoiding evil is also a lesson that players have learned through blood and tears after being widely educated.
Zhao Xu didn't have the mentality of a saint at this time, and was still thinking about how to educate this player.
When the game went offline on the first night, he wrote a brief copy of "Arthur's Ten Commandments for Beginners" out of some sense of bad luck.
It's a pity that the other party didn't see it.
There are no game secrets in the whole post, it's more like a chicken soup article telling players what wrong things they'd better not do.
Zhao Xu knew that more than half of the players who entered the game now would use up all the resurrection stones and restart the game.
Not in a year, but in a month.
But he still hopes that as the luckiest person, he can drop a rope and the players can catch as many as they can.
The first of the Ten Commandments is to avoid evil.
It's just that many of the replies on the night of posting were scornful of Zhao Xu's suggestions that were contrary to traditional games.
He also directly looked at Zhao Xu's posting history and taught him to play a few games to practice first.
Zhao Xu didn't care about it after he finished sending it.
Anyway, every item in it will be continuously verified by players through pitfalls.
After wandering around for a while and finding nothing new, Zhao Xu's strong self-control began to kick in and he returned to the game without saying a word.
Players are fighting for themselves invisibly.
He was clearly trying to save himself.
When players go offline, they can activate the offline command as long as there is no fighting in the previous 5 minutes.
His body will turn into light spots after 10 rounds (1 minute) and disappear into Arthur's main world.
If you're impatient, it's okay not to wait for those ten rounds. Just find a safe place to log off.
If he was really unlucky and was attacked within these ten rounds, he would have no choice but to hand over the resurrection stone.
In the early days, most players ignored the system's warnings.
Only when the level is high, everyone begins to know how to cherish their own accounts. At that time, even if they are in a safe urban area, they will wait until the body disappears.
However, sometimes you have to go offline when encountering unexpected situations, such as being shaken awake in the real world, or the system prompts for an incoming phone call.
It is also possible to force offline. The disadvantage is that the body will not disappear and will remain in Arthur in an unconscious state.
But no matter what method, returning to Arthur requires a 20-minute cooling time.
This point will be complained by countless players in the future, just to restore the communication method in the game, regardless of the convenience of the majority of players.
But Arthur still maintained this point until the day when everyone traveled through time, and the 20 minutes was exactly the time Zhao Xu left for himself to eat and read posts.
However, despite this, frequently going offline, A would receive messages in the game, and then go offline to communicate with B via the Internet, and B would go online and give feedback to their organization, working as a part-time correspondent to exploit loopholes in the system. This was not uncommon in the later stages.
Even Arthur's natives recruit players to use this for emergency communication from time to time. Just by using too many setters like this, some organizations will naturally be sanctioned.
There was a phenomenon where players were bribed to pass on false information, and half a year later everyone was directly entering the password book.
After a ray of white light, Zhao Xu appeared directly in his bedroom in the floating city above Mystra.
They appear wherever they disappear, no matter what happens. A player once logged off next to a volcano crater. Later, when he came online, he found that the volcano had erupted, and his body was directly compressed by the cooling lava and died.
After he appeared, Antinoya's body also appeared after a sudden burst of white light, still wearing the same robe as before.
After three days of dealing with each other, Zhao Xu already knew that the entire floating city was quite large.
Antinoya installed a magic alarm in his room. Once he appears, the other party will receive the alarm and appear.
That's right, even though the floating city is very big, and even though Antinoya is not far from his dormitory, she is still willing to use a seventh-level spell, advanced teleportation, to come over.
As for the ordinary teleportation spell that is not level 5, it is because this spell has errors.
Zhao Xu also tried to ask the other party why he didn't just go to the ninth-level "Gate to Another World".
The reply was that although Mystra and the Floating City used mythical legendary spells to block teleportation and other methods, only people with marks like her could be exempted.
But even if there is an exemption, the "Gate to Another World", a spell that can reach directly from another world, is still very sensitive and will be on the monitoring list.
Antinoya didn't want to be asked why she went from where to where every day, so she naturally gave up.
At that time, Zhao Xu foolishly asked why advanced teleportation would not be detected.
The answer I got was that everyone who is on the monitoring list needs to be checked. Advanced teleportation cannot be teleported across planes, and the prerequisite is that you are familiar with that place. In addition, it has the same origin as teleportation. There are too many people using it, so it is not possible. Included in review.
In other words, if you do it again, just don’t let the transmission go.
Only then did Zhao Xu realize why his mage classmate, after mastering the third-level spell Phantom Pony at level 5, never walked again with his feet touching the ground.
The laziness of the emotional mages is all passed down from generation to generation.
(End of chapter)