As the president of the Mage Association, Os holds far more secrets than anyone here.
Even though everything in the corner has nothing to do with him, he is the oldest among the seven people present. According to legend, Cassius, who even met the goddess before she became a god, cannot compare to him.
Ao Si remembered the advice of another His Majesty, and after thinking about it for a long time, he said it slowly.
"He is not going to see the goddess, but the goddess is going to see him."
The giants who had seen countless storms and waves couldn't help but take a deep breath when they heard these words.
This sentence may indicate the arrival of another catastrophe and the beginning of another divine war.
"Impossible." Neisser, who has been devotedly studying the legendary magic of destiny and time for nearly a hundred years, said boldly.
What is revealed in its hollow pupils is the ever-burning soul fire—Neisser is one of the few remaining great lichs in Arthur, an undead from the good camp.
The giants of the association present here are all people with extraordinary intelligence. Neisser has already made it clear to everyone with just one sentence.
The goddess wants to see someone, although the gods cannot come to the main plane of Arthur in person.
But avatars can be sent to arrive, as saints are also aspects of gods.
Just like the seven giants here, at their level, their true bodies are hidden in extremely secretive places.
Those who walk in the world are projections summoned by them using legendary magic, and the consciousness descends into them, just like real people, and can possess all the power of the original body.
When a mage reaches level 5, he will come up with several emergency escape methods. When the mage reaches level 21 and above, the methods of magicians increase exponentially.
Just to teleport away, let alone the Seven Giants, a senior mage has no fewer than ten methods.
Even if the projection of the Seven Giants is destroyed and the hiding place of the main body is killed, the resurrection sequence triggered after death is enough for ten rounds.
The goddess's current approach is to use Zhao Xu's sitting on the Arcane Throne as an opportunity to summon him to the moment in history before he became a god for a meeting.
"The world line of the gods is locked by itself, so no one can go back in time and kill the gods when they were still fledglings."
"The Goddess of Magic who controls part of the destiny godhead is even more top-notch in this regard."
Oss simply repeated these two sentences, a common sense that was not a secret among their legendary mages.
But the other six people, with their knowledge, skill levels and IQs, knew exactly what Os wanted to express.
The gods of the destiny system are not strong when facing the same gods, and their divine power cannot affect the fate of the gods.
But they take life and death from mortals.
Because the gods of the destiny system can see the existence that may threaten their existence in the future, they are enough to intervene in the world line to obliterate them.
As for the goddess who combines part of the destiny godhead, in addition to her extremely powerful magic godhead, she also has some forbidden time godhead.
This goddess can find the most suitable one for her from countless world lines.
Even if all the world lines are not consistent, she can go back in time, cut off the timeline, and start over from a certain period.
This is also the reason why this third goddess of magic no longer fell like the first two after she ascended the throne.
This level is almost immortal.
But, what level of crisis is required to force a god to let a mortal intervene to see his past self
If there is a possibility of Zhao Xu being in danger to the goddess, don't say kill him now.
Even if Zhao Xu grows up to be a legendary mage, the goddess of magic still has the ability to travel back in time to kill the once weak Zhao Xu, thereby slowly weakening and destroying the powerful Zhao Xu in the future.
If he wants to use Zhao Xu's power, he can wait until the future world line to operate.
Instead, let Zhao Xu intervene in her own extremely private world line.
"Then there is only one explanation. The earth adventurer Mr. Zhongxia is the one who breaks the goddess's deadlock. He is the only possible one among all the impossible. The goddess needs him as an anchor to change the world she points to. Line." Os said.
"The above content has been classified as the ninth level of emergency top secret of the association and has been sealed." Os said.
"Copy that, Jacques is ready to come in." said a constructing golem that had been standing quietly at the door. It had received the wisdom spell and was much smarter than ordinary people.
Seeing that everyone had accepted his statement, President Ossie continued, "Before executing the interrupted issue, I will make an application first."
"About Earth Adventurer Zhongxia, the advanced arrangements after level 5."
"We had already planned to arrange a 'Spell Guardian' for him as an upgrade to his magical side."
"Originally, it was planned that he would not advance on the arcane side, but now it seems that it no longer meets the needs. So I propose-"
"'Super Spellcaster'? In this way, no one will be able to control him in the legend in the future." Fury Wind raised his somewhat gray eyebrows. As a mage born in the East, he was not born with any fear of gods. view.
Therefore, he is not consistent with the final scroll series represented by President Os in the association.
"'Spell Guard' I agree to give him the advanced level. This is your authority. But the grantors of 'Super Magic Spellcaster' have always been association mages who have made outstanding contributions. I don't object to you giving it to Zhong Xia, but at least wait. Let's talk about it after he has collected enough merits." Furious Wind said.
The wizard's spells all have a certain duration, ranging from a few rounds (6 seconds per round) to a few rounds (1 minute per round), or even hours.
But once a spell can last all day.
Its strategic significance is completely different.
One day happens to be the period for the mage's spell recovery.
This mage no longer needs to hurriedly apply various protective buffs to himself when encountering an unexpected situation, and then launch a counterattack.
Even various buffs become permanent, which can directly maximize the combat power of the mage and turn it into a war beast.
It is not an empty claim that a mage blessed with various spells can produce more physical output than a warrior.
The expertise of "Spell Duration" is the key to 24h.
It's just that the cost of combining this expertise is huge. Through some kind of stacking processing, the super magic spellcaster can suppress this cost to almost nothing.
Therefore, the association has always been very cautious when granting the advanced level of super magic spellcaster.
The combat power of any super magic user is several times better than that of a pure mage of the same level, and is almost unstoppable.
If you choose a mage at levels 11-20, there are only two professional abilities of metamagic expertise.
However, if you choose a metamagic caster at level 11-20, you will have four metamagic feats and six or seven powerful abilities.
Extremely beaten.
"No, what I plan to give is another advancement."
Aos looked into everyone's eyes and said word by word: "It's the one with a lower price - the Super Magic Shaper."
Metamagic Shaper, the first advanced level of arcane magic!
This chapter explains why in the future, only the protagonist in all servers will have such a balance-breaking advancement.
In the next chapter, we return to the main storyline. The protagonist completes tasks after learning the expertise.
(End of chapter)