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The game menu automatically appeared in front of Feng Bujue, with an arrow pointing to the clothing column, and the system's voice prompt said: [When you have adjusted the items in the clothing column to a satisfactory state, you can select "Change Dress" in the login space. " option, the system will instantly update your character image.]
[If you remove or set all the clothes to hide and then change clothes, the character will return to the image wearing the default clothes.]
[Reminder: Players cannot move clothing into or out of the clothing slot in any scenario. You can move in when you are in other public spaces, but the character image will not change. Only in the landing space, you can perform outfit changes,]
After Feng Bujue listened to the prompt, a floating window popped up in front of his eyes that needed to be confirmed: [Please first confirm whether other items have been loaded on the outfit you originally equipped. If so, when the outfit change operation is completed, the loaded Items will be moved to your luggage or storage room. If there is not enough space, such items will be converted into system emails and sent to your mailbox, and the email storage time is 24 hours in real time.]
"This reminder is quite thoughtful." Feng Bujue read a sentence, but he was originally wearing the default underwear of a novice, and the design of the pockets may only be filled with sand.
He set all the costumes to be displayed, the mask on the face remains hidden, and [Jazz Dance] continues to be displayed on the feet, and click OK again. Then, Feng Bujue's whole body turned into white light, it looked like he was teleporting a moment in the script, just a flash, and the change of clothes was completed.
Feng Bujue was quite satisfied with his new image in the mirror. In the state of showing the clothes, the luggage that was originally slung across the chest has been hidden, and there is no tactile feeling of carrying it on the body. When the player wants to pick up the item, just reach out and take it from the original location of the bag, and the item will come out from a dimensional rift.
Feng Bujue spent more than 30,000 game coins on the purchase of supplies before, and now he still has 104,600 points. It is necessary to keep this money with him. If there is no money left, he will get equipment that can be sold at a good price , it will be embarrassing if there is no handling fee for listing the auction.
As for the 1080 skill points, Feng Bujue decided to keep them for the time being. He doesn't lack equipment, what he lacks is combat experience. The [Echo Armor] has three scripts in his luggage, and he hasn't installed it yet. He always hoped that in the script, he could improve his specialization to the range of equipment requirements, but he never succeeded. Right now, it seemed that it was unrealistic to refine the general specialization to C level at the fifteenth level. He could only hope that the equipment specialization could be improved in the next killing game.
If there are books, it will be long, and if there are countless books, it will be short. In fact, Feng Bujue only spent more than 20 minutes of virtual time including shopping and preparation. But in just a short while, the club badge designed by Ruyu has been completed.
In fact, when Feng Bujue returned to the landing space, the armband on the left sleeve of his novice uniform had already been changed, but he didn't notice it at the time, and he noticed the change when he looked in the mirror after the change.
He then glanced at the club column in the social options, and sighed in vain. The three names of Sad Ling Xiao Gu and Bi Yu Ruoli were all displayed in the [in-game], but in fact they didn't line up for long. In the column of friends, apart from the three duplicates, Long Aomin's name is still gray and offline. I guess Long Ge won't be on the Internet tonight, so let's talk about joining the club next time.
Feng Bujue took out the two magazines from his luggage and put them in the inside pocket of his suit. After taking a deep breath, he turned his attention back to the touch screen and opened the script menu. At the fifteenth level, the player has completely ended the novice stage and the initial advanced stage, and entered the middle stage of the game with richer content.
From level 5 to 14, the only two game modes are now increased to four, namely: Single Survival Mode (Normal), Single Player Survival Mode (Nightmare), Team Survival Mode (Normal), and killing game.
Among them, there are four ways to play the killing game: 1V1, 2V2, 3V3, and random melee with 3-6 players.
For the first three ways of playing, you can usually choose to join in the queue and encounter enemies randomly. You can also choose to enter in a team, but the team members must join the same camp, so at most three players can queue together, the four-person team cannot play killing games, and the three-person team can only play 3V3, not 2V2, in short , the idea of placing an undercover agent on the opposite side is impossible.
There is another way to enter, which is "challenge". Invite other players to enter the enemy to fight with you. This function can and must be available, but some conditions must be set.
First of all, the challenger and the challenged party must at least exist in each other's social list. It is one of [Friends], [Blacklist], [Recent Players] and [Community]. Blacklist is a passive option in Horror Paradise, so... If you just heard about a certain player’s ID, but never met him in the game, the only way is to add him as a friend first, and when the other party agrees Only then can the challenge be presented.
This prevents the players on the leaderboard from being challenged blindly every day. At most, every time they return to the login space, they have to reject some friend applications in batches, and then delete some emails in batches... Become a celebrity, Naturally, this pressure has to be endured. They don't have to worry about rejecting people who really want to be friends during batch operations, because they can find them back in [Recently Played Players].
The second condition of the "challenge" is that apart from the 1V1 heads-up, in other challenge matches, both sides must be in a team state to start the battle. This is also to prevent the "undercover" phenomenon. For example, in the 3V3 mode, three people challenge one person, and that person is actually with them, and they are going to be an undercover pit to go to two teammates who lined up... This kind of thing will not happen. Because the challenge issued by the three-person team, the opponent must also be a three-person team to accept it.
Of course, if you line up randomly, there may indeed be people who know each other in the two camps... Although this kind of situation is rare, if it happens, the system's "passive game" concept is also applicable to the killing game, and its role It's not just as simple as increasing the baseline scare value of those who sell teammates.
Players who are judged to be helping the opposing team or intentionally cheating teammates in killing mode will lose their skill points... After subtracting what they got in the current scenario, they will start to lose what they already have. Therefore, if a player maliciously messes up in the killing game, the loss will be huge. In addition to the scare value will be filled up after a certain period of time and the connection will be forced to disconnect, the loss of skill value during the period is also staggering. Players who have been detected with this kind of behavior many times and tend to break the pot will be banned.
As for the last way of playing, 3-6 random players will fight indiscriminately, which is easy to understand. You can only line up alone, fight until there is only one person left, and the last one alive is the winner.
During the closed beta, it was in this mode that Swallowing Ghost Xiao met three teammates from the Order Studio, and killed them all mercilessly. This kind of thing can only happen in the closed beta, because at that time there were only a limited number of high-level players who could play this mode, so the four of them met by chance. Now in this public beta period, I am afraid that even if you want to touch it, you will not be able to touch it.
Feng Bujue had already planned to try the killing game at level 15, but since it was his first time entering, he didn't have too much expectation for winning, the main reason was to get familiar with the new mode, so He is not going to get involved in a battle with a large number of people. One is that I am afraid of dragging others down, and the other is that I am afraid that I will be dropped in seconds before I figure out how to play.
Therefore, Feng Bujue chose the killing game, clicked on the 1V1 battle, and entered the random queue...
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