March 27th, morning.
As the dust settled in the fourth round, battle reports from all parties have also been released.
The focus battle between [Warring States] and [Warring Alliance] is undoubtedly the top priority of various reports, and the other seeded teams have not received much attention because they have all advanced without any risk.
Of course, like the previous rounds, when the new matching list was announced at midnight the next day, people's attention would be on the list for the new round.
...
A total of 1,670 teams participated in the fifth round of the Peak Contest S3; for the first time since the start of the competition, the number of participating teams has reached an even number, which means... no team has a bye in this round, and all teams have to rely on victory to advance.
However, this round, there is no "focus battle", and the situation where the two powerhouses meet does not appear.
In fact... starting from this round, for the entire five rounds, there have been no collisions between strong teams, nor any upsets.
These five calm rounds turned into a carnival for casual players.
Except for those teams that unfortunately met the seeded teams and couldn't "joy", the battles among the folk gods from all walks of life can be said to be exciting; Different flavors... Such as "low-level mistakes", "coordination mistakes", "sweeping wind and waves become headwinds", "wonderful tactics", "wonderful formations", "wonderful tactics encounter strange tactics", "wonderful formations meet strange formations" "Low-end mutual rivalry has evolved into high-end tug-of-war" and a series of situations that are hardly seen in professional games can be described as endless in games between casual players.
If you compare the "strong matchup" between the seeded teams to the NA finals, then this kind of "unknown lower limit" and "any weird situation may happen" game is roughly that you run to a free street court on a certain weekend The "mystery showdown" that you will see from time to time; all you see on the stage of the finals are professional athletes, but you may encounter anyone on the street court... like excuses, apologies, embarrassing chats, concave shapes , the imaginary cousin, the player-coach brother, the foul-calling brother, the guy who doesn’t score and doesn’t pass, the guy who is tall but only shoots three-pointers, the guy who thinks he can slam dunk but he can’t, and the mysterious old man who blows up the audience, etc. Wait... There is always one you have come across, or it is you.
It's a bit of a stretch...
In short, watching such a game is also very fun.
...
If there are books, it will be long, but if there are no books, it will be short.
Although there are no matches that need to be highlighted in these five rounds, the elimination process still needs to be explained.
By the end of the fifth round, a total of 835 teams had advanced.
In the sixth round, because the number of participating teams returned to an odd number, one team had a bye, and the remaining 834 teams were cut in half.
In the seventh round, 418 teams fought against each other without a bye.
In the eighth round, among 209 teams, one team had a bye, and half of the remaining 208 teams were eliminated.
In the ninth round, a total of 105 teams participated, and one team had a bye.
In this way, by the tenth round of S3, there were a total of 53 remaining teams, of which, professional teams and casual player teams each accounted for about 50%... And this is exactly what Dream Company expected to happen when it formulated the competition system.
Even though S3 has not yet decided the final champion, from the perspective of business operation, the "no preliminaries and all random competition system" adopted in this competition has achieved unprecedented success.
Whether it's the player's participation, the popularity of related topics, or the direct or indirect income inside and outside the game... the data in all aspects are exciting; so far, S3 has surpassed S1 in terms of user satisfaction and economic benefits With the sum of S2, the employees of Dream Company can basically celebrate in advance.
Of course, players don't pay attention to these.
At this stage, what players are most concerned about is naturally - which team will aspire to the pinnacle of S3.
...
On April 7th, the day when the tenth round of matching list was announced, Dream Company updated an announcement on the official website without warning—"To celebrate the first anniversary of the Thriller Paradise public beta, from now on, all RM items in the online mall will be 50% off sale, for a period of seven days".
Everyone has seen sales promotions, but this kind of "surprise attack" promotion is really rare; some players really wondered before... why didn't the game "Thriller Paradise" hold a one-year anniversary event or something? Could it be that the game company itself forgot about this
As a result, players ushered in such a drama of "discount if you say discount", as if the game company said to the players in a very perfunctory tone: "There is nothing to celebrate this kind of day, but since you still Remember, let me give you some discounts."
Means unknown…
...
At midnight on April 8th, the tenth round of competition started on time.
Maybe it's because there were no strong teams to meet in the first five rounds, or maybe it's because the number of teams is really small now.
Anyway, due to some reasons based on probability, which I don't understand well, I don't bother to elaborate... In the tenth round, the "strong duel" came out like a blowout.
First of all, [Waste Wood Alliance] faced [Ice Emperor]... Yes, the "Ice Emperor Cowherd Group" led by [Master Atobe] is now a newly emerging first-line studio, and this time their promotion road has already passed. Easily eliminated three teams from second-tier studios; judging from the actual performance, [Ice Emperor]'s combat power should not be underestimated.
Secondly, it is the battle between [Order] and [Stars].
Although [Star] lost a lot of power after losing Brother Ma, they are still a studio with the purpose of "cultivating star players to sell abroad". The rookies are quite right... Coupled with the luck factor of this competition, it is not surprising that they can reach this round.
It's just... I'm afraid their luck is over when they encounter [Order] this round.
Then, there is the confrontation between [Jianghu] and [Fengyun]; as a first-line studio that I haven’t mentioned once in the previous article, but does exist, [Fengyun]’s appearance is destined to be short-lived. For readers, who will win this... It's clear at a glance, but for the audience in the middle, this is still a game to watch.
As for other studio teams similar to [Fengyun], although a few teams encountered each other in this round, unfortunately...they have nothing to do with the main characters in this book, so I don’t have their names. Necessary one by one listed.
Next, let's talk about [Hell Front]...
Jue Ge and their opponent this round is [Shanhe]. Judging from the overall strength, the advantage of [Hell Frontline] is quite obvious... But the opponent is also a veteran first-line team after all, and it is not the kind of casual lineup that can be swept away. The team needs to deal with it carefully.
Furthermore, [Qiu Fengse] and [Matcha Crisp] in the [Shanhe] team are also candidates for betting, so this will be a direct duel between candidates.
Finally... In this round full of highlights and slots, there is one more thing worth mentioning - [Heaven's Gate], bye.
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