Thriller Paradise

Chapter 257: The first character quest

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[The script has been completed and the rewards are being settled.]

[Experience gained: 10,000, game coins: 100,000]

[Acquired Items/Equipment: None]

[Complete/accept task: 6/6]

[Completion of special and hidden tasks: 1, cracking the world view: none]

[Shock value surge: 0 times, highest startle value: 0, average startle value: 0]

[Your fear rating is full of courage, you can get an extra reward, please choose it later.]

[Acquire skill value: 450]

[Skill bonus experience: 4500, game currency: 45000]

[Script clearance reward: puzzle card*1]

[Hidden quest reward: start summoning specialization quest chain]

[Settlement has been completed, please continue.]

"Well... the final ending..." Feng Bujue was still reminiscing about the scene at the end of the script just now: "It's actually an inspirational atmosphere, and it feels like a huge adventure story has just kicked off..." He paused, " But the two protagonists don't seem to be good people!"

[You have added a new role task] An unfamiliar system prompt suddenly sounded in his ears.

Feng Bujue still remembers hearing the phrase [Your summoning specialization has been unlocked, and there are mission updates in the login space] in the script, so it must be referring to this.

As a person who has read the game description in detail and often goes to the forum to collect information, Feng Bujue obviously knows the setting of "role quest".

In the middle of the game, players have a chance to trigger "role tasks" in some specific situations (not necessarily in the script). This type of task cannot be given up or shared, and it cannot be seen in the task bar. The progress can only be queried on the touch screen.

Character tasks can be regarded as a reward mechanism in disguise. This kind of task cannot fail and has no time limit. For example, the one Feng Bujue received now: [Use summoning skills and successfully summon summoned objects 50 times, current progress 0/50]

"It's a pity that you can't use skills in the landing space... Otherwise, you can finish it in a day or two." Feng Bujue looked at the task and muttered.

You may be wondering why he can say such things because he has just started summoning specialization and has no summoning skills at all.

In fact, the answer is very simple... [Look at the move]

The skill description reads: Players can choose any specialization that has been opened, and randomly activate an active skill of that specialization.

It didn't say that you can't choose the summoning system...

And Feng Bujue has another advantage. Anyone who has studied summoning skills will understand that there are many summons that require conditions. Leaving aside the physical value, spiritual power, or survival value, many summoning skills also require Some very nonsensical stuff.

Take an example like this...

[Name: Summoning - Sailor]

[Skill Card Attribute: Active Skill, Permanent Mastery]

[Skill Category: Summoning]

[Effect: Summon a strong sailor to fight for you (cooling time is 60 minutes, existence time is 10 minutes, there can be at most 1 sailor at the same time)]

[Consumption: 10 stamina, 20 spiritual power, a can of spinach]

[Learning condition: Summoning Specialization F]

[Remarks: This is an odd-looking sailor, he has his own set of life philosophies. He is stubborn and childish, but he has a sense of justice and dares to stand up. He is the kind of guy who will save the beauty in the simplest and rude way. He is the most reliable partner in fights.]

There are two points to be mentioned in this example. The first is the concept of "the most existing at the same time".

Although there seems to be at most one summoned item whose cooling time is longer than the existence time, this is a horror paradise. Among the countless skills and items, there are naturally things that "reduce the cooling time". As long as they are used together, it can be done completely. to multiple calls.

Therefore, it will be written on the skill that several of these summoned objects can exist at the same time. Of course, if two different players summon the same summoning object, they can coexist.

Secondly, the second point to mention is to consume the "can of spinach" in that item.

This thing is not something that the player can produce by himself. If you don't buy it or look for it, then the player will never be able to activate the skill...

This ability to summon sailors is not bad, because canned spinach is sold in the system store. There are also many materials needed for summoning skills, there is nowhere to buy them, and players can only find them by themselves.

Like rusty iron nails, empty mineral water bottles, socks with holes, hands in the clock, paper towels that have blown your nose, moldy bread, etc... all kinds of sundries, such as spoons, bowls, and bowls, are all possible.

This setting is so painful that it has been complained by many players. Of course, complaints are complaints. Many people are in pain and happiness, while complaining, while collecting those consumables tirelessly.

This only goes to show one thing... this setting is full of malice, but it's also very interesting...

Of course, there are also many summoned objects that do not need to consume specific items, as long as they consume the three values of the player.

And the summoning technique that Feng Bujue used [Look at the Move] would undoubtedly be of this type. Because he doesn't have specific consumables on him at all, and it's impossible for him to activate skills beyond his ability.

Unless... he randomly launches the summoning spells that "consume a piece of excellent equipment", "consume survival value supplements (medium)", and even "consume game currency" and "consume skill points"...

Then count him unlucky.

"Sacrificing six puzzle cards to open the summoning specialization, and unlocking the task chain at the same time, it needs to be practiced well... After entering the script, as long as the conditions are suitable, just put a summoning skill at random." While muttering, Feng Bujue opened the door to the storage room: "Although I don't know what will be summoned... But the game description says that the summoned objects can be dismissed at any time, so it should be fine."

He came under the first glass pillar, decisively chose the extra reward of 40 experience points, and added 108,000 experience points at a time.

[You have reached level 28, and the upper limit of physical strength has increased, currently 2800/2800] The system prompts immediately.

"These 40 experiences are really more enjoyable the more you eat." He said with emotion, and then walked towards the second glass pillar.

The puzzle card that Feng Bujue drew this time was [Puzzle Card-Leather Jacket]. He took out the other three cards in the storage box as usual, and selected the "Combination" option in the menu, but the result was still [Failed to retrieve to a reasonable sequence].

He put all the puzzle cards into the box and returned to the elevator: "Well... I ate dinner early today, and the real time is only after seven o'clock. It's too early to switch to sleep mode, and there are a few hours left..." His eyes are on Hesitating between several modes: "How about... try the indiscriminate melee mode of the killing game?" RS

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