Thriller Paradise

Chapter 9

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[The script has been completed and the rewards are being settled.]

[Experience Points Obtained: 500, Game Coins: 0]

[Acquired Items/Equipment: None]

[Complete/accept task: 0/0]

[Completion of special and hidden tasks: 0, cracking the world view: none]

[Shock value surge: 0 times, highest startle value: 0%, average startle value: 0%]

[Your fear rating is full of courage, there is no additional reward in this mode.]

[Settlement has been completed, please continue.]

Here I have to explain some settings about settlement in multiplayer mode.

In Horror Paradise, how many monsters you personally kill will not affect the final experience gained, and all experience will be settled after the script is over. Generally speaking, as long as there is no serious resistance to the progress of the script or adverse effects, the experience gained by each survivor will be the same, unless the player's performance is really in line with the so-called "pig-like teammates". Then the system will deduct some of his experience points during settlement.

This is also to limit the problems of "monster grabbing" and "excessive output". When playing games, some players will use very exaggerated means to attack in order to ensure the belongings and experience share of a certain monster. To kill a dog, you have to use the feeling of a bazooka, just to cause more monsters faster than your teammates. harm. This is not only a personal behavior, but also a waste of team resources.

However, this setting seems to have created another problem: Since the experience is the same, people who kill more monsters will only waste survival points and stamina points, resulting in a decline in the enthusiasm of players to fight. Actually otherwise, players who are diligent in fighting and proficient in fighting will be rewarded with skill points, which will be explained later.

In addition to killing monsters, there is no extra experience in Horror Paradise, and the concept of "treasure drop" does not even exist. For example, if a mummy dies, it is absolutely impossible for a knife, a shield, or even a gun to suddenly burst out of him. If you have to get something from him, it is a rotting bandage or shriveled muscle , That's it... The player has to tear it up with his own hands. After tearing it off and holding it in his hand, the system will give you a description of the item. For details on how cheating it is, please refer to [Stone].

Getting equipment in this game is a very "interesting" thing. In addition to entering some specific storage areas by solving puzzles, in most other cases, a large number of non-essential items including equipment are all up to the player to "find". For example, there is a set of Spiderman tights in the window on the street, which may be completely useless, or it may be a sophisticated equipment with attributes; , Emei thorn, nunchaku and long stick and a series of weapons...

In short, to obtain equipment in the script, wisdom, luck, and diligence are all three. The first two cannot be forced, and the third is nothing more than spending more time searching. Of course, searching requires combat strength. Support, generally speaking, the script does not allow the player to have a long free time to move around, and moreover, the player must have enough stamina to move around.

As for the way to obtain equipment outside of the script, there is basically no way to obtain equipment in the closed beta stage, but when the exchange is opened during the public beta, you can rely on game coins and skill points to buy it.

Needless to say, game currency, like most games, can be used to buy "store goods" provided by the game, or go to the auction house to bid on the goods displayed by other players, and can also be traded directly.

Skill points are a relatively rare currency. Skill points cannot be traded between players, and there is no circulation in the exchange. Skill points can only be used in one place - the "Scare Box". This is the name of the system's special store. No one knows why it is named so. Maybe they think that players will be "surprised" when they see the products inside.

Skill points can buy two kinds of goods in the scare box. The first one is game currency, which players can exchange one-way at a ratio of one to ten. The second type is those items that cannot bring out the script, such as the [Blood Corpse Must Die] that Feng Bujue got in the novice tutorial. Obviously, the role of this sword in his tutorial is similar to the plot item. It was designed to allow him to defeat the blood corpse who could not be defeated by the character's strength at that time. So at that time, there were no level or specialization restrictions on the sword, and the script could not be brought out.

Similar equipment, items, skills, etc... will not disappear from the system database after the script is over. Although players cannot take these things out, they will enter a place similar to a recycle bin, which is the scare box. These things will be sold here as commodities, and can only be purchased with skill points, and their attributes will also change accordingly, such as the use conditions of equipment will be adjusted, some special effects that are only applicable to a certain script will be changed, and skill cards will be changed accordingly. Most of the card types will become permanent, of course, learning conditions will also increase.

The scare box was not opened during the closed beta, because the "recycle bin" is still very empty. After the open beta starts, it is bound to welcome a large number of players to enter, so it is necessary to accumulate a certain amount of goods reserves during this period. After the official opening of this special store, in order to control the total amount of goods so that the browsing will not be affected by too much, the items that have not been sold for seven days in real time will be completely deleted by the system since they are put on the shelves.

The capped level of the closed beta is level 20. As a game where you queue up to pass the script, level is not an advantage, and game coins can be bought with money in the future. Therefore, the biggest advantage of internal beta players when the public beta starts is undoubtedly the accumulated skill points. Only those players with skill points have the purchasing power to obtain the first batch of products after the operation of Scary Box. This is a kind of Right of first choice.

Having said that, looking at the previous question about active combat, it will be easier to explain—fighting for skill points.

Not everyone is good at solving puzzles, but everyone can participate in battles. The setting of the skill value is "Any action that improves the efficiency of the game will reward the skill value", which can not only be reflected in solving puzzles, but also often has the opportunity to get the skill value in the battle, such as killing with high income and low loss, Serial kills, group kills, special kills with scene conditions, etc...

The example is very good, still take Feng Bujue's novice tutorial as an example, if he didn't look for the key in that square room, but chose to kick the door, he can still get skill points. The key is how he kicks. Most people will face the door and kick hard with the soles of their feet. Many characters in the movie do the same. In fact, this is the most labor-intensive method. It is much less labor-intensive to kick with a side kick or a roundabout kick. At that time, if Feng Bujue kicked the door in a more efficient way, he would still get skill points, but it might not be as much as solving puzzles, but there are always around 10 points.

These are two ways of playing, two different growth paths. Players who like reasoning can gain a lot of skill points at once by solving puzzles, cracking the world view, etc. Players who like fighting can also gain skill points through force by constantly honing their fighting skills. Under normal circumstances, players who take the combat route actually get more. Even if the puzzle solver has reasoned to the last step, as long as he fails to solve it, his skill value will be worthless. Force players can accumulate bit by bit.

But no matter how you play it, the most taboo thing in this game is the behavior of "brain damage". The setting of various horror elements is nothing more than to make people lose their calm and make actions similar to killing dogs with bazookas. In the horror paradise, the most reasonable way of fighting can get the most benefits. With the bazooka, you'll just get a bunch of scum, but if you hit the dog stick method, you can get a homemade fur and a pot of stew.

...

Feng Bujue went back to the login space to read the settlement data, and when he opened the menu, he found that he had been directly promoted to level 4, his physical value had increased to 400/400, and his current experience was 0/400. It's not an exaggeration, at least for now, it's still increasing by increasing the upper limit by 100 per level, which is consistent with the increase in stamina. However, the official website does not give the specific game data of how much experience is required for each level, and those who wrote the strategy did not mention this. It cannot be ruled out that the experience required to upgrade will become more and more exaggerated after the level is higher.

"Brother Jue, I've reached the third level directly! And I'm only 30 points away from the fourth level!" Wang Tanzhi's voice sounded from the communication channel.

"I know." In fact, Feng Bujue has already figured out Xiaotan's experience. Compared with him, the difference is nothing more than the 30-point skill bonus in the novice tutorial. "If we play multiplayer training again, we should be able to Upgrade to level 5. But... this mode is really not worth it. After reaching level 5, we naturally have to play the team survival mode, which is the core content of this game. But now we are seriously short of equipment, let alone good equipment. None, this may drag others down after joining the team... "

"Ah? The team? Dragging others down? Who is it?" Wang Tanzhi was stunned.

"You really don't read the game instructions at all..." Feng Bujue explained: "The number of people in the team survival mode is random from two to six people, and they don't enter directly after opening the script, but enter in the form of a queue. If It doesn't matter if we line up with six people, but we are two people, as long as we don't encounter a two-person script, in a three-, four-, five-, six-person script, we need to cooperate with others.

If our strength is too weak, we are likely to die during the script. Even if someone else successfully clears the level in the end, we can only get the corresponding experience points based on the contribution we have made before the over, and we cannot get the experience points after clearing the level. Settlement rewards.

What's more, in that mode, there is still a problem of dividing the spoils. Players who have no team relationship with each other will naturally get the equipment and skills they find. Unless there is something that can't bring out the script and can't be used by oneself, no one will easily share the equipment or skills they have found.

People's mentality is like this... Even if some people pick up a tasteless thing, they can't sell it at the exchange, and they can only earn a few dozen game coins if they sell it to the system. They will not be willing to give it to the script for free. other players. You have to give them something in exchange to make them feel like they've earned it. "

Wang Tanzhi heard this and continued: "In short... that is, if we don't improve the hard power of some characters now, it will be very difficult after the fifth level. If the specialization level is not opened, even if people want to replace them The equipment or weak skills that came down were given to us as favors, and we can't use them."

Feng Bujue said: "It's good to understand, then, let's disband the team first, and start the single-player survival mode."

"If you say so much, you are going to dump me and do it alone, hey!"

Feng Bujue smiled, and replied: "We should have completed the multiplayer training mode just now, and it stands to reason that we won't get as much as 500 experience points. I'm thinking... This OSS is not for us to kill at all. The chances of the script being able to kill and clear the level are extremely small. If you pass the level normally by escaping the ending, it is estimated that you can get around 300 points.

But now that we're leveling up faster than expected, it's best for us to each go through a single-player survival mode to reach level five. After it is done, the strength should be significantly improved, at least one or two specializations can be opened, and one or two more pieces of equipment or skills can be obtained. "

"Okay, let's play solo first, can you see my game status in the friend list?" Wang Tanzhi said.

"Well, yes." Feng Bujue replied: "Anyway, whoever finishes first will wait for the other party. No accidents, at most one hour, we can all clear the level and reach level five, and then we can go to the legendary team Tried it in survival mode..."

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