Transmigrated As The Big Boss’s Mobile System

Chapter 42

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Lou Wei was still talking, and when he saw Zhao Mengke who was cautiously entering the lower left of the door, he nodded and greeted him. The design drawings on the computer in front of him are still flipping over under his hands.

But Zhao Mengke didn't listen. He has been busy with his feet on the ground for the past two days, so how could he forget the characteristics of the game room.

He looked at Lou Wei who was talking, and felt that every cell in the other's body seemed to be telling him: "If you can't touch it, it's not you who has the final say."

Zhao Mengke almost didn't come back in one breath.

He looked at Lou Wei in front of him, and the whole person was dumbfounded.

The opposite Lin Xiao looked at his expression and pinched the bridge of his nose helplessly.

At this time, Wen Fan was also listening carefully to Lou Wei's words.

The man's voice is low and steady, and every design plan is the result of careful consideration.

And the design of the game compartment sounds very interesting and novel.

Modern game warehouses have actually been produced, but so far, the game warehouses on the market are all four-dimensional gaming chairs linked to VR glasses.

When people sit on it, what their eyes see are virtual images in VR glasses, and some images are not even 3D.

The hitting effect and the impact effect are achieved through the gaming chair under the body.

But what the remote technology is researching is a game warehouse that allows people to actually feel the sense of the game world.

You can hear the voices of people in the game, see pictures that look like real people, and browse the beautiful scenery of the mountains and rivers in the game.

You can even touch everything you can see in the game.

The game "Heavenly Dream" has a grand world view and map structure. If it can really create a game warehouse, it will be equivalent to creating another game world.

Lou Wei has now led the team to develop the game warehouse to the stage where it can link the human brain to release information sensing data.

When the human brain is connected with the neural connector of the game compartment, you can see the image bed in the game when you close your eyes.

But to the extent that it can be done so far, there are only rigid pictures and the actions of the characters.

It can't be achieved, just like the real world, and this is also the most important part of the game warehouse.

The people in the team are no longer the same group of people from the previous rpg games. They have all been replaced by the R&D team of "Heavenly Dream", which is much larger than the previous Pagnon team.

They listened to several current design problems pointed out by Lou Wei, and their faces were also worried that there was no progress.

The design of the game warehouse is not just a game design, it is compatible with games, human brain nerves, and hypnosis.

One of the employees of the design department took a deep breath: "Mr. Lou, the nerves that control the human senses are distributed in different locations. If you want to clearly feel different touches in the game, you must use the influence of the outside world to affect the human brain. Shock. But we are currently hypnotizing the human brain, so that players can relax their nerves and enter the game. If there is an external shock, the player will wake up again.”

The designer scratched his head in distress: "We can only guarantee that the more the player falls into a deep sleep, the more realistic the mirror image will be. If it is on the verge of waking up, the game scene in the brain will collapse."

Lou Wei thought for a while: "What if you let the player enter a lucid dream first?"

The people in the design team looked at each other and nodded in unison: "I think it's fine."

Lucid dreaming allows players to have the same sensory ability as in normal times when they are dreaming. If it is an ordinary level of dreaming, even if the player enters the game world, it is easy to wake up due to the influence of the outside world, and the reaction will become slow.

However, lucid dreaming can ensure that players have keen reaction ability, memory ability, and clearly know that they are in the game world. And this also reduces the previous, when players enter the game in ordinary dreams, they must go through a round of "you are already in the game" explanation in the game.

Most importantly, lucid dreaming can match the sounds in the memory with the pictures in the brain one by one.

For example, when the player is in the game world and sees lightning and thunder, he will automatically bring the thunder that he has heard into the scene at this time.

And even if he hears the surrounding sounds, he won't wake up. They can consciously choose to stay asleep or wake up, and unless they choose to quit the game, the game screen will not be interrupted.

But lucid dreaming is not easy to master, nor is the degree to which you enter lucid dreaming.

The experts in charge of the cranial nerve plate try to describe it in relatively easy-to-understand words:

"If you enter lucid dreaming, there are currently two solutions in the neurological field. The first is that the mind goes one step before the body to sleep. We connect the brain connection device of the game warehouse to the detector. When the detector finds that the player's eyeballs move quickly and start dreaming , can be stimulated by light, bring the player into the lucid dreaming stage, and begin to transmit the game screen."

"The second is that the body falls asleep before the nerves. Through external stimulation, the player's body is brought into a sleep state. At this time, the player's consciousness will experience the feeling of falling and falling from high altitude. At this time, cutting into the game screen has the best effect. ."

Lou Wei listened to his words and looked at the model drawing drawn on the whiteboard by the expert, "Then how should we control the player's body to fall asleep?"

The expert straightened his collar, stood up and said, "This is a very difficult design. Unless we can accurately grasp the radio waves that can guide people from calm to deep sleep, we can only rely on players... Learn how to passively enter the body's sleep, such as :Yoga. Counting and breathing control are of course useful, but inefficient, and may go into conscious sleep.”

But no one will go to yoga to improve their gaming experience.

This is a very tough question.

The main reason why people want to play games that are bound to the game warehouse is because it can bring people a unique novelty experience and engagement.

And most of the people who want to try these are young people. It's not reasonable for them to learn yoga seriously in order to play a game, and it may even delay the time to go out to play.

And it is contrary to the original intention of the game itself to reduce people's mental stress.

Next, the whole group continued to discuss the details. Wen Fan sat on Lou Jie's phone and listened quietly.

In fact, the general framework of the "Heavenly Dream" game warehouse has been completed, but it is a small problem that hinders the success of the entire game warehouse design.

Lou Wei slowly got through all the links, but when it came to how players could enter the game to achieve the best user experience, he fell into a dead end.

Just as the experts in the design department said just now, how to let the player fall asleep with the body before the consciousness, and then guide the player to successfully enter the lucid dream is a very important point.

If this problem is not dealt with, the research and development results of the entire game warehouse will all be stuck.

After all, if the player enters the game awake and can see the realistic picture, no matter how well-made the picture itself is, it is just like watching a painting for the blind, and it is a waste of effort.

The game warehouse design department of "Heavenly Dream" is a design team that works slowly and meticulously, so there are not many meetings every week, just to let everyone design well. This also causes the issues to be discussed in every meeting to be extremely important, because they are all troubles found after many practices.

Wen Fan felt uncomfortable when he saw Lou Wei's furrowed brows through the monitor in the conference room.

The deer's tail behind him swayed for a while, and he also began to search the Internet for information on radio waves that control the sleep of the human brain.

But unfortunately, there is no such relevant information.

All the data that Wen Fan inquired about was only about brain sleep aids at most.

Wen Fan then searched all kinds of data, but there was no suitable news. It seems that if there is no relevant data on the Internet, he cannot perform data profiling.

But when Wen Fan searched again for information about the frequency of the human brain during sleep, he finally found some useful information.

When a person sleeps, the brain waves emitted by the brain have roughly the same frequency. Immediately after that, related derived data, such as a tornado half-whistling, were transmitted to his brain.

A large number of data maps about the brain are merged into the database in his brain. Wen Fan felt as if he had started to quickly learn all the research information related to brain nerves in a very short period of time.

With his consciousness, he combined all the neural information and radio wave data about the human brain after sleep, and then converted the radio wave data in the form of sound waves.

Then Wen Fan saw a wave-like sound wave image on the screen of the mobile phone in front of him.

The sonic image was of the waves on the beach, wave after wave, up and down. The fluorescent blue sound waves trembled in mid-air, and Wen Fan could even hear the sound of the buzzing air being pierced.

He turned up the phone's voice slightly, wanting to experience for himself what it was like to hear sound waves.

As a result, when I adjusted the volume, I felt a gust of air that stirred my brain coming into my ears. It was as if an invisible fluid was spreading down the ear and stuck to the eardrum. It's not painful, but the foreign body sensation is very obvious.

But then Wen Fan found that his consciousness had gradually blurred, and he even felt that his legs were weak and unstable.

His awareness of adjusting the volume of his mobile phone has become sluggish because of the sound waves. Wen Fan subconsciously wanted to quickly turn off the sound, but his thoughts were confused, his consciousness was no longer as firm as before, and the scene in front of him kept falling. He accidentally shot the sound wave into Lou Wei's computer next to him.