Travelling Frog

Chapter 7

Views:

Hojo Natsuki twitched the corner of his mouth.

Then he raised his hand and extinguished the candle on the right, which represented "no". He rejected Qinwa's rejection!

How dare you, little quack

The frog also understood what Xia Shu meant. It seemed to sneer, put down its pen, and decided not to pay any more attention to him.

And Xia Shu sneered outside the screen and decided not to buy it any AC equipment in the short term.

According to the character of this little frog, even if the owner is forced to install an APP to chat with it, it will not actively use it. If it uses it, it will just say something like "get away", "stay away", "don't touch me", etc.

Isn't it like spending 880,000 yuan on a three-leaf clover to invite criticism? Who would be so masochistic

In this case, the character of Qin Frog is quite like that of a tsundere heroine in an Otome game. According to the [Guide to Raising a Frog], the lower limit of favorability is -100. If it is exceeded, it will immediately run away from home and never come back.

But even though it says it hates me and its favorability is currently -131, it has not made any move to run away from home.

Hojo Natsuki quit the game and left it alone for a whole day, which is about three days in the game. It still lived in this house, resting and living freely, announcing the temporary failure of the player's exploration of the "running away from home" mechanism.

Qinwa is outside most of the time, and no one knows what he is busy with. Based on the known information, Xia Shu speculates that he is going to school and traveling.

It doesn't seem to have any hobbies. It goes out early and comes back late. When it gets home, it packs up, takes a bath and goes to bed. Some frogs are secretly making handicrafts - this is also Xia Shu's guess, because at this time, Qinwa always has its back to the screen. No one knows what it is doing specifically, and the system does not explain it.

Maybe Gua Gua also has his own secrets, which will be unlocked later in the plot.

In the current game interface, many functions are locked in gray. The player level in the upper left corner is written as Lv.1, and the experience progress bar is reluctant to move forward, stuck at [5/50].

Click on the level with your finger, and a message pops up [Tips: Experience bar and plot exploration are linked to Gua Gua's favorability~ Please work hard to improve Gua Gua's favorability~]

Therefore, Hojo Natsuki set a second small goal: to turn the negative favorability of Kototo Frog back to positive.

This is really a big project. It is easy to make people dislike you, but it takes more effort to please them after that.

According to the general game routine, as long as the krypton gold and gifts are in place, the favorability of the strategy character will only go higher, not lower.

But objectively speaking, he was not bad to the frog. He bought so many delicious and fun things (partly for the purpose of bullying Guagua, but what does it matter?), but it always rejected him coldly. He would be scolded when he tried to communicate with it. For the time being, he couldn't think of where to start.

Hojo Natsuki thought about it and decided to play some Otome games to find some strategy ideas.

The app store is very user-friendly, and the first recommended game to be installed is the otome game, [doki school ~Love like moonlight~].

Coincidentally, it is produced by the same company as Travel Frog. The game agreement this time is much more normal than that of Travel Frog, with standard instructions and a regular and exquisite interface.

Set in a school setting, this story features four female protagonists with different personalities. Hojo Natsuki fell in love with the one whose style was most similar to Kototo Frog at first sight.

Her name is Kotoko. She has long silver hair and ice-green eyes. She stands expressionlessly at the very edge of the heroines' portraits. She doesn't even look directly at the camera, and it seems like she doesn't want to be conquered by the hero at all.

The early stage is a common line, and you need to raise the character's favorability to above 60 before you can enter the personal strategy line. Hojo Natsuki quickly fast-forwards the plot, and ruins the love lines of the other three heroines by randomly clicking, and only carefully chooses the option about Kotoko.

Kotoko's beauty is neutral, and from some angles, she looks like a cold and handsome boy.

Maybe it's because her silver hair and green eyes have a bad temper, Kotoko's attitude at the beginning was quite discouraging. Every time the player-controlled protagonist showed goodwill, she would either ignore it directly or make some very excessive quotes, just like Koto Frog -

[I feel sick just by looking at you.]

[If you dare to take one step forward, I will kill you. ]

[roll.]

[Are you a dog? ]

Maybe it can gain XP from some players with special hobbies, but being so sharp-tongued is definitely not a popular choice.

Kotoko's plot choices are also a bit outrageous.

Others would say: [Good morning, I’m so glad to see you, Xia Shu-kun. Do you think I’m any different today? ]

The options are [A. The new hairpin is very beautiful], [B. This belt really suits you], [C. Obtuse angle], [D. Your skirt looks so familiar, my ex-girlfriend also has the same one].

And Kotoko...

Qinzi raised her eyes and asked coldly: [Don't you understand what I'm saying? ]

[A.Woof woof woof!!!]

[B.…]

[C...]

[]

None of them seem normal.

Hojo Natsuki had no choice but to play around and make choices based on his intuition. Fortunately, he was lucky. Although he was doing things randomly, he accidentally made a lot of correct choices and successfully entered Kotoko's personal line.

At the same time, the sense of disharmony became more and more serious.

It's a campus-themed game. One of the heroines, Kotoko, can actually climb up to the third floor by climbing the windowsill with her bare hands. When she skipped class, she jumped out of the fifth-floor window and slid down the water pipe. She's still a high school student, but she drives a sports car to pick up the hero to school. When she opens her schoolbag, there are no test papers or exercise books, only a Desert Eagle...

On second thought, the Traveling Frog 2.0 made by this company is not normal at all, so he can accept it. Maybe this symbolizes some new trend in the gaming industry.

Hojo Natsuki kept pressing the fast-forward button and yawned.

A few minutes later, a relatively normal choice finally popped up in front of Kotoko's portrait. He was startled and pressed the save button.

[Today is [Kotoko]'s birthday. You have already prepared a gift for her. What you are going to give her is... ]

[A. Pink bunny scarf]

[B.Cute puppy night light]

[C.Orange-red big-brand lipstick]

[D. Punch her and crawl]

I saved the game decisively and tried selecting D first.

The hero, controlled by Hojo Natsuki, used a right hook at Kotoko with great force and speed, and it was about to hit Kotoko in the face - then she gently raised her hand, opened her palm and caught the hero's fist, as easily as if she was playing the handshake game with her own dog.

Qinzi was very calm, not realizing the malicious intent from the players at all, and asked back: [What's wrong? ]

Xia Shu: “…”

Help, this is so lame, is he worthy of being called the male lead

Hojo Natsuki complained about the lazy male protagonist for a few seconds, then reloaded the game and went back to the tab, then selected [B. Cute Puppy Night Light].

Kotoko lowered her head, opened the gift box and took a look. A fleeting smile appeared at the corner of her lips. She said nothing, but this level of response was enough to show that she was quite satisfied.

Hojo Natsuki was also very satisfied. He turned off the game and thought that he had mastered the ideas he had learned.

In her daily life, Kotoko actually gives subtle hints about what she wants.

She would not share her hobbies with Xia Shu, and kept her private life after school a secret; but there was always a faint dark blue under her eyes, and she looked very tired. When Xia Shu asked her about it, she was silent for a while and replied: [Stay up late to study. ]

Obviously, the gift that Qinzi needs most when studying late at night is a night light, so Qinwa...

Hojo Natsuki opened the game and prepared to carefully observe the living habits of the koto frog for a few days to find a breakthrough. As soon as the game was loaded, a message popped up: [The [koto frog] has gone out].

Okay, we can only wait for it to come back.

However, as luck would have it, Hojo Natsuki drew a [Stork Card] during the routine sign-in and lottery.

[Stocka]

[Introduction: As the name suggests, the card is dedicated to helping you become Guagua's Stoka and satisfy your voyeurism; wherever Guagua goes, your perspective will follow, time limit 1 hour]

[Do you want to use it immediately? [Y/N]]

He immediately pressed [Yes], white smoke gathered and dispersed on the screen, and the scene switched to a coffee shop.

The coffee shop must be doing good business. The tables around the frog were all occupied by small animals in pairs, but it was the only one sitting alone. It was concentrating on its homework, with a cup of Americano next to its paws. A few strands of silver hair hung on the draft paper, just blocking the trigonometric formulas that were copied like ghostly graffiti.

This scene fell into Xia Shu's eyes, that is—

Oh my god, Qinwa, he studies so hard.

Going out early and coming back late every day is just for studying

Is it because I have been studying all the time that I have not traveled at all and therefore have not sent any photos or postcards

Hojo Natsuki was moved by Kotowa's simple and determined spirit of learning, and completely forgot about its various unfilial behaviors. He immediately spent money and opened the mall, and bought the most expensive [Blessing Amulet] for his son, wishing him academic success.

After the purchase was successful, the amulet immediately fell onto the coffee table.

The frog was stunned for half a second, and drew a slash on the draft paper with a black fountain pen. It quickly stretched out its claws, grabbed the amulet, and then quietly observed whether anyone around had noticed this magical trick.

Fortunately, the guests at the surrounding tables all came as groups and were chatting happily with each other, so they had no time to devote their attention to strangers.

Qinwa withdrew his gaze, put the amulet into his pocket as if nothing had happened, and then used a pen to write a vicious message on the draft paper to the invisible guy, intending to tell him to get as far away as possible and stop getting in the way.

However, the cautiousness of the frog, fearing that it would attract attention, could not be understood by Hojo Natsuki outside the screen - after all, no player would consider whether a virtual pet would be afraid of social death.

Hojo Natsuki only saw that Gua Gua did not resist and accepted his gift obediently, so he was very happy. His fingers were itching, so he poked the frog quietly.

Frog: “…”

The frog gnashed its teeth, its claws trembling slightly in anger, but its expression remained unchanged.

Xia Shu was surprised: “!”

It accepted the gift and didn't resist his touch. What did this mean? It meant that their relationship was starting to improve.

Gua Gua has him in my heart!

(End of this chapter)