The duration of this dungeon is not particularly long, only twenty-four hours. Those who cannot find the exit within 24 hours will be directly judged as a game failure and eliminated.
When the twenty-four hours ended, Ye Xu took a look at the number of people who cleared the customs, and there were more than one hundred people, which was much more than expected. It seems that the little secrets on the wax figure are quite conspicuous. As long as those players are not frightened by the dark environment, they will be able to find something wrong if they look carefully.
Among those who failed to clear the level, there happened to be a group of four who had been frightened by Ye Xu. But they are all veterans, so being eliminated now is actually a blessing, not a curse.
What is really miserable is those seniors who have lived ten worlds all the way. They don't know from the beginning to the end that NPCs are also players, so there is no need to be afraid.
At the end of the dungeon, Ye Xu received a reward of 400 points. It was originally about four hundred and fifty, but because he helped Liu Xiaoman cheat before, he was given a yellow card and fifty grade points were deducted.
Ye Xu thought it was a good deal, but it was only 50 bucks. He is not in a hurry to use the points now, just deduct a little bit.
But it's only this time, Ye Xu won't be kind again in the future. If he struggles again, it may not be just a yellow card warning.
Ye Xu opened the system mall and looked.
The grade points converted into points, together with the points he saved from previous customs clearance, now total more than 300. Before, Ye Xu spent two hundred points and exchanged them for an illusory "good luck point" - because he couldn't afford anything else.
In the end, when he died for the first time, Ye Xu still thought that this good luck value was useless. It was only later that I realized that death was actually luckier than not dying.
Ye Xu looked at the good luck value redemption button still hanging in the mall, hesitated for a moment, and clicked it again.
The requirements for the exchange of good luck points are relatively strict, and 50 points can be exchanged for a little bit of good luck points. Ye Xu has already changed four points, plus his basic seventeen points, now it is blackjack.
0 to 9 is the advanced level, 10 to 19 is the intermediate level, and 20 to 29 is the junior level. So, Ye Xu hasn't left Africa and entered Europe yet.
It's no wonder that he died young. With the title of mid-level African chieftain, it is not easy to live to old age.
Ye Xu exchanged all the 300 points in hand into good luck points, six points. Now, he is two points away from leaving the African chieftain and entering the category of normal people.
The further you go, the harder it is to upgrade. Ordinary people only need to reach 30, but junior Europeans need to reach 50, intermediate 80, and advanced 120. Above 200 is the European Emperor.
There is a long way to go, and Ye Xu thinks that he can look forward to the middle-level Oumin.
When looking through the supplementary game rules before, Ye Xu saw that some of the things exchanged in the system mall can be brought to reality after resurrection. Good luck is just one, and weapons that surpass the level of technology in this world, as well as abilities, and some props with strange uses, are not acceptable.
So if it is exchanged for good luck, it is a relatively cost-effective investment, and Ye Xu is very satisfied.
After the exchange, Ye Xu drew the next copy.
This time, he drew a school called "No Ghost Academy".
This is a small dungeon with forty people, but the dungeon map is not small. The entire high school campus is the scope of their copy map.
Ye Xu quickly got the detailed dungeon instructions and requirements.
This copy is very interesting.
Forty "players" entered the dungeon to participate in the game, some of them (seven from the perspective of the awakener) were ghost NPCs, and the rest were real players. In other words, in this dungeon, there is a ghost disguised as a player.
These forty players form a class and need to survive on campus for a while. Except for these forty people, all other characters, including the students in the next class and the teacher teaching the class, are all background NPCs without intelligence, so they can be ignored.
Players need to find all the ghosts and drive them out of the school gate. If the person who is driven out is a real player and is mistaken for a ghost, the player will die and the "revenge" effect will be triggered at the same time.
Revenge: The resentment of the unjustly killed players gathers and turns into a ghost with the right to "kill" a player. You can choose the system to randomly select the surviving players on the scene, or you can designate them by Li Gui himself.
And if the person who was kicked out was a real ghost, that is, an awakened person, the awakened person would have ended the dungeon activity this time, and returned directly to the main god's space after clearing the grade points. But from the player's perspective, of course it doesn't say that. The game will tell the players that you have selected the real ghost, and this ghost has been eliminated.
Players can elect a "ghost" and drive it out of the school every evening, and there is only one chance a day. If there are still ghosts in the team after the exile event ends, a random player will die that night. The dead player has a chance to become a ghost on the bright side, and unless all remaining ghosts are exiled, this ghost can appear to harm people at any time.
The so-called ghost on the bright side is that it will not pretend to be a player, but will suddenly appear when the player is in class or doing other things. The ghosts in the dark are naturally ghosts disguised as players. These ghosts will only choose a player to "kill" at night.
After Ye Xu entered the game, he found himself sitting on a seat with double desks in front of him. This is a high school classroom.
On his hand was something he was very familiar with, a black ring. This ring represents the identity of the player, which is not available to NPCs. Ye Xu didn't wear it when he acted as an NPC to scare the players.
It's early self-study time, but why not a single student read the text aloud. Everyone is taking the time to look left and right to observe the details, or to check the dungeon information.
A window popped up in front of Ye Xu's eyes, and it was based on his Awakened system, with a temporary page added. On this temporary page, there are only text messages, which seems to be the place where the subsystem in the dungeon uses to notify the messages.
Now, the rules of the game are written on this board. The boards of other players only have simple rules, while Ye Xu's board has supplementary rules, which are information only the awakened ones know.
Aside from the fact that there are seven Awakened players, there is also a very important piece of information—players killed at night and turned into ghosts are all Awakened players.
To put it simply, people who are killed by ghosts at night may become ghosts. This "possible" means that if the player dies, he will not become a ghost; if the dead player is an awakened person, the awakened person will become a ghost on the bright side and directly participate in the game.
This also reveals one thing, the player who dies every night is not determined by the awakener, but randomly selected by the system. So players may be drawn, or awakened ones may be drawn.
In fact, for the awakened, it is more convenient to directly become a ghost to earn grade points, because it can haunt and scare people at any time. But if you pretend to be an adult, it will be inconvenient to operate.
Fortunately, the score point settlement rules of this game are more humane, and the score points are rewarded according to the number of days survived. The grade points generated when the awakened person becomes a ghost and scares people will be settled on the same day, and all surviving awakened persons will share equally.
The minimum guarantee for each person is still 100 grade points, and if you live a day without being exiled, you will get 10 more points. At the same time, if no awakened person is exiled on this day, all awakened persons can get an extra 10 grade points.
Therefore, the awakened will not intentionally betray their teammates in order to lose one person with equal grade points. Even the Awakened will cooperate with each other to cover for their teammates.
After Ye Xu checked all the game rules, he opened the chat channel. In the chat channel this time, there are only seven people and one subsystem, and they no longer use anonymous instead of names.
Of course, they didn't use their real names, but the system assigned them each a name. For example, Ye Xu's name is Ye Li, and in the eyes of the NPCs in this school, he is a student named Ye Li.
I don't know if the names of other players have also been changed, or their real names, anyway, their awakeners have been changed.
[Duplicate] Lin Yue: I'm sitting in the third row of the fourth group by the window, everyone should sign up for their seats, and pay attention to cooperation when they act for a while.
[Duplicate] Qian Xuerong: ojbk I'm right behind you, the fifth row by the window.
[Duplicate] Cao Bohang: The right side of the fourth row of the third group.
[Duplicate] Xu Wan'an: The left side of the first row of the second group, near the front door.
[Duplicate] Zhou Lang: The second group is at the back, also on the left.
[Dungeon] Ye Li: The fourth row of the first group is on the right.
[Duplicate] Meng Ping: I am in the second row of the third group to the left.
The seven people are basically scattered, and the closest ones are Ye Xu and Zhou Lang. One of them is on the left in the first group, and the other is on the right in the second group. There is a corridor in the middle, but one is in the fourth row and the other is in the fifth row. Diagonally in front of Zhou Lang is Ye Li.
There are four sets of desks in the classroom, and each set of five desks is arranged vertically in five rows, all of which are double desks. That is to say, there are twenty desks in total, and there are exactly forty people.
At this moment, everyone has almost read the rules of the game, and the morning reading is over. The first class is a Chinese class, and the Chinese teacher has already come in with a book.
It was a serious-looking middle-aged female teacher wearing glasses, she was not easy to mess with at first sight. Regardless of the task of catching ghosts, the most important thing is to deal with this background NPC first.
Because, the player's system interface has already jumped out of the temporary task in real time - take a good Chinese class LV1 (0/1).
Ye Xu is no stranger to these temporary missions, he has encountered them in the second world. If the temporary task is not completed, there will be some small penalties, which are harmless, but may result in death. After completion, there will be points rewards, so the number of points players get after clearing the level will be different, because some people have completed more temporary tasks.
But for a daily experience like the cruise world, there are no temporary tasks. It is estimated that points are rewarded directly according to the performance of the player's daily experience. And the cruise ship is already bad enough, adding a temporary mission, it is almost impossible for people to live.
Ye Xu looked at this NPC teacher who could be called a "Master of Extermination" just by his appearance, silently put away his careful thoughts, and planned to study hard.
It seems that these temporary tasks will be long-term tasks, and the next English class will probably have a LV1 version task of "Take a good English class". And tomorrow's Chinese class should be "Take a good Chinese class LV2".
The long-lost school time, I believe it will be worse than when they were in school...