Almighty Game Designer

Chapter 558: High rating for Dark Souls

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After "Glory of the Knights" was launched, more and more players compared this game with "Dark Soul".

At the beginning, the data of "Glory of the Knights" was very good, whether it is sales or player feedback, it can be called a very good work.

Many people are feeling that if "Dark Soul" can lower the difficulty, it should be able to compete with "Knight Glory", but now because of the difficulty, many people are discouraged from "Dark Soul".

On the Internet, although "Dark Soul" is also very popular, everyone always feels that it is worse than "Knight Glory".

Many people are regretting, why does Chen Mo have to do such a difficult job? He obviously has the strength to be just positive, but he wants to play himself to death.

However, within a week after the launch of "Glory of the Knights", this trend has gradually reversed.

First of all, the score of "Glory of the Knights" began to drop slowly, from about 8 points at the beginning, to 7.5 points.

More and more game reviews have been released. For the game "Glory of the Knights", many players' judgments are gradually becoming more rational. As players play longer and longer in this game, players also begin to discover some problems with this game.

The biggest problem is that the content of the game itself is very boring. Whether it is the combat system or the background of the entire world view, although it is done with great care, it always feels a little less mysterious.

It feels a bit like watching a documentary instead of going on a thrilling adventure.

But the biggest problem is not here, but the fun of the game itself.

For many players, they have experienced both "Knight Glory" and "Dark Soul". When I first started playing "Glory of the Knights", I felt that chopping melons and vegetables in this game was very cool, and the plot progressed without any resistance, but after playing for a long time, I soon encountered a very critical problem, that is, There is no stronger challenge in this game.

Due to the problem of the game's combat mechanism, the player wears heavy armor and holds a big sword. When encountering a boss who is also a knight, the player can actually choose very limited combat strategies. Dodge the boss attack, and then attack the boss's flaws.

In "Glory of the Knights", in order to increase the difficulty of the bosses in the middle and late stages, Frank adopted a numerically increased difficulty design. Many bosses hold large shields, and their attack desire is very low. The boss battle time of the players was helplessly extended to nearly 20 minutes.

If some players are cowardly playing West Fantasy, this time may even be extended again...

Of course, this can be regarded as a helpless move, because the combat mechanism of "Glory of the Knights" itself is like this. In order to bring some challenges to the players and prolong the game time of the players, the only way to increase the blood volume for the players is to increase their blood volume. Create difficulty.

At the same time, since the character controlled by the player cannot roll over, the fighting method is very single. Many players who are used to playing "Dark Soul" feel that mowing the grass is very cool at first after getting started with "Glory of the Knights", but they will soon feel boring.

Therefore, the score of "Glory of the Knights" began to drop slowly, which means that the players' expectations for it are gradually becoming more rational. In contrast, the score of "Dark Soul" has been maintained at a high score of nearly 9 points!

Even if some players gave low scores because of being abused, it still can't affect the status of this game in the minds of most players.

For players, the best criterion for evaluating a game is time.

Some games may look very fun at the beginning, but once a long time, weak follow-up gameplay and superficial game content will affect players' evaluation of this game.

As for other games, although there are various persuasion thresholds at the beginning, players can always find the novelty of this game through continuous exploration, so the outcome of these two games is self-evident.

Although Chen Mo's speedrun video was only 20 seconds long, it caused an uproar among the player community, and caused a lot of players to explore the multiple ways of playing the game "Dark Soul".

Players quickly discovered that the connotation contained in this game is much deeper than everyone understands!

First of all, in terms of the combat system, players found that the upper limit of the combat system of this game is very high. Most of the weapons in the game have their uses. Choosing specific weapons for certain specific bosses will get twice the result with half the effort.

Moreover, the powerful combat system is also reflected in the human-to-human battle. For real masters, torturing monsters is not a big deal, as long as time and effort are passed, most players can do so. And a real master must fight other players in the arena to show his technical prowess.

There is a networking system in "Dark Soul", and players can also join many different forces for pvp (or pppppvp). Simply put, players can invade other players through props, or act as policemen to help those invaded players.

Of course, the characteristics of "Dark Soul" itself are actually a stand-alone game, because its main fun lies in the exploration of the world and the challenges of levels and mobs.

If players team up to challenge bosses and mobs, the core fun of the game will be severely undermined.

Just like Chen Mo's previous life, Mengxin had to rely on his own strength to clear the level for a week, and those veterans would give away souls and equipment, just to let Mengxin enjoy this game in adversity, and not because of other people. Helping to reduce the experience.

Therefore, Chen Mo did not make too many magical changes to the networking function, but simply made the corresponding functions as in his previous life, without the idea of transforming "Dark Soul" into a massively multiplayer online game.

The real fun of pvp in this game is the single-player and single-player battles. Many arena lunatics find that under the battle system of "Dark Soul", fighting with other players is far more interesting than fighting with monsters!

At the same time, Chen Mo also slightly changed the matching mechanism. When a player is in a pvp battle with a player, the system will automatically equalize the basic attributes such as the total attribute points and weapon enhancement levels of both parties to the same level, ensuring the fairness of the game.

In Chen Mo's previous life, there was an existence called "High Salary King" in "Dark Soul". That is to say, some veteran players use special means to improve their combat effectiveness, and then go to the Lothric high wall to invade the novice players who have just played the game for fun.

Because the attributes of these old players are comparable to bosses, they are dubbed "high-paying kings" by the players.

Although this was the gameplay allowed by the game mechanism in the previous life, in Chen Mo's view, it obviously deviated from the designer's original intention.

Chen Mo wanted to provide an equal playing field for all players who love Black Soul, so he made this change, and everyone relied on technology to speak.