Almighty Game Designer

Chapter 561: The shortcoming of the plot?

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Many people feel that after "Diablo", although many companies have followed suit and launched Diablo games, there is no game that can reach the height of "Diablo".

Not only in terms of game difficulty, plot design, character design, etc., the most important point is that these games did not create that kind of dark atmosphere.

Some games even deliberately disgust players through a large number of corpses and dark environments, but when players are playing, they don't feel any despair at all, because the characters inside are just npcs, and they are not fresh enough at all.

And after "Dark Soul" was born, those players who like dark games all exclaimed that this is a masterpiece! Because "Dark Soul" is such a hopeless world.

In the world of "Dark Souls", fire itself is an illusory thing, and actinium appears fragile and warm, as if it is a cluster of constantly flickering flames, which may be extinguished at any time.

"Dark Souls" created a world full of despair, depression, and suffering. Here, it seems that everyone has no good ending. Those undead people have become wandering ghosts with the loss of humanity. Forget about your past.

Following the perspective of the protagonist, the player has seen too many tragedies in the constant struggle, and this kind of tragedy even makes people breathless.

However, there is a lot of warmth in "Dark Soul". Although most of the supporting characters end in death, players have also witnessed their stories.

Brother Xinxin, a deserter of the Falan Undead Squad, finally gave up his shield, returned to the Fortress of Falan, picked up the big sword in his hand, and rekindled his courage to fight.

Together with the protagonist, Anri defeated Aldrich the Devourer and gave his sword to the protagonist. After that, she foresaw her fate of being turned into a living corpse, equipped with a broken straight sword, and quietly waited for the protagonist to arrive in the lake of ashes.

Brother Onion finally defeated the giant Youmu and fulfilled his promise. After drinking with the protagonist and raising a glass to praise the sun, he chose to understand his remaining life and left the storm controller and the full body armor to the protagonist.

In this desperate world, in the tragic fate of everyone dying and turning into living corpses, the brilliance of humanity bursts out, making people feel that there is still warmth in this world.

And many game media are also speculating, why does Chen Mo insist on not lowering the difficulty of this game

The final conclusion is that only such difficulty can make this work an eternal classic that can be remembered by players.

Just imagine, if the player mows the grass all the way through the high wall of Lothric, there is not much difference between the master and the novice, so how can it show the subtleties of the level design

Players will not remember the exquisite design in the level at all, nor will they remember the boss battle, and when they enter a new map, they will not feel adventurous at all.

A journey where you may die at any time can be called an adventure, but a journey that mows the grass all the way can only be called tourism.

It is precisely because of the high difficulty design of "Dark Soul" that players have a very deep impression on this game, and at the same time it is highly compatible with the spiritual core of the game "Dark Soul".

Combining various factors, these professional game evaluation media found that after careful taste, all aspects of "Dark Soul" are perfect. Although it is extremely difficult to learn, it is like an exquisite work of art. Surpassed most of the same type of games in the same period!

And the combat system of "Dark Soul" can be called the existence of every second, every second, and it will have an immeasurable and far-reaching impact on the future combat systems of games with similar themes!

The well-known foreign game media tgn commented on "Dark Soul" like this:

"This is a masterpiece of the dark series from Thunder Interactive Entertainment, which has even made the game media all over the world crazy about it. It can even be said that it can be self-contained to a certain extent because its style is so special. , completely different from any game I've seen before!"

"Maybe there will be many 'soul-like' (Dark Souls-like) games in the future, and 'soul-like combat' is very likely to become a proper term!"

"Dark Souls" describes a world burning in the flames of purgatory. This is a ferocious and ruthless monster that knocks you down again and again; but this world hides countless secrets. The secrets that people are curious about make every player come back here involuntarily, eager to find the excitement of overcoming difficulties and completing challenges!"

"The grand epic, sadistic challenges, and rich background stories make "Dark Soul" the most thrilling adventure!"

"The scenery of Lothric Kingdom and its surroundings is very visually impactful. This is an unprecedented exquisite design. Every scene in the game is very unique, and the vistas that players see are not stickers, but players. Where the future will go!"

"The phantom wall in the game is really a design that people love and hate, so that some obsessive-compulsive players will go up and chop twice when they see suspicious bricks and depressions to see if there are hidden secret doors."

"There are a large number of npc story lines in the game, but there is no clear task guidance at all. Players need to solve the mystery during the long journey through their own adventures. Some characters may be killed, and it is irreversible, but these npc It would also leave an interesting legacy, which is a very interesting setting in itself."

"The combat system of "Dark Soul" is perfect. Abandoning shields and dual-wielding weapons is no longer a willful and handsome choice, but it can really pay off. In many special boss battles, players even dual-wielding weapons Becoming a better play than raising the shield."

"Players can equip weapons for their left and right hands arbitrarily, and even use armor and weapons to cosplay some specific bosses, and even use the boss's iconic attack moves, such as what many players jokingly call 'French Street Dance Team', players can also play such an operation."

"From the perspective of the plot, the author highly suspects that the story of "Dark Soul" is coming to an end, and the designer of this game, Silent, has not disclosed plans to develop a sequel."

"Although this game is fully worthy of the super high score of 9.5 points, it has to be said that the incomplete plot is always a shortcoming. Some deeds about the ancient times are unclear, and even a few words described by the props in the game are difficult. Recreating the original appearance of that period of history.”

"I don't know whether this kind of plot is intentional or unintentional by the designer, but all players who love "Dark Soul" are looking forward to the designer's release of official setting collections or fan fiction, telling about the history of ancient times , so that everyone can better understand the past and present of this game.”