Almighty Game Designer

Chapter 563: Can you turn off the damage display?

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Denise said: "Okay, let's get to the point quickly. I came this time with questions from many players. We all know that "Dark Soul" has achieved extraordinary success in Europe and the United States, and even It completely crushed "Glory of the Knights" produced by GA."

"While you've had other successful titles before like Warcraft, Minecraft, League of Legends, and more, never has a game achieved such profound and widespread success as Dark Souls Influence. After all, this is the first game built with an artificial intelligence engine, and it also represents the current super-class VR game design level."

"Then, regarding this game, we first pay attention to its difficulty. When designing the game, did you decide to make the game so difficult from the very beginning? Or is it a joint decision of the entire R&D team? ?”

Chen Mo nodded: "The difficulty setting is up to me."

Dennis said: "In other words, the difficulty of "Dark Souls" becoming famous...is completely the result of your efforts? So why is it so difficult?"

Chen Mo smiled: "I don't think the difficulty of this game can be described simply as 'difficult'. I don't really like to say 'this is too difficult', but usually say, 'this is unreasonable'."

Denise was a little puzzled: "Is there any difference?"

Chen Mo said: "Obviously, the difficulty of "Dark Soul" is not so high that everyone is discouraged, and this is not my original intention when designing."

"From a secular point of view, it is true that "Dark Soul" is more difficult than most games on the market, but what I care more about is whether the level design logic hidden behind "Dark Soul" is reasonable. "

"The key is whether you can find a balance point. Players will find it very difficult when they can't find the trick, but after finding the trick, most people can pass the level relatively smoothly. This is the difficulty design I want."

Dennis was shocked and said: "Wow, you are indeed a world-class game designer. The way you look at games is different from ours." ..

Chen Mo said in a low voice: "In layman's terms, Karma Leek can't be too ruthless, otherwise it won't be good if all the players run away."

Denise: "Huh?"

Chen Mo smiled: "It's okay, let's continue."

Denise said: "Okay, the next question is that there seems to be a big gap in the output of weapons in this work? For example, I personally like whip weapons very much, but in "Dark Soul", the whip weapons seem to be It has no effect at all, and some other weapons, such as the exile's sword, are not too strong?"

Chen Mo said, "Well, yes. The Exile's Broadsword is indeed stronger."

Denise asked, "Why did you design it like this on purpose?"

Chen Mo said, "Of course it's because I like to use it myself."

Denise: "Huh?"

Chen Mo said again: "About the whip weapon, because in the design, this is a relatively marginal weapon type. In fact, in "Dark Soul", most of the weapons suitable for being handsome are in some other weapons. The attributes have been slightly weakened. This is to allow players to try some other weapon types."

Dennis was thoughtful: "So, the whip weapons and many more handsome weapons are made flashy, is it because of this reason?"

Chen Mo chuckled: "Yes, after all, being strong is temporary, but being handsome is for a lifetime! If you are both strong and handsome, then players won't play with other weapons, am I doing it for nothing?"

Dennis was speechless: "What you said makes sense... But, there should be a limit to being weak, right? For example, the output of my favorite leather whip is too low, right?"

Chen Mo coughed dryly: "This... Don't bring your hobbies in the game into the game. Besides, if you think the output is low, you can turn off the damage display."

Denise was shocked: "Turn off the damage display? Isn't this lying to yourself?"

Chen Mo nodded: "Yes, but at least this is a good solution, right?"

Dennis broke down a bit: "But...whether it's in an invasion or when you're a policeman, if the damage of a weapon is too low, it means that you can't beat others!"

Chen Mo smiled and said, "Well, you can play the game offline and be a lonely whip queen, so you won't encounter such troubles."

Denise was shocked: "So, the way to solve the low damage of the long whip is to play the game offline?"

Chen Mo nodded: "Well, although this solution sounds a little unreliable, you have to admit that it is indeed one of the ways to solve the problem."

Denise held her forehead with some breakdown: "Okay, then let's move on to the next topic..."

"On the Internet, the plot of "Dark Soul" has aroused heated discussions among players, and some players even speculate on the plot by dismantling the name. Many people say that this method is very stupid, after all, the design of "Dark Soul" The teacher is a Chinese. Then, when you named it, did you have the corresponding connotation in it?"

Chen Mo said: "Oh, this is actually still there. My research is very extensive, including many place names and people's names in the game. In fact, they are in English first, and then I made Chinese translations based on English. Otherwise, this game is not good. Maybe it’s so western-flavored.”

Denise's eyes brightened: "That is to say, it is very reasonable to speculate on the corresponding plot through the names of places and people?"

Chen Mo nodded: "Yes, you can say that."

Denise said: "It's really surprising. It seems that your cultural background is really profound! I'm still wondering why a Huaxia company can produce such an authentic Western fantasy theme, but knowing that you have After such a profound cultural background, all this is not difficult to understand!"

Chen Mo chuckled: "Oh, these are just some trivial interests."

Denise added: "We have also noticed that the plot of "Dark Soul" is relatively fragmented, and many plots have not been explained clearly. What do you think about this? It is deliberately made like this, so that players Is there more room for imagination?"

Chen Mo smiled: "Actually, this is a deliberate design. There is a complete story background in my mind, but I will definitely not say it, because players are allowed to explore and discover things in the world. More mysteries, which in itself is one of the core joys of Dark Souls."

"Of course, there is still a large part of the plot that we haven't released. There will be another work in "Dark Soul"."

Dennis regained her spirits instantly: "Another work? That is to say... Will there be a sequel to Dark Souls?"

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