The most direct solution is to let the player tap the screen, but although this solution looks very good, the actual operation feels very bad. The main problem is that it is tiring and inaccurate.
If it is on a tablet computer, it is relatively friendly for players to tap the screen with their hands, but after all, most people play games with their mobile phones, who has nothing to do to run around with a tablet computer
Moreover, the hand point will be very tiring, because players have to perform frequent replenishment and attack operations in the game, and they have to move.
On the PC side, players can easily complete these operations with the mouse, but on the mobile game platform, relying on the hand point alone will appear to be in a hurry.
On the other hand, there is the problem of game rhythm. The normal game of "League of Legends" is basically about 30 minutes, but some games may be delayed to 50 minutes or even longer.
Obviously, this time is difficult for mobile game players to accept.
Many designers believe that this time should be further shortened, even shortened to about 20 minutes, but there is no good design plan for how to shorten it.
Some designers hope to speed up the pace of the game, including reducing the blood volume of defensive towers and wild monsters, increasing player attack power and upgrade speed, and so on.
But this will bring new problems, because the numerical system of "League of Legends" is a very complete data system, and changing any place may cause the game rhythm to collapse.
For example, now considering that the blood volume of the defense tower is too high and the game pace is relatively slow, will reducing the blood volume of the defense tower cause some speed push heroes to become too powerful
After this weakening, it is very likely that there will be a result, that is, the rhythm of the game has not slowed down, but some heroes have become too strong...
Therefore, adjusting the rhythm of the game is a very systematic job, which involves all aspects of the entire game, including game mechanics, hero skills, etc. .
…
The headquarters of Emperor Interactive Entertainment, Lin Zhaoxu's office.
Qiu Bin smiled all over his face.
Lin Zhaoxu was also in a good mood, and said to Qiu Bin: "Well, yes, the performance of "Luna Oracle" ported to the mobile platform is very good, and it has successfully reached the top of the best-selling list after it was launched, and your designer level should also be good. Mention it."
Qiu Bin said with a smile: "Yes, it's all thanks to Mr. Tuolin. In fact, we have made some design changes when we transplanted "Luna God's Oracle" to the mobile phone platform this time, but in general, it is still the same. The foundation of this game is good!"
As one of the signature products of Dichao Huyu, "The Oracle of the Moon God" was originally a dual-end game for PC and VR. But in the past two years, this game has been impacted by "League of Legends" on the PC side, and other games on the VR side, and various data have been declining year by year.
Many people can clearly feel that rpg games are no longer what they used to be.
In the upsurge of changing PC games to mobile games, Dichao Huyu is not far behind. This time, Lin Zhaoxu also specially asked Qiu Bin to personally change "Luna God's Mantra" into a mobile game.
Although Qiu Bin is not an S-level designer, he is the person who is best at designing mobile games in Dichao Huyu. Lin Zhaoxu has high hopes for entrusting this project to him.
Relatively speaking, it is not that complicated to change "The Oracle of the Moon God" into a mobile game, because there are already ready-made art resources on the PC side, Qiu Bin only needs to change these resources, reduce the capacity, and then target It is enough to make some design changes for the characteristics of the mobile game platform.
After its launch, "Luna God's Oracle" performed very well, and successfully reached the top of the mobile game bestseller list, and many PC and VR players who had abandoned their pits even returned to the mobile game through various old player recall tasks platform.
This was a pleasant surprise for Lin Zhaoxu. Originally, he just had the attitude of giving it a try, but he didn't expect it to be so successful.
Lin Zhaoxu praised Qiu Bin a lot, and Qiu Bin himself was very complacent. He came out of Lin Zhaoxu's office with a smile on his face.
"It feels like since Chen Mo left the mobile game platform, my life is getting better and better!" Qiu Bin thought.
Thinking about Jin Jieguang's tragic experience on the PC platform, Qiu Bin felt relieved. Sure enough, Chen Mo was like a disaster star, and it would be hard for anyone to meet him!
But having said that, Chen Mo has been doing well on the vr platform recently, and has even made the game into foreign markets, and it has been well received.
This made Qiu Bin couldn't help but sigh with emotion. It was obvious that when he first debuted, he was mediocre. Who would have thought that Chen Mo would come to where he is now step by step
"But it's okay, that guy has gone to the vr platform. If I continue to hang on to the mobile game platform, then my life will be really difficult." Qiu Bin sighed.
After Chen Mo turned the entire card market upside down with the two groundbreaking card mobile games "My name is mt" and "Onmyoji", there were no particularly subversive mobile game works.
Although there are games similar to "The Shore of the Land", after all, they are not as groundbreaking as the first two, and their influence is far worse. Many designers felt that Chen Mo probably didn't bother to play with them in the field of mobile games.
This is a good thing for most designers, after all, no one wants their game to be related to Chen Mo's game...
You can't collide with Chen Mo even if you collide with anyone...
…
In the experience store, Chen Mo called everyone to a meeting.
In fact, news about the sequel to "Dark Soul" has already been released, and everyone is looking forward to it.
Although few people present in the game "Dark Soul" can actually pass the level, but this does not affect everyone's love for it. Isn't video clearance also considered a level pass
However, in addition to anticipation, everyone was also a little puzzled, because "Dark Soul" is currently completed to a high degree. According to Chen Mo's personality, after a successful game, a sequel is usually not released so soon.
There are also some players who joked in private that "Chen Mo won't be number two", because since Chen Mo started developing games until now, it seems that there really haven't been many sequels...
Even for an evergreen game like "Warcraft", Chen Mo doesn't seem to have any plans to make a sequel...
Can you really come up with new ideas as a sequel to "Dark Soul" this time? If it is just like a dlc, it may be difficult to satisfy the players.
Chen Mo looked at everyone present: "Let me talk about the development plan for the next stage. First of all, it is about the prequel of "Dark Soul". Resources and design, just make changes in some detail design.”
"The other thing is... while we're working on the Dark Souls prequel, we're going to be working on a mobile game."