Almighty Game Designer

Chapter 580: Chen Mo is a sincere person!

Views:

The characters in "Glory of the King" move very smoothly and the operation is very comfortable, which surprised Zhang Bei.

&nboba's operation can be so smooth

This point is very clear in the actual combat training. Zhang Bei chose the shooter hero, and he even found that he has learned to walk a!

In "League of Legends", going a is actually a relatively complicated and very tiring operation. If the player wants to go a, he must first right-click the position he wants to move, then click the enemy target to attack, and then move, Attack again, so the cycle continues.

Of course, there are also some players who like to use the a button to attack, but in general, the main operation of movement and attack is on the mouse, and the position must be clicked very accurately. For example, the attack button did not hit the enemy hero, but it happened to hit the ground, that would be a disaster.

But in "Glory of the King", Zhang Bei found that the position is so smooth? You only need to use the virtual joystick in your left hand to control the movement of the character, and then keep pressing the attack button.

Since the operations of movement and attack are distributed to the left and right hands, players no longer have to worry about making mistakes, and the click operation is changed to a joystick operation, so there is basically no problem with the direction of movement.

So in "Glory of the King", basically everyone can go a, which is determined by the operating mechanism of the game itself.

Zhang Bei was a little puzzled, why didn't he have such a smooth feeling when he was making the mobile game version of "Ancient Catastrophe"

After careful study, it turned out that Chen Mo's "Glory of the King" made some changes in the character's movements. Minor changes have been made to the front swing, back swing, and related attributes, so that the positioning of some archer heroes has become smoother, and even some melee heroes can move throughout the entire process.

After the victory in the battle, "Glory of the King" also popped up a special settlement interface, showing Zhang Bei's various data of this battle in the form of a pentagram, and at the same time praised him in the form of words, which made Zhang Bei feel very smug.

Although Zhang Bei, as a designer, knows very well that the content in it is fake, he still feels very happy.

What surprised Zhang Bei even more was that there were extended exercises afterwards!

In the advanced practice, the player will control Hou Yi to perform the operation of skill release, and Zhang Bei was very surprised that Hou Yi's second skill turned out to be a skill similar to Annie's big move in "League of Legends", both It is to cause damage in a small range!

This is also a problem that has plagued many mobile game moba designers.

After seeing the design method of "Glory of the King", Zhang Bei suddenly slapped his head, it turned out to be so simple, why didn't I think of it

The operation is very simple, just press and hold the button of the second skill, and then drag your finger to drag the skill range to the place you want.

But it is such a simple operation that the previous mobile game moba designers did not even think of it.

In fact, this thing is called a double roulette system. The so-called double roulette is: the left joystick is a roulette, and the skill of the right hand is also a roulette.

It is not difficult to do it technically by dragging the skill to control the range of the skill release, but it is important that many designers have difficulty turning around when they first start shooting.

This seemingly natural design, in Chen Mo's previous life, also appeared after the development of the mobile game moba to a certain stage. Once it appeared, it quickly spread to most moba mobile games.

Moreover, not only this kind of skill, but also some ultra-long-range full-map skills.

Hou Yi's ultimate move is exactly the same as Ashe's ultimate move. It is a long-range flying skill with a stun effect. Zhang Bei was surprised to find that this skill can be reproduced perfectly with this operation method!

Zhang Bei tried Houyi's skills many times, and he found that this operation mode is very friendly, especially for mobile games, the operation is even more convenient than PC!

Since players no longer need to click the mouse frequently, "Glory of the King" actually requires very little operation. Players don't feel tired at all after playing for 15 minutes.

And judging from the novice guide, Chen Mo's game should be aimed at players who have never played moba games. The novice guide is very detailed, even more detailed than the "League of Legends" novice guide.

There are a lot of teaching in the novice tutorial, including the basic design of the game such as level, money, skills, defense towers, etc. Walls move and more.

What surprised Zhang Wei even more was that this operating system even has advanced gameplay

In the gap between the top and bottom of the attack button, Chen Mo inserted two additional very small buttons, which are replenishment and tower push.

After clicking these two buttons, the hero will automatically attack the nearby residual blood minions or defense towers, preventing the embarrassing situation where the hero wants to replenish soldiers but hits people, and the hero who wants to kill heroes but hits towers.

In other words, this design disassembles attacking heroes, replenishing troops, and pushing towers into three different attack operations. As long as players get used to it, they can well ensure the target they want to attack.

Another special design is to add five additional positions in addition to the skills, as the head portraits of enemy heroes.

When the enemy hero enters the player's attack range, his portrait will be displayed at the corresponding position. By clicking on the portrait, he can launch a normal attack on him, and drag the skill to his portrait to select and release it.

The design of the entire operating system left Zhang Bei dumbfounded, because Chen Mo had perfectly solved all the content that troubled him before!

I don't know how to choose to replenish soldiers or play towers

Don't know which hero the skill should be given to

Don't know how to adjust the range of skill release

It doesn't matter, under this system, all these doubts are all solved.

Zhang Bei even had an illusion, why did he feel that the operation of "Glory of the King" was much simpler than that of "League of Legends"

And it's not the simplicity after castration, but the rationality of the design.

Not only that, even the entire interface design made Zhang Bei feel very comfortable.

The entire interface of "League of Legends" is still based on the design concept of PC games, and various elements on the game interface are relatively scattered. This style is fine on a PC, but not on a mobile phone.

On the other hand, "Honor of Kings" is completely designed with the idea of mobile games, and the various partitions on the interface are very clear.

Except for some very clear buttons on the interface, it is a large UI. Like the battle mode, qualifying mode, etc., basically the most important functions are all placed in front of the players in a very eye-catching way.

After seeing this design, Zhang Bei had the urge to completely overthrow and redo the mobile game version of "Ancient Catastrophe" he was in charge of...

If you compare people, you will die, if you compare goods, you will throw them away!

And Zhang Bei found that Chen Mo really didn't lie to him, the operation mode of the traditional moba mobile game really needs to be changed!

Compared with "Glory of the King", the clumsy and single operating system of "Ancient Catastrophe" is simply unreadable, and the feel is far worse!

Moreover, limited by the operating system, many skills are highly repetitive and boring, and cannot reproduce the characteristics of moba games.

Zhang Bei was messed up in the wind, Nima, who told me not to trust Chen Mo

What Chen Mo said was clearly the truth... What a frankly honest person!