Almighty Game Designer

Chapter 603: Official sale!

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Players all over the world are looking forward to entering the prequel of "Dark Souls", wanting to reproduce the щщш..lā of the game "Dark Souls"

Many people can't wait to experience everything about the War of the Ancients and uncover the secrets hidden behind "Dark Soul".

He was even fantasizing about being able to fight legendary characters like the Sun King Gwen and the Witch of Izaris, and reach the pinnacle of undead life.

However, they were soon tortured to death...

On the official forum of "Dark Soul", countless posts appeared on the day of release, and the theme was also very unified: "This difficulty is simply insane!!"

Many players come to play after being mentally prepared, thinking that they can take the "suffering" thing lightly, but after actually entering the game, they find that they are still too fragile...

Just like what many players have experienced in the experience store, these players also have a good taste of Chen Mo's malice in the prequel of "Dark Soul", and even more powerful malice than "Dark Soul"!

Many players thought they had fully adapted to Chen Mo's routines, but after playing the prequel of "Dark Souls", they realized, what kind of routines are the previous routines

This is the real 2.0 version of Torturing the Dead!

Dissuaded by big ass.

Get lost in the Fire Passing Shrine.

Be taught to be a man by the sword master of the living corpse.

Many players have passed the level of "Dark Souls", and they also challenged the prequel of "Dark Souls" with lofty ambitions. As a result, within an hour of entering the game, they were poured cold water on their heads and chilled...

What was most annoying was that the players finally understood the prequel theme song of "Dark Souls" that Chen Mo had appointed.

Those who over-interpret this song are all wrong. In fact, the song "Three Hundred and Sixty-five Miles" has nothing to do with the story background of "Dark Soul" itself. The only thing they have in common is It's just about the lyrics.

Why did you choose this song as the theme song? Because when playing the prequel of "Dark Soul", players spend a lot of time running!

The terrain of the entire "Dark Soul" prequel extends in all directions, and the scene is very large. It is not an exaggeration to say that it is a complete small world. According to the setting of the prequel, the player cannot teleport through the bonfire before obtaining the king weapon, and there is no such thing as a mount, so many times players only have one way to travel between two places that are relatively far away, which is run!

What's more, in "Dark Soul", as long as the player sits on the bonfire, the monster will be completely resurrected. For the players, it is too time-consuming to swipe all the way, but the risk is too high if the parkour passes...

It is often an accidental hang up, and it is necessary to start all over again...

Many players played around and suddenly understood the meaning of this theme song.

"Three hundred and sixty-five miles, from hometown to foreign land"

"Three hundred and sixty-five miles, from youth to old age"

"How many three hundred and sixty-five miles are there, across spring, summer, autumn and winter"

"Three hundred and sixty-five miles, how can we let it go to waste?"

Many players complained one after another, this song is really apt! !

This runner really traveled three hundred and sixty-five miles, and he did go from a teenager to a white man, and there was nothing wrong with him!

Many players even took the initiative to play this song when they were running, because they thought it was very appropriate, and it could especially reflect their mood at this moment...

And the song "Three Hundred and Sixty-five Miles" was even topped by many players, and it reached the third place on the music rankings all the way, which made the singer Zhao Zhang flattered...

He also didn't understand, although this song is very nice, but after all, the style is a bit too traditional, how could it be so popular

If he knew the truth, he would probably want to find a piece of tofu to crash him to death...

As expected, the design that the bonfire cannot be teleported has been crazily complained by countless players.

"So why can't the bonfire be teleported! Is it just because Chen Mo wants to disgust us?!"

"Chen Mo should have expected this kind of situation a long time ago, right? He even made a special theme song to mock us, which is unbearable!"

"Just change the name of this game to "Running Soul"!"

Obviously, most players can't accept this design, especially after playing "Dark Soul", many players have accepted the setting of "campfire = teleportation point", and they will not allow teleportation all at once. This kind of psychological gap can be imagined.

Chen Mo didn't come out to explain, but some old players explained for him.

"Calm down, everyone. Regarding the bonfire, let me talk about my own opinion."

"When I first found out that the bonfire couldn't be teleported, I was as devastated as everyone else. But after thinking about it, I guessed about Chen Mo's intentions."

"Let's compare the level design of "Dark Soul" and "Dark Soul" prequel. Relatively speaking, the level of "Dark Soul" is linear, although the player has at most 2~ routes to choose from at the same time, for example, the player You can choose the dancer as the third boss, but overall, the difficulty is increasing, and there is a better optimal process."

"The prequel of "Dark Soul" is different. The route is more accessible, like a fire-passing sacrificial field, and it is connected to multiple locations such as the Undead Town outside the city, the Little Longde Ruins, and Feilong Valley."

"I think, on the one hand, this reflects the extraordinary level design level of this game. It is a very remarkable thing to integrate so many large levels into a huge whole, and it is completely seamless; on the other hand, It is to encourage players to explore freely with multiple routes, rather than playing the game completely with a single linear route.”

"At present, some big guys have researched a set of parkour gameplay, which is to choose a thief or a master key at the beginning, first go to the fire sacrifice ground to run the high-level map to touch a lot of good things, and then open up wasteland. The effect is also very good."

"Moreover, after experiencing it with your heart, you will feel that the level design of this game is really awesome! It can be said that the level design of "Dark Soul" is already great, and the level design of the prequel is even better! I think if the campfire can be free If it is sent, the beauty of this level design may be seriously diluted."

"By the way, there is another point. When everyone arrives in the royal city, they will get the royal weapon after seeing the big-breasted princess, and then they can wear it casually. That feeling, tsk tsk, is so refreshing! So, You don’t need to be so anxious to vent, Chen Mo’s design has his own reasons, and I hope everyone will feel it carefully.”

After this post was posted, it did have some effect. Many players gradually calmed down, saying that they would have a good experience of Chen Mo's level design art.

But more players said: Princess with big breasts? ? where?