Almighty Game Designer

Chapter 606: death mode

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In addition to the handheld mode and the plot, players are most concerned about the two newly opened gameplays this time, one is the death mode, and the other is the random props mode.

When the prequel of "Dark Soul" first came out, everyone was basically clearing the plot of the first episode, so there was no time to experience these two new modes.

After many players cleared the first week of the "Dark Souls" prequel, they began to pursue more difficult challenges.

At this time, in a certain "Dark Soul" player group, many people are agreeing to play the death mode in "Dark Soul" together.

The organizer is a "Dark Soul" veteran in the group, Lao Qin. The condition for participating is to clear the eight weeks of "Dark Soul" and the first week of "Dark Souls" prequel.

This requirement is actually very strict, because the eighth week of "Dark Soul" is basically a capped difficulty, and those who can pass this difficulty are all the big bosses.

As for the first week of "Dark Souls" prequel, it is also a relatively difficult achievement. After all, it has not been too long since it was released. It is possible to understand the entire map and clear all kinds of disgusting levels in such a short period of time. It is enough to prove that these people are veteran players.

The reason for setting such a high requirement is mainly because the senior players in several groups, including Lao Qin, have experienced the death mode beforehand.

After the experience, they came to a conclusion that the current mode is a veritable death mode, and if non-experienced players enter, it will only slow down.

Before Chen Mo posted on Weibo, he said that in the death mode, the boss's blood volume, attack desire and AI will be fully enhanced, but how to increase it is not clearly stated.

After going online, Lao Qin went to the "Dark Soul" game to experiment and found that he couldn't beat it at all!

On the one hand, the boss has a lot of blood. Although it will be adjusted according to the number of people, the blood volume of a single player is 2 to 3 times higher than the blood volume of the eight-week salary king. As for teams of five or ten, the blood volume is estimated to be unbelievably high.

On the other hand, the boss's attack power, life value, toughness and other characteristics have been fully enhanced, and even the forward and backward shaking movements of the moves have been changed.

In the past, some boss skills that could be used with shields, but now they will be taken away by two swords after the boss hits hard; it is also difficult to completely dodge with rolling, because the boss can use more fancy combos, such as undead The team boss can take a set of hip-hop directly after sprinting, a veritable mad dog mode.

The result of this is that it will become more difficult for the player to grasp the timing of the boss's attack, and on the other hand, it will be even more difficult to achieve the execution effect of the boss.

In addition, the AI of the boss has been fully enhanced. The previous bosses were all stupid and proactive. Players can raise their shields to observe the actions of the boss first, and then be careful to deal with the backhand.

But now the boss will even wait and see first, slowly approaching, and only after grasping the player's flaws will he make a decisive move. This gave Lao Qin the feeling that he was playing in an arena, as if the opponent was a living person who would judge the characteristics of his own weapon and adopt a targeted fighting strategy.

After roughly experimenting, Lao Qin basically determined the difficulty rules of the death mode. Although the boss's blood volume and various attributes are relatively low in the case of a single person, the difficulty is the highest.

Obviously, the more people there are, the more chaotic the scene will be, and the boss's attack targets will be more diverse, and players may also make some operational mistakes due to communication and coordination problems.

If there is no certain tacit understanding, it is easy to be wiped out by a skill of the boss.

However, after all, the multiplayer mode can perform their own duties, and even have long-range and short-range collocations, so it will be easier to fight. Of course, the premise is that these ten people must be very good at playing, as long as there is one person who is slowing down, the good situation may be ruined.

But if you challenge the death mode alone, the scene is very open, and there will be no problems with the above. So Chen Mo must have deliberately increased the difficulty of this mode.

In other words, when everyone is good at playing and cooperates well, the more people there are, the better. If you can gather ten big bosses who are all very good at playing, then the chances of clearing the death mode will be relatively increased.

Of course, the mode of accepting death is a veritable mode of accepting death, no matter how many people there are, it is very difficult to pass.

At present, these players in the wasteland and death mode are basically killing the boss of "Dark Soul", and almost no one has tried the prequel of "Dark Soul". Because everyone's equipment in "Dark Soul" has basically graduated, there are more possibilities to pass the challenge.

Challenge the boss, there is no time limit, but once you die, you will not be able to resurrect, you can only lie in place, waiting for others to end the battle.

And every time a person dies, the boss will enter a temporary berserk state in a short period of time, the desire to attack will be greatly increased, and the stiff state when attacked will be greatly shortened.

Once they die, there will be a chain reaction. If two die in a row in a short period of time, the berserk state of the boss will be superimposed, which is basically equivalent to destroying the group.

This is a very strict condition, requiring all players participating in the death mode to be masters. As long as there is one that is holding you back, then it is better not to bring it.

Lao Qin also spent a lot of effort in the group to find eight more suitable candidates, and he could only form a nine-member group.

There is no way, his requirements are indeed a bit high, and it is not easy to find all these people.

And this nine-member group is also full of talents. There are Sun Knights, Wang Laji, a loyal follower of the Great Sword God Sect, and Gu Scattering, who is good at research and is known as a humanoid self-walking strategy. The ashes player who cleared the eight-week goal.

"Surprised, mong men, we were able to get together a group of nine. This time we are going to fight the Falan Undead team in the death mode. It feels so mysterious. Then everyone will distribute it according to my arrangement. Task."

Lao Qin first arranged the boss's style of play and the division of labor in the group.

This time they are going to challenge Fran's undead team. The reason why they chose this boss is because Lao Qin tried it himself before, and it seems to be one of the best bosses to fight...

In the death mode, Guda’s various attributes are greatly enhanced, and it will be extremely difficult to bounce back; and in the second stage of the human pus state, the attack action is particularly strange, and the damage is very high. If you are not careful, you will be killed. Second.

Ice Dog is no longer the rookie who can get through the test without getting hurt. When the ice dog is frequently attacked by guns, it will irregularly and large-scale dog carts on the whole map, and it will also choose crowded places to jump wildly, with frost splash damage caused by the sledgehammer hitting the ground.

After much deliberation, Lao Qin still chose the Falan Undead Team as the first land reclamation boss. Because in the death mode, the Falan undead team has not been strengthened so pervertedly, and the moves have not changed much, and it is a relatively easy to fight boss.

Of course, this is all speculation, after all, so far, no boss in death mode has been killed.