The death mode and random mode have brought many players a brand new game experience, and many old players who have lost the challenge in "Dark Soul" have also gained new game fun.
In the dying mode, all aspects of the boss' abilities, including the AI, have been fully enhanced. In a sense, the boss in this mode is even smarter than ordinary players, and even knows how to use a knife in advance and roll to avoid the player's spells etc.
During the whole wasteland reclamation process, players not only need to be extremely familiar with the boss's skills, but also have some advanced knowledge of PvP combat, and all of them must have basically zero mistakes and a little bit of luck to pass the level.
Of course, an inevitable result is that in the end only a very small number of top players can get through the death mode and leave their names on the fire-spreading sacrificial field.
However, this was originally Chen Mo's intention in designing the death mode, just to have some fun for those bosses who have cleared the level for n weeks. As for ordinary players of "Dark Souls", the death mode is not for them.
The random mode is the entertainment mode for most players.
In the random mode, except for some particularly critical props (such as keys or plot props), all other props will be randomized.
In other words, Europeans can pick up the soul of the salary king or the ultimate weapon at the beginning of the game, while Africans may pick up a piece of shit after working so hard to get to a place where good things would have dropped...
However, this gameplay also has an advantage, that is, it forces all players to collect all of them, because every item that is missed may be a good item.
If you play the random mode in the prequel of "Dark Soul", it will be even more sour, because in the prequel, it needs large embers and extra large embers to strengthen the weapons above +5 and +10. If these two embers happen to be If you can't find it...
In addition, in the random mode, every time the player picks up an item, there is a thrill of drawing a prize, because no one knows what the item is.
The random mode also gives many players the motivation to replay, because every replay is equivalent to a brand new journey, it is impossible to guess what props will drop, and choosing different ways of playing for different opening props is a challenge for many players. It's also a very fun thing.
After the opening of these two modes, not only the sales of the prequels of "Dark Souls" have increased, but even the sales of "Dark Souls" have continued to increase. In the well dug.
In addition, the switch version of "Dark Soul" and the prequel also sold well, and even the switch sales of the month also increased.
Many players who can't afford a VR game cabin, also choose the next best thing, and buy the Switch version of "Dark Soul" to experience it. Many young people even bought a TV to play more comfortably...
Although the combination of switch + TV is quite expensive, it can be done at 4,000 yuan when added together. Even for many college students, this is not an unacceptable price. At least they can pool together to buy it with the dormitory.
Do the math, the price of switch is only equivalent to the price of a vr game...
So far, for Chen Mo, the research and development of "Dark Soul" has come to an end. In the future, the dlc will be developed, and the game content can be completed at a low price or free of charge.
The story of "Dark Souls" is complete, and it is time to consider developing the next game.
For players, the game content of "Dark Soul" and the prequels, plus special modes and dlc, are enough for them to play for a long time. But now everyone is paying attention to one thing, that is, when will the bigwigs in the country complete the first kill of the boss in the death mode of "Dark Soul"
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Since "Dark Soul" is released simultaneously globally, and subsequent updates are basically synchronized, the foreign server is at most one week later than the national server, so many foreign "Dark Soul" players are also trying their best to want Clear the death mode.
In Europe and the United States, "Dark Soul" and its prequels are very popular. Of course, because there are fewer players, the sales volume is not as good as in China, but the popularity is not bad at all.
There are also many speedrunners of "Dark Soul" abroad who are discussing the mode of opening up wasteland and dying together.
After experiencing countless failures, players at home and abroad have also analyzed some tricks of the death mode.
That is, the more people there are, the lower the difficulty is.
The easiest way to clear the customs should be the ten-player mode.
In fact, it is reasonable to think about it. The more people there are, the more chaotic and error-prone they are, so the difficulty of the boss should be slightly reduced to balance the difficulty.
For players at home and abroad, the first kill in the death mode of "Dark Souls" is a supreme honor, and the first kill in the world means being able to pretend to be aggressive on a global scale. What do you guys think about this kind of thing? Might be missing it
Therefore, many ashes players are all holding their breath, wanting to be the first to complete the first kill in the death mode.
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At the entrance of the Falan Undead Team, Lao Qin summoned all the team members to buff them together, and then made a gesture of praising the sun in unison.
But unlike before, this time it was a group of ten people.
Wang Laji asked: "Old Qin, is this buddy reliable?"
In addition to the nine players last time, there was also a player named "cdx", who was brought here temporarily by Lao Qin.
In fact, before, these people had successfully hit the boss in the 9-player mode to 13% HP, but it was still a little bit short, and it was difficult to pass.
Several people from Lao Qin discussed it, and felt that the main problem was difficulty.
The ten-player mode is the least difficult. If one more person forms a group of ten, the possibility of the first kill will be greatly increased. Of course, the premise is that this person is not cheating.
Therefore, Lao Qin also posted some recruitment posts in the group and on the forum, hoping to find another person to form a ten-member group. The requirements are very strict, "Dark Soul" clears eight episodes, "Dark Souls" prequel clears one episode, and has to play a PK with Lao Qin.
Finally, this "cdx" was pulled in.
However, people like Wang Laji are a little worried, because the circle of high-end players of "Dark Soul" is relatively closed, and several bigwigs often share their experiences in the group, and they know each other well.
But this cdx, never heard of it.
Old Qin said: "Don't worry, this is a big boss, very mysterious..."
Lao Qin didn't have the nerve to say that when he was pk with cdx, no one was watching. The real situation is that cdx deliberately asked him to slash twice, and then counterattacked after he was cut into residual blood, and then gave him a second set …
Obviously, a player with such prodigious PK skills can't be a rookie, at least he knows the fighting style of the entire "Dark Soul" like the back of his hand, and his reaction and awareness are very good.
Even if this kind of player is not familiar with the death mode, as long as he observes it for a while, it will be clear after a few more deaths, and he will not be hindered.