Almighty Game Designer

Chapter 625: Real mowing

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After a short vision, the protagonist Alex descended from the sky and landed on the road next to Times Square.

The army in Times Square spotted him immediately, and countless guns turned around.

Alex, on the other hand, had a calm expression on his face, and even moved his shoulders a bit.

The camera zoomed in, and Zou Zhuo came to Alex's perspective as if possessed.

At the same time, the current mission goal appeared on the interface: clear all military personnel!

Zou Zhuo was shocked: "This is the beginning? I'm not ready yet!"

Different from the opening scene of "Dark Soul", here the protagonist is facing several soldiers with live ammunition, and before the player can react at all, these soldiers have already pulled the trigger and fired!

The edge of the screen constantly reminds Zou Zhuo of the current operations, including sprinting, jumping, attacking and so on.

The soldiers' guns spewed out flames, and Zou Zhuo felt that his body seemed to be hit by countless bullets, and he felt a dense shock. In the vr mode, every time you are hit, there will be a clear vibration, which is used to remind the player of the hit part, and also to achieve a more realistic effect.

This kind of shock is very slight, like scratching an itch, much lighter than the shock in most games. But Zou Zhuo still felt very nervous and jumped into the air.

Because in the vr mode, the player's perception will become more acute, and it is a gunshot after all. Under the triple stimulation of vision, hearing, and touch, Zou Zhuo's subconscious mind has actually recognized that this is a gunshot, so he unconsciously became nervous. stand up.

The lethality of firearms to ordinary people is still deeply ingrained in the minds of most players.

The moment he jumped up, Zou Zhuo was startled.

"Damn it, you jumped so high?"

Zou Zhuo soared into the air, at least four or five meters high. From a bird's-eye view, he could have a panoramic view of the soldiers' every move. He could even see the crossfire covering the place where he was standing before.

Zou Zhuo glanced anxiously at the blood bar at the upper left corner of the interface, at the edge of his field of vision. To his great surprise, the blood bar dropped only a little bit!

The blood bar has three colors, red represents the current health value, and orange represents the damage value received. At present, Zou Zhuo has not unlocked skills. After unlocking skills, there will be blue bars representing extra health.

At this time, Zou Zhuo's blood bar was only a little bit orange, less than one-tenth of the whole blood bar, which meant that he had only lost such a little blood due to the intensive shooting just now.

Zou Zhuo landed beside a soldier and swung his fist!

This punch directly hit the soldier's chest, and the soldier was thrown into the air like a torn bag, and the automatic rifle in his hand was thrown aside.

Zou Zhuo continued to attack, Alex's punching speed was very fast, a set of combined punches was finished almost instantly, and the soldier was directly beaten to the ground until all his bones were shattered.

Under the physical system of the Pangu engine, the performance of this scene was so real that Zou Zhuo couldn't help feeling: "Fuck, awesome!"

Punches, kicks, flying kicks... Although Alex's unarmed fighting methods are not too many, they are all very practical, and the fighting posture is very smooth and very handsome.

Zou Zhuo could feel that he was like a nimble fighter. These soldiers with live ammunition had no power to fight back, and Zou Zhuo knocked them down one by one!

Although he has been shot many times, Alex's blood volume is relatively healthy, and he is not in any danger at all.

Moreover, in "Prototype", players can change to a third-person follow-up perspective at any time.

The so-called third-person following perspective is the perspective of many 3A masterpieces in Chen Mo's previous life. The camera follows the protagonist's actions all the way behind the protagonist's head. You can see both the protagonist's field of vision and the protagonist's back and movements.

This perspective is very common on the PC side, and "Dark Soul" also adopts this perspective on the switch. There are many advantages of this perspective. It can expand the player's field of vision, increase the sense of integration into the scene, and clearly see the actions of the characters.

However, since the player's field of view is consistent with the normal human field of view in VR mode, the first-person perspective is the most immersive perspective and is the mainstream perspective. Under the first-person perspective, the player seems to be "possessed" on the game character, which has an advantage over the third-person perspective.

But "Prototype" is special, because the protagonist Alex is very handsome in both costumes and actions, so Chen Mo provides players with the function of switching perspectives at any time in the game, and players can choose their favorite perspectives to play the game.

Most players should choose to experience the game from the first-person perspective at ordinary times, and watch the handsome actions of the protagonist Alex from the third-person follow-up perspective when climbing walls and releasing special skills.

"Huh... keep going!"

According to the system prompt, Zou Zhuo started to run forward!

The surrounding scenes began to fly by quickly, and Zou Zhuo even heard the sound of howling wind.

"Okay... so fast!"

Zou Zhuo was taken aback, because Alex's running speed was as exaggerated as his jumping ability! This kind of running speed is comparable to drag racing, and in VR mode, it makes people's legs weak.

At the beginning, Zou Zhuo was very afraid that Alex would crash into the car, because the whole city was in chaos, with scrapped vehicles and building debris everywhere, but when Alex came to these obstacles, he jumped up to avoid them The past, and the movements are very elegant, just like parkour.

Zou Zhuo tried to jump a few more times, but it was still very high, and jumping during the running process would not affect the running speed at all, but it would leave cracks on the ground when it landed.

"Cool!!"

Zou Zhuo ran wildly, he felt like a rampaging tank, not only reckless, but also very agile, as if no one could stop him at all!

When we came to the next save point, there was another simple cutscene. Alex clenched his hands tightly, rust-red smoke flashed past, his hands turned into sharp claws, shining with a cold light!

"Fuck, awesome! Isn't this the ability in CG? It really does!"

Zou Zhuo jumped down from the tall building, and swung his sharp claws wantonly. The bodies of those soldiers were all cut in two, with blood splattered and stumps flying!

Although Chen Mo has slightly adjusted the expression level of the bloody scene, the burst of plasma will disappear quickly, and the stumped limbs and arms will not exist in the scene for too long, but at the moment when the sharp knife enters the body, the expressive power Still off the charts!

The killing this time was more refreshing than the previous ones. Zou Zhuo waved his claws excitedly. He found that he really found the feeling of mowing grass in this game!