Almighty Game Designer

Chapter 724: Movie game Uncharted

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The popularity of "The Lost Treasure" in the world is unexpected, but it is also reasonable.

In the parallel world, works with the theme of treasure hunting, including movies, TV dramas, etc., are relatively niche themes, but it has to be said that this theme actually has a lot of potential to be tapped.

Treasure-hunting-themed works have three core cool points, action, decryption, and sightseeing.

On the basis of these three points, most of the characteristics that popcorn blockbusters should have can be added, such as fighting, gunfights, drag racing, rock climbing, explosions, emotional dramas, and so on.

The ultimate commercial treasure hunting theme must be a combination of these factors. It is difficult to make the audience produce enough hormones simply by deciphering and sightseeing.

It's like a drag racing movie, racing to save the world.

After all, in the era when all kinds of popcorn movies emerge in endlessly, the audience's threshold for coolness has become higher and higher, and they are no longer satisfied with the bland treasure hunting and puzzle solving.

In the parallel world, "The Lost Treasure" happened to be such a movie that made the commercialization of the treasure hunting theme relatively extreme. Therefore, although it was considered a niche theme, it achieved unexpected success.

The great success of "The Lost Treasure" made the producers feel overjoyed, and the linkage around this IP has become a hot topic in the next period of time.

The cross-domain adaptation of ip, film and television, games, etc. has long been a matter of course, and the popularity of the movie "The Lost Treasure" has aroused the popularity of the original work, and also attracted the attention of many game companies.

The price of such a current hot IP is definitely inflated. Needless to say, after all, the so-called IP is nothing but synonymous with popularity and traffic. Buying the IP of "The Lost Treasure" at this juncture, the price is expensive. But the heat is also guaranteed. I really waited for this movie to be outdated, and the ip was sold cheaply, but the publicity effect would be greatly reduced.

Soon, many foreign game media broke the news that several major game companies are already discussing cooperation with the producer of "The Lost Treasure", hoping to adapt the story of "The Lost Treasure" into a VR game. Even Imperial Entertainment and Zen Interactive Entertainment participated in this IP competition. After all, this movie is also popular in China.

However, this ip was finally taken down by ga...

Many fans who like "The Lost Treasure" expressed their headaches and cried, what the hell is this!

Considering the reputation of ga in the game circle, it is impossible to expect the game version of "The Lost Treasure" to perfectly reproduce the content of the movie, as long as the game does not make too much money and does not have too many bugs. If the original level can really be reproduced to 80 points, then fans will be thankful.

However, the person in charge of related projects of ga was full of confidence in the interview, saying that he was absolutely sure to make "The Lost Treasure" a "groundbreaking adventure game masterpiece", and their R&D team designers have already cooperated with "The Lost Treasure". The author of the original author of "The Treasure" communicated, hoping to hire the original author to join the game design team to jointly develop the game version of "The Lost Treasure".

In this regard, the fans expressed cautious optimism. After all, everyone can talk about the scene, and the works that have invited the original author to adapt and smashed the work are also caught. After all, the ip of the work has already been sold, and the money has been collected. It is not appropriate to compare the truth with the producer.

What's more, the interlacing is like a mountain, the author of the original work may not be clear about the game production, so the fans have no idea about the final product.

Many domestic players are feeling regretful, thinking that if Leiting Huyu bought the IP of "The Lost Treasure", it must be more reliable than GA, but it's just a pity, after all, Chen Mo has always created his own IP, and he didn't listen to it. I said that I spent a lot of money to buy it from someone else, not to mention the inflated IP price of "The Lost Treasure".

And Chen Mo was in a meeting, explaining the design concept draft of the new game to everyone.

Uncharted Cinematic Game.

This subtitle made everyone a little curious.

Cinematic game

Obviously, Chen Mo's goal this time is not just to transform the "Lost Treasure" movie into a game version, but has a higher goal.

"This time, we are going to try a new field, which is a movie game."

"The concept is actually very simple. It can be understood as: this is a movie that can be freely manipulated, or a game that has the same level of viewing experience as a movie."

Chen Mo pointed to several elements on the projector: ""Uncharted" has three main features: completely zero loadiing, pursuit of the ultimate picture, and realistic details to the extreme."

Qian Kun looked a little confused: "The store manager, uh, have I missed any big news recently? Technology has exploded again?"

Chen Mo shook his head: "No."

Qian Kun scratched his head: "Well, store manager, completely zero loa and the pursuit of the ultimate picture, and considering the size of this game... can't we do it with our current technical level?"

Chen Mo smiled: "Of course it can be done. You don't have to doubt it, let me talk about the final form of this game first."

"It's a game movie with all the elements of "The Lost Treasure", including gun battles, action, drag racing, puzzle solving, sightseeing, emotional drama, etc., and even surpasses it in most scenes. This will be A game without cg, everything is the real scene of the game, all done through real-time calculation.”

"I hope that every frame of the screenshot in the game will make people think that this is a real photo in the game."

"Of course, with the current performance of the VR game cabin, it will take a lot of resources in the game cabin to achieve this super-high-fidelity effect. The solution is actually very simple. We will strictly plan each level and use the full performance of the VR game cabin Fully applied to only one level, so that every plant and tree in this level is extremely real."

Jia Peng was at a loss when he heard this: "Wait, store manager, just now you said that this game has to be free of loa throughout, and all the resources are used to make a level, so how can it be free of loa throughout?"

Chen Mo lightly tapped the keyboard twice: "No loa in the whole process does not mean no loading in the whole process. No loa in the whole process just means that players will never see any loading progress bar during the game, but In fact, the game still needs to be loaded scene by scene. It’s just that this loading process is hidden and players don’t realize it.”

"Here are 53 ways to hide the loa bar. For a simple example, after a certain scene is completed, a cutscene animation of bridge collapse and damage will be played through the cutscene of the real-time calculation. While playing the real-time calculation screen, load the Resources for the next area. At the same time, after the bridge collapses and the gate is closed, players can no longer reach the previous level, so the resources of the previous level can be freed up.”