Almighty Game Designer

Chapter 730: Demanding graphics and details

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The development of "Uncharted" is progressing smoothly, but it will still take some time for finishing work.

Before the vr version of "Uncharted Sea" was actually produced, even Chen Mo himself didn't know how far the final product of this game could go.

If it is just to reach the level of the previous life, it is not difficult. After all, the technical level of the parallel world is higher. In the previous life, it was claimed to have reached the level of "ps4's strongest picture quality". It will be faster and easier to do it in this world. .

But Chen Mo wanted to achieve the "best picture quality" in the vr game cabin, which was more challenging.

But so far, things are going well.

While the promotional battle of the two games "Lost Treasure" and "Uncharted Sea" is in full swing, players have also learned more details about these two games through more and more information.

And some players are very keen to find that although Chen Mo has also released a lot of original paintings and videos, all the promotional materials seem to promote the same theme.

picture.

picture.

Still a picture.

All promotional materials and slogans are repeatedly instilling the fact that "Uncharted" will most likely be the best vr game so far.

Many players are a little skeptical. Is Chen Mo planning to use the graphics as the main selling point

Whether it is a movie or a game, the picture is of course important, but obviously the picture is not everything.

Others, such as storytelling, characterization, gameplay, operation feedback, etc., are all key factors that determine the quality of a game.

Just like some movies with empty pictures but empty connotations, if a game has a great picture but nothing else, it is difficult to become a classic.

Many players are a little unfoundedly worried, why does Chen Mo keep emphasizing the picture, but not mentioning other parts

Is it because this game has nothing to brag about other than the graphics

Or is it that Chen Mo is so confident that he thinks that the picture alone can beat everything

Motion Capture Studio.

Chen Mo was explaining the plot to the foreign actor playing Nathan Drake.

"Eileen is talking to you right now, but your thoughts are elsewhere, so you're a little absent-minded. But your absent-mindedness just now was a bit too deliberate, as if you were deliberately ignoring Elena's words."

"Yes, to be more natural, you can look at the bowl and fork in your hand, nod your head, and shift your gaze to the painting on the wall, and then slowly lose your mind..."

There are several translators at the scene of the motion capture to ensure that the domestic action personnel and these foreign actors can communicate very smoothly.

Because "Uncharted" itself is a foreign theme, and the characters all speak English, it will be more authentic if it is produced in English.

Of course, there will also be a Chinese version, but the Chinese version is directly dubbed, and there is no longer the process of motion capture.

After all, a guy who looks like a foreigner speaks Mandarin with a Chinese mouth shape, which seems too out of harmony.

These foreign actors are not big stars, but they are all experienced actors who specialize in game role-playing. Several young people graduated from acting majors in foreign universities, and their acting skills are completely fine.

However, after all, the role-playing in the game is completely different from that in the movie, so sometimes Chen Mo would still put forward some suggestions of his own.

The game itself is produced in chapters and does not strictly follow the flow of the game. Just like filming a movie, you shoot scene by scene first, and then edit it at the end.

It is also worth mentioning that this time Chen Mo also specially recruited some professionals in rock climbing, diving, and wild survival to do special motion capture.

In the motion capture studio, there is indoor rock climbing equipment. After wearing the full set of motion capture equipment, these professionals jump up and down on the rock climbing equipment, as flexible as monkeys.

These actions will all become Nathan Drake's actions in the game, showing his professionalism as an adventurer.

In addition, in terms of running, moving shooting, finding cover, blind shooting, etc., a more complex action system has also been produced. According to Nathan's location, cover and enemy situation, the character will choose the most suitable shooting action.

Even if the player is stupid, Nathan will try his best to show the professional qualities of the demolition team, er no, adventurers, instead of freezing in place and doing nothing.

In the process of developing "Uncharted Sea", Chen Mo has been emphasizing details and details.

People including the entire project team were also infected, racking their brains to add all the details that can make the game more realistic.

The effect Chen Mo hoped for was that players would not see any sense of disobedience in a scene, as if they were supposed to be that way.

In the attention of players around the world, "The Lost Treasure" and "Uncharted" have announced the trial and release dates.

"Lost Treasure" is tentatively scheduled to be tested on July 23 and released on August 1.

And "Uncharted" is scheduled to be tested on July 14th and released on July 22nd.

As soon as this time comes out, ga is confused, what do you mean? Why is Leiting Huyu so much earlier than us

Unreasonable!

Both games should be about the same size, with Uncharted probably being a bit bigger.

"The Lost Treasure" has a ready-made script with plot support provided by the original author, while "Uncharted" is a completely original plot.

Judging from the released information, the picture of "The Lost Treasure" is worse than that of "Uncharted Sea".

Moreover, "The Lost Treasure" released the news of the development first, and "Uncharted" announced the development. In other words, the development time of "The Lost Treasure" is obviously longer.

Ga felt that in order to catch up with the progress, he had already compressed the research and development time again and again. Why did Chen Mo do it faster than them, even a week faster? !

You know, in order to finalize the final game script, GA had to change several drafts and held many meetings. The designer and the author of the original work had in-depth and intense exchanges before finalizing the draft.

Doesn't the script need to be changed in "Uncharted Sea"

This time makes GA very painful. Although it is only a week away, it has an effect of making a head start.

After this period of warm-up, players' expectations for the two games have reached their peak. As a result, "Uncharted Sea" came out first, and it was a whole week earlier than "The Lost Treasure"...

The result can be imagined.

Ga is very speechless, but there is no way, after all, the development progress is not something that can be mentioned at will, let alone 7 days at a time.

I can only pray that "Uncharted" hit the street because of the over-development progress and insufficient game quality.